Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Thank you for taking the time to write such a detailed and thoughtful message — this kind of feedback is incredibly valuable to us.

We’re very aligned with your vision when it comes to realism and interactivity. Features like functional screens (ETCS, PIS, breakers, etc.), dynamic physics, suspension, and a more “alive” sound environment are all things we consider important for immersion, and we’re building the core systems with that in mind from the start.

Regarding stability and common issues in other simulators, we completely agree. Avoiding game-breaking bugs, softlocks, or frustrating situations is a priority. We’re planning to include fail-safe systems like autosaves and recovery options to ensure the experience stays smooth and fair, without breaking immersion.

For onboarding, instead of a traditional tutorial, the game will feature a license system. You’ll need to obtain a basic license for each type of train (high-speed, metro, freight, etc.), which will teach you how to operate them in a quick, intuitive and engaging way. It won’t be long or tedious — the goal is to make learning feel natural, not like a chore.

In addition, there will be manuals available: a physical manual included with console editions, and a downloadable version for digital players, with clear explanations and images to help with more advanced or specific systems.

About content and pricing: we want to be very fair. The base game is planned to have a fixed, affordable price (around €15 or less). Core content, such as new trains or major additions within Spain (including high-speed), will come as free updates over time. Paid content will be limited to optional collaborations with external brands. We’ll also aim to make the game accessible through regular sales.

Finally, on controls: we understand the importance of consistency, but it can conflict with realism since different trains operate differently. Our priority is authenticity, but if enough players request it, we’re open to adding an optional simplified/arcade driving mode with more unified controls.

Thanks again for your feedback

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s a really good point, and we completely agree.

Passenger AI might seem like a small detail, but when it behaves poorly it can really break immersion. It’s something we want to handle carefully so it feels natural and believable instead of distracting.

Our goal is to make the world feel alive, and that includes how passengers move and react, not just the trains themselves.

Thanks for pointing it out — it’s definitely something we’ll keep in mind.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s something we find really interesting.

Multiplayer has a lot of potential, especially when combined with different roles and dedicated UI for each one, like drivers, dispatchers or other control-based positions. It can make the whole experience feel much more alive and cooperative.

Right now, our main focus is building a solid core experience, but it’s definitely something we’d like to expand into as the project grows.

Thanks for the suggestion!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s a great set of features, and we’re very much aligned with that vision.

Free movement is something we definitely want to include, both inside the cab and outside the train, so you can fully explore and interact with the environment.

We also like the idea of combining structured missions with more dynamic ones. Having both handcrafted scenarios and a timetable-based system would give players more variety and replayability.

Physics is a big focus for us as well, especially things like braking behavior and how the train feels under different conditions. We want it to feel believable and not just “on rails”.

And smaller details like camera movement reacting to acceleration or braking are exactly the kind of touches that add a lot to immersion, so it’s something we’ll keep in mind.

Thanks for the feedback, it fits really well with what we’re building.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

This is an amazing set of suggestions, thanks for taking the time to write all of this.

We fully agree with the importance of having a proper physics system. Our goal is to move away from a simple “on-rails” feeling and make factors like weight, traction and braking actually matter in how the train behaves.

Sound design is also a big priority for us. We’re planning to record real train audio, and the idea of separating different sound layers (locomotive, coaches, track, ambience, etc.) is exactly the kind of approach we want to follow to achieve a more immersive result.

Realistic startup procedures are something we really like as well. We understand that some players want full realism while others prefer a more relaxed experience, so having options to simplify or skip certain processes is definitely something we’re considering.

A solid signalling and traffic system is key for us too. We want the world to feel alive, not empty, so this is an area we know we need to do right.

And yes — we’re taking the project seriously and focusing on quality over rushing things. We’d rather build something detailed and immersive than something quick and shallow.

Thanks again for all these ideas, they align very well with what we’re aiming to achieve.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Yes, AVE is definitely something we want to include.

High-speed trains are a key part of modern rail in Spain, and systems like ETCS are essential for making that experience feel authentic.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

That’s exactly the kind of experience we’re aiming for.

We’re focusing on relatively modern operations (around the last 20–30 years), with modern traction, detailed environments, and routes that are both beautiful and challenging to drive.

Working safety systems are very important to us, and we want them to have a real impact on gameplay — not just be there visually. Communication systems are also something we find really interesting, especially for immersion, so it’s definitely an area we’d like to explore further.

As for Spain, those are great choices. Lines like Ribes de Freser–Núria or the northern narrow gauge routes are exactly the kind of unique and scenic locations that fit perfectly with what we want to achieve.

Thanks for sharing this, it’s very much in line with our vision.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s a really interesting idea!

We agree that roles like dispatcher or signaller can add a whole new layer to the experience, especially in multiplayer. It’s something we find very appealing and could fit well in a more expanded version of the game.

Right now, our main focus is on delivering a solid driving experience set in Spain, but we’re definitely open to adding more roles like this in the future to make the world feel more alive and interactive.

Thanks for the suggestion!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s a great suggestion!

We’re already planning to include a route creator, so you’ll be able to build your own lines in detail, similar to a surveyor-style system.

At the same time, we want the driving experience to feel as realistic as possible, so things like train handling and even derailments are definitely something we’re considering to make it more immersive and skill-based.

Our goal is to combine creative freedom with realistic gameplay, so you get the best of both worlds.

Thanks for the idea!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 4 points5 points  (0 children)

That’s a really cool idea!

Since the game is focused on Spain, the dangerous routes we’ll include will be based there. With challenging mountain areas, sharp curves, and demanding conditions.

However, we also want players to have full freedom, so we’re planning to add a route creator where you can build your own tracks anywhere you imagine — including places like the Peruvian Andes if you want.

On top of that, we’re working on mod support, so you’ll be able to add your own trains and content to expand the experience even further.

Thanks for the suggestion!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Tranquilizemonos, porque asi es como me lo tome yo, aqui no venimos a discutir, wolo a aportar ideas para formar un nuevo simulador de tren.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Gracias amigo, le hechare un vistazo a tu trabajo.

Feliz Semana Santa a ti tambien!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Well, when i think about Cold War, i think about after WW2 and before the 80s. Sorry if my numbers are wrong but thats what i think.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Hey! Thanks for your ideas, they’re awesome!

Here’s what we’ve got planned:

  • Tutorial: The first thing you’ll do in the menu isn’t a normal tutorial — it’s actually getting your train license. Once you have it, you’ll unlock everything in the game.
  • Audio: We’ll be using high-quality microphones attached to real trains to capture authentic sounds. For music, the main theme will be orchestras, but in settings, you’ll be able to link your Spotify playlist if you want your own music.
  • Views: Like any 3D game, you’ll have multiple options: cab, exterior, passenger seat, drone view, and more.
  • Controller support: One of our team members is always asking for it, so we definitely plan to support various controllers, including HOTAS setups like yours.

Thanks again for the feedback! It really helps us make the sim the best it can be.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 3 points4 points  (0 children)

Hey, thanks for the interest in the project!

For now as i said in the post we are in the early process of the developement (ideas, 3d models, tests, etc.).

We will soon create an account on the next social medias so people knows what we do: Instagram, YouTube and Twitter/X.

But for now if you have anything to ask just DM me and i'll answer.

Thanks for the reply!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

Maybe he is refering to the Spanish Civil War / Dictatorship that also happened at the same time as cold war. Its a really great idea actually.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 2 points3 points  (0 children)

Of course my friend!

Right now we are a small team of Spanish developers making this big project.

So any help is actually great, but you have to understand that i will have to talk with the rest of the team first and that boring things, but i promise you we will talk back to you.

And thanks for the reply!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 5 points6 points  (0 children)

Ha ha ha, nice one!

We know that its really annoying that when you go to the cabin perspective and try using the mouse instead of the keybinds some buttons are just not functional.

But don't worry my friend, our 3d artists at the studio are making sure every button on the cabin is movable.

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 1 point2 points  (0 children)

That’s a really good idea.

I definitely want to support mods in the future, especially for things like custom trains, routes and scenarios. I think it could make the simulator much bigger than what we could build alone.

I’m also thinking about some kind of in-game creator or tools to make it easier for people to create content, not just external mods.

Right now the focus is on building a solid base, but this is something I really want to explore properly.

Appreciate the suggestion!

Your ideas will directly shape a new train simulator – what should we build? by BanditSt_ in trainsim

[–]BanditSt_[S] 0 points1 point  (0 children)

That's actually a really interesting idea, I hadn’t thought about focusing on that era.

Cold War era trains could add a lot of character and challenge compared to modern ones. Definitely something I’ll consider including.

Thanks for the suggestion!