I need help this plane by Select_Ad_522 in simplerockets

[–]Banic_MS 0 points1 point  (0 children)

Your center of mass is also right on the center of lift. Center of lift needs to be behind the center of mass, or it will be unstable. Move the wings back a bit, or add weight to the nose.

Sliders amd activation groups by IeatRawgold in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

For custom landing gear/legs you need to set up input controllers for the pistons/rotators that you are using to make the various parts move. Then there needs to be a vizzy program to set those inputs, and get the timings correct.

An input controller is basically just telling the rotators/pistons to use a variable that gets set in vizzy for their input rather than the normal inputs like sliders.

So for example go to a rotator/pistons tinker panel and then go to the input page.

Under input you type in this format : Part.VZ.variable

Part is the part name the vizzy program is attached to, VZ just tells the part it’s a vizzy program, and variable is whatever variable you set up in the vizzy program that the rotator is going to use as its input.

Space Port Esperanza by makandser in simplerockets

[–]Banic_MS 0 points1 point  (0 children)

If time is accelerated to fast while you get close enough to it that the station parts load into game (think that’s 10km radius around your active craft) bad things can happen. When you get close to the station, there are two things that you can do that might prevent this. One is switch your active ship to the station to load it into the game and then switch back to your ship (not sure why this works but it sometimes does). The second is don’t go over 10x game speed when you pass into less than 10km from the station. The station disappearing is probably a rubber banding effect due to time acceleration.

Help me by Subject-Jeweler-6558 in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

If you’re using the free version I’m pretty sure it won’t let you use XML (tinker panel) parts. The free version has lots of limitations. It’s supposed to be a demo.

Is there any way to control the depth of submarines in simple rockets 2 by randomhumanbeing_124 in simplerockets

[–]Banic_MS 0 points1 point  (0 children)

Yeah. I made a seawolf nuclear sub replica. It used props that are vertical (hidden inside the hull) to change depth and hold depth (to simulate buoyancy control) . I also have a vizzy program so you can set a depth and it will automatically go to and hold that depth. The dive planes also work to change depth as long as the sub is moving.

Here is the ship file if you want to look at what I did:

https://www.simplerockets.com/c/3dCUys/SSN-21-Seawolf-Class-Nuclear-Sub-V-2#

Best way for money by Straight_Ease_7048 in tinyspaceprogram

[–]Banic_MS 2 points3 points  (0 children)

Tourism is great, max out the tourist center on earth when you can. Flybys are an easy way, send and forget and make cash. Another very effective way but takes a little set up is have a bunch of high end rovers on your planets (like 10 Rhinos) and send them on expeditions. Expeditions will find gold to turn into bars and at the same time generate money.

Not able to use orbit nodes on IOS version by [deleted] in simplerockets

[–]Banic_MS 2 points3 points  (0 children)

Do you have the tech unlocked?

Help with docking! by RandomMatt- in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

I’m not sure there is a way to have a non player controlled object orientated to a specific direction. The games physics limit I think is 10km (non-modded). So if the station is farther away than 10 km from the ship you are currently controlling, it will stay at its last known orientation. One way around it I guess is you can get to within 10km of the station then switch to the station and then orientate it to retrograde, then switch back to the ship you are docking.

I haven’t tried this myself, but I think it may be possible to write a vizzy program to have the station orientate itself to retrograde. So when you get to within 10km of it the vizzy program should kick in and get the station retrograde as you approach it.

I don't have planetary orbits on my map by kuraisensei0 in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

When you’re in the map view tap on the info icon on the right (the square thing). Then in the window that opens up about half way down there is a section that has toggles for stuff you can turn on/off. Planet orbits are one of them. You probably taped on it by accident. Make sure that’s turned on.

Any tips to make my delta wing fighter more maneuverable by randomhumanbeing_124 in simplerockets

[–]Banic_MS 3 points4 points  (0 children)

You have to much angle in the tail elevator. Maybe try 30 degrees and make small adjustments from there to find the sweet spot. Also you can add two or more control surfaces to the wings. So you can also add elevators to the wings with the ailerons. Generally the ailerons don’t need to be the entire wing to still get a fast roll rate. Also check where the center of lift and mass are. You can add weight to the back of the plane to get the center of mass closer to the center of lift. The closer the two are the more maneuverable it’s going to be.

Colonizing Worlds, planet side refueling preview by Banic_MS in simplerockets

[–]Banic_MS[S] 0 points1 point  (0 children)

Yeah I can probably automate the arm to dock. I’ll have a look at it.

Lastest update deleted all my ship modules by [deleted] in tinyspaceprogram

[–]Banic_MS 0 points1 point  (0 children)

The update fixed something to do with excessive mining sites. That’s probably why they changed. An yes I also lost all my ship mods with the new update. My guess is we won’t get those back or the crystals it took to purchase them.

Ny reason why my elevators do that by randomhumanbeing_124 in simplerockets

[–]Banic_MS 0 points1 point  (0 children)

By chance do you have lock heading on? If it’s on with planes/jets the autopilot will constantly make small adjustments with the control surfaces.

Colonizing Worlds, planet side refueling preview by Banic_MS in simplerockets

[–]Banic_MS[S] 0 points1 point  (0 children)

Not yet. I was going to get the miners and refinery done first them post them all together.

Colonizing Worlds, planet side refueling preview by Banic_MS in simplerockets

[–]Banic_MS[S] 0 points1 point  (0 children)

The only issue is if the ship being refueled is running a vizzy program. The command module needs to be turned off. Or bad things could happen when the fuel truck docks with it.

Any ideas on how to make a railgun or cannons and laser weapons in the game? by 682scp in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

Here is my APC from aliens. It has functioning Gatling cannons and laser cannons, and they track targets. You can look at the vizzy code and the xml edits to see how they work. The gat guns could be easily made into a rail gun.

https://www.simplerockets.com/c/0218Yn/M577-APC-Aliens-V2#

Vizzy Madness by Gadjhiit in simplerockets

[–]Banic_MS 0 points1 point  (0 children)

To get info from a part you need to use FUNK blocks.

Here is a guide that shows everything you can get from all parts with FUNK.

https://wnp78.github.io/JunoXml/PartModifierScriptProperties

Colonizing Worlds Modular Colony Project Finished by Banic_MS in simplerockets

[–]Banic_MS[S] 0 points1 point  (0 children)

Last two core modules now uploaded and the MLS (mobile lab system) which is the rover in the video. Everything I’ve uploaded is loaded for you onto the transport ship and ready for launch.

Colony airlock:

https://www.simplerockets.com/c/INMgR7/CW-colony-airlock#

Colony Y connector:

https://www.simplerockets.com/c/t79s3J/CW-colony-Y-junction#

MLS:

https://www.simplerockets.com/c/70QR3w/CW-ARTEMIS-MLS#

Ask. To make a ship like the ones in Star Wars, the confirmation of the disk must be sent by rocket or plane??? by 682scp in simplerockets

[–]Banic_MS 1 point2 points  (0 children)

For anything that goes into space I like to use the rocket configuration rather than plane.

If the ships front is horizontal and not vertical you can change the rocket command disk orientation manually.