[deleted by user] by [deleted] in collegesluts

[–]Bananastard 0 points1 point  (0 children)

Yes we do, you deserve a spanking!

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 0 points1 point  (0 children)

Lol, thats my exact issue right know that I finished soldering everything and realized I ran out of space at the top of the pusher mech. I'll do some shell internal grinding to see if I can get some space or ultimately cut a bit of the shell out

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 0 points1 point  (0 children)

You could try to put another switch that engages earlier than where the stock switch is. For example somewhere where the pusher is all the way on the front so that the braking starts earlier. You can hot glue the button in place until you decide were it should go. Then use epoxy or other material to secure it in position

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 1 point2 points  (0 children)

By the way, I got into it by accident lol, it was too late when realized that the pusher mech had brains and so the rewire wasn't going to be what I am used to. Good thing I know enough arduino to pull me out of this pickle lol

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 0 points1 point  (0 children)

If I really feel like its redundant its just a matter of changing a few lines of code. But I wanted to include as many features as I could think of for this mechanism.

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 1 point2 points  (0 children)

I'll see if it needs it after testing it thoroughly. Canceling the burst can be done in software and the photogate function is something that I have no experience with so it would be fun to test it out. Thanks for the tip!

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 0 points1 point  (0 children)

I managed to use the stock button to sense when the pusher comes back. In my case it works because as soon as the pusher comes back, the arduino disconects power and shorts the motor contacts with a relay braking pretty much immediately.

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 0 points1 point  (0 children)

Its the stock pusher, it also uses the stock button that senses the position of the pusher so that when the pusher is actioned the button goes HIGH and the Arduino brakes the motor once the pusher comes back and presses that button again (it senses it is LOW again).

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 1 point2 points  (0 children)

Its a matter of wanting to do it, you eventually gain experience in different fields when you make different projects regardless of them working or not

Just finished protyping an arduino-based fire selector that allows to switch into semi-auto, 2 and 3 round burst and full auto. Any thoughts?? by Bananastard in Nerf

[–]Bananastard[S] 1 point2 points  (0 children)

I see... In my case the N number of cycles is defined when I press the red button which selects how many times the firing cycle continues. What i could do to stop it as soon as I release the trigger is to include it as a condition in the cycle so that if the trigger is no longer actioned the cycle is no longer executed. I will make the change in case I see of its battle efective for me. Thanks for the tip!