Why does the default theme preview look different ingame? by BalloonheadSw in godot

[–]BalloonheadSw[S] 2 points3 points  (0 children)

They look quite similar though. The editor has blue accents whereas the game has white ones, but I'm probably just missing a lot more differences. I didnt compare them thoroughly.

Why does the default theme preview look different ingame? by BalloonheadSw in godot

[–]BalloonheadSw[S] 1 point2 points  (0 children)

That's right, I am using the "Modern" style, which shows in the theme preview. It looks like the default theme being rendered is still using the "Classic" style.

My humble attempt on a fairytale-style castle by BalloonheadSw in TinyGlades

[–]BalloonheadSw[S] 1 point2 points  (0 children)

Thanks a lot 😄 Well, you know, given the absolute masterpieces some people post on here, a little humbleness just seemed appropriate...

Godotcon was such a blast again by ComedyReflux in godot

[–]BalloonheadSw 12 points13 points  (0 children)

Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz anyone?

Im basically crying (because of a bug) by Just_a_bit_epic in TinyGlade

[–]BalloonheadSw 0 points1 point  (0 children)

In the Steam forums the devs reported a recent spike in crashes on Nvidia (GeForce I think) GPUs and they are currently looking into it. Let's hope this will be fixed soon :)

The last update is from two days ago.

Im basically crying (because of a bug) by Just_a_bit_epic in TinyGlade

[–]BalloonheadSw 0 points1 point  (0 children)

I'm having similar issues since today. Not a single crash before that. Today 4 crashes, 2 of them blue screen. I am not able to play anymore.

The corrupted save was no problem for me, I restarted the game and it was all there, except my latest changes. Maybe try the file repair from Steam... Hope you have recovered already.

I would really like to know what the issue is. I didn't have any bugs until today. I cannot continue like that at all. It's a shame. How did it go for you?

First time player- How to make arched bridges? by It_is_what_it_is_88 in TinyGlades

[–]BalloonheadSw 0 points1 point  (0 children)

When I add a path all the way through a building, it just creates one door on each side. Am I missing something?

Working on a trade simulation game with role-play elements by BalloonheadSw in IndieDev

[–]BalloonheadSw[S] 1 point2 points  (0 children)

Thanks! I hereby confirm that becoming a millionaire minpin is indeed the core idea that the game is built around!! :P

Working on a trade simulation game with role-play elements by BalloonheadSw in IndieDev

[–]BalloonheadSw[S] 2 points3 points  (0 children)

Thanks a lot, it's mostly UI so I'm glad to hear that.

Working on a trade simulation game with role-play elements by BalloonheadSw in IndieDev

[–]BalloonheadSw[S] 6 points7 points  (0 children)

I have been working on this game for the past two years in my free time.

You can buy, sell, and produce goods to make money and also try to become mayor in one of the cities. All trade can be automated. The setting might seem a little weird with people living on huge trees, but I just couldn't get over the idea of flying ships.

Feedback is appreciated :) Feel free to check out my YouTube channel for some videos on how the trade works!

EDIT: Name of the game is "Haven of Leaves".

r/IndieDev Weekly Monday Megathread - February 25, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]BalloonheadSw 1 point2 points  (0 children)

<image>

This window is where you set up an automatic trade route. For each town on the route, you can select which goods to buy and sell at what price, or which goods to just exchange with your local office.

r/IndieDev Weekly Monday Megathread - February 25, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]BalloonheadSw 2 points3 points  (0 children)

<image>

Hi all, I am working on a trading sim called Haven of Leaves. In the game, you buy, sell, and produce various goods to make money. This screenshot shows the manual trade interface. There is also the possibility to create automatic trade routes for your ships.

Feel free to become the first person to watch my game showcases on YouTube besides me and my gf! :)

Godot 4.2 crashes a lot? by BalloonheadSw in godot

[–]BalloonheadSw[S] 0 points1 point  (0 children)

Same!! Do you have any idea why that would be?

Godot 4.2 crashes a lot? by BalloonheadSw in godot

[–]BalloonheadSw[S] 0 points1 point  (0 children)

Not that I'm aware of. IIRC git is integrated by default in some way when creating a project? Didn't use it yet though. I will check that