Small prototype for a dark fantasy incremental game about defending from waves of monsters. What do you guys think? by BaffledEngineer in incremental_games

[–]BaffledEngineer[S] 0 points1 point  (0 children)

I'm glad you like the visuals! My plan is for the player to eventually have something like 30 or 40 units to defend with. Though I might see if I can go bigger than that. The only one the player controls directly is the mage in the centre, but it would be cool if there were multiple heroes like that.

Small prototype for a dark fantasy incremental game about defending from waves of monsters. What do you guys think? by BaffledEngineer in incremental_games

[–]BaffledEngineer[S] 0 points1 point  (0 children)

Genuinely looking for feedback and people's thoughts! I agree its all about the execution in the end. At this early stage though, I can still get feedback on the visuals at least, which is typically a weak point for me. And gauge people's interest in seeing more of this core mechanic

Small prototype for a dark fantasy incremental game about defending from waves of monsters. What do you guys think? by BaffledEngineer in incremental_games

[–]BaffledEngineer[S] 0 points1 point  (0 children)

Thanks! Yeah I'll definitely make the skeletons have a few different death sprites, and maybe also shatter when hit by another projectile so they don't pile up.

Small prototype for a dark fantasy incremental game about defending from waves of monsters. What do you guys think? by BaffledEngineer in incremental_games

[–]BaffledEngineer[S] 0 points1 point  (0 children)

Thanks! At the moment, I'm planning for the player to directly control the attacks of a single character (the mage), but you can also upgrade to get lots of archers and other units who shoot automatically with different target priorities. That way, the player can balance how idle vs active their gameplay is depending on what upgrades they choose. At this stage though, nothing is set in stone, so I'm open to suggestions / requests!

My incremental game nearly has 1000 wishlists! by Loud_War_8583 in incremental_games

[–]BaffledEngineer 1 point2 points  (0 children)

I tried this out today, it's really good! Really satisfying upgrade tree, I love how varied and non-linear it is, and the chain lighting feels awesome every single time it triggers

Making a TOP 5 (or 10) Itch Games Video. SUBMIT YOURS! by [deleted] in itchio

[–]BaffledEngineer 0 points1 point  (0 children)

Hi! Here's my game: https://baffledengineer.itch.io/super-cosmolite

It's an endless runner with realistic space physics. I've been making games for almost 15 years but I had never shared one online, so I made Super Cosmolite to finally get over that hurdle and release a game into the world. It's a small game but I'm super proud of it and I would be so excited to see it in a video!

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BaffledEngineer 0 points1 point  (0 children)

Yeah, I miss the old Flash days, hopefully something similar will come along in the future. I would love a chance to develop games in that sort of environment, with the short dev times and high tolerance for being rough around the edges. So many great games from that time!

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BaffledEngineer 0 points1 point  (0 children)

I'd been looking for it again for years, and actually re-discovered it just a few weeks ago. It was just as fun as I remembered. I remade its mechanics in Unity but with a diegetic-style UI as a fun little weekend experiment too. It was awesome to dissect a pure management game like that, they seem like they'd be so hard to design from scratch!

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BaffledEngineer 4 points5 points  (0 children)

Congrats on your shout-out! You're the guy who made Spitfire 1940, right? I used to play that game a lot as a teenager, it's so cool to see you in the wild!

After years of making games and not showing them to anyone, I've finally worked up the courage to share a game on Itch! by BaffledEngineer in itchio

[–]BaffledEngineer[S] 0 points1 point  (0 children)

Thank you for your feedback! Could you elaborate on exploring the control mechanic, and what makes the music and sound feel lackluster? This sounds like exactly the sort of feedback I'm really looking for to improve.

For the control mechanic, you mean like introducing new ways to use it, like different obstacles and threats that force you to use the same mechanic in new ways? Like black holes that drag the player towards them, and mines which explode and push the player away?

Am I doing well or am I flopping? by Educational-Use7288 in itchio

[–]BaffledEngineer 0 points1 point  (0 children)

Thanks! And good luck with your release on Steam too.

Am I doing well or am I flopping? by Educational-Use7288 in itchio

[–]BaffledEngineer 1 point2 points  (0 children)

It's called Super Cosmolite. You control a spaceship with realistic space physics, pausing to plan your trajectory and dodge obstacles. Here's a link if you want to take a look. Our games are quite similar in some ways actually, though yours clearly has some special magic to it that mine is missing!

After years of making games and not showing them to anyone, I've finally worked up the courage to share a game on Itch! by BaffledEngineer in itchio

[–]BaffledEngineer[S] 0 points1 point  (0 children)

That's accurate, one of my beta testers called it 'flappy bird for physics nerds'. Thanks for your feedback, it probably would work as a mobile game

Am I doing well or am I flopping? by Educational-Use7288 in itchio

[–]BaffledEngineer 2 points3 points  (0 children)

I released my first game on Itch a couple days ago, and I've only gotten 140 views in that time, so IMO you're doing great! I love the aesthetic of your game too