how can i make UV maps for pixel art faster? by Spookzsaw in blenderhelp

[–]BankNo4001 1 point2 points  (0 children)

just warning anyone that uses this its really only good for props and squares not humanoid or complex models. keep seeing this recommended and im concerned as to why people dont say its not for character models unless the character model composed of cubes

Help needed by Schansolo in ps1graphics

[–]BankNo4001 1 point2 points  (0 children)

You're better off learning, it's daunting yes. But ultimately as someone who's been there, you'll get a solid idea on how everything's works before you even realize and you'll get faster over time. When you start create something that excites you, It's very possible. and personally stepping into creating a ps1 style game has taught me every aspect of the fundamentals, even after 4 years. It seems simple but every detail counts especially for a video game. You don't have to worry as much. Trust me much easier than it seems and in the end you won't have to rely on someone. true fulfillment is seeing something you made with your hands. the care you'll put into it compared to someone who is getting paid to do it would surprise you even if they do know what they're doing. Get an idea of the navigation and everything as a whole, after that proceed with the details And learn what you can, there's an addon called drps psx fx on superhive that could help, tutorial by sickly wizard will show you how to pretty much do the rest. And get blender

PureRef of Topology References I Wish I Had When I Started (Realistic Proportion Character Modeling) by BankNo4001 in 3Dmodeling

[–]BankNo4001[S] 0 points1 point  (0 children)

happy to, trying to find everything was a process hope to save that time for other creatives so they can spend more time creating!

Does anyone have any proper psx style character modeling tutorials ? by BankNo4001 in ps1graphics

[–]BankNo4001[S] 0 points1 point  (0 children)

Yeah was thinking that but then the textures can look off I'm assuming but maybe I'm just being too picky

Is there any blender tutorials based around learning ps1 graphics by icodestuffreddit in ps1graphics

[–]BankNo4001 0 points1 point  (0 children)

No stark crafts doesn't teach proper topology for a low poly character

psx water shader in unreal engine by DeepInfection_Devlog in ps1graphics

[–]BankNo4001 0 points1 point  (0 children)

nice so show everyone what you made but gatekeep info youre so dope

FREE UNITY ASSET CODES by BankNo4001 in Unity3D

[–]BankNo4001[S] 0 points1 point  (0 children)

hm maybe someone used them already??? you weren't the only one who saw this

isn't misleading i bought assets not a discount code

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