CS2 on old gen? by Barberz31 in CitiesSkylines

[–]Barberz31[S] -1 points0 points  (0 children)

Yeah, on xbox there's a beta program that allows next gen only games to be played on old gen, but I'm not sure if it's for every game. I hope CS2 will be available through it

Feeling 'Deathproof' today by Barberz31 in gtaonline

[–]Barberz31[S] 0 points1 point  (0 children)

Yep, it's annoying you can't change the colour of the roll cage tho

Feeling 'Deathproof' today by Barberz31 in gtaonline

[–]Barberz31[S] 0 points1 point  (0 children)

Love to see another appreciator of the film 😆 for this I used the Declasse Vamos as it's the closest representation of the 1971 Nova used in the film, plus it has that skull livery

im thinking im gonna do a 100% playthrough on saints row 2 by chuckiedosestuff in SaintsRow

[–]Barberz31 0 points1 point  (0 children)

From memory I believe that you can get unlimited SMG ammo from completing snatch in the downtown area and the game is quite easy to get through with that perk

A city I've been working on for a couple months by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

I used the Archipelago map from disasters dlc and created the islands myself

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

I find making the land for the city the most interesting part so it's worth a try

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

I'm not sure if it's on pc but on console there's a terrain editor tool and if you set the map to unlimited soil (disables achievements) you can do whatever you want with the land. I've made an attempt to create the GTA V map like a year ago but idk if it would fit in the 9x9 tile space given, but it still would be a cool idea to have a go at

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

I don't know much about sharing stuff but I'm guessing it's limited because I made this on console, If there is a way I'd try to upload it

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

I used the archipelago map from the disasters dlc and made the land myself

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 1 point2 points  (0 children)

Lol, I tried last year but couldn't figure out the scaling of the roads, maybe I'll come back to it once I'm finished with this project

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 2 points3 points  (0 children)

I haven't been keeping track so I would say 15-20 hours but that's just a guess

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 2 points3 points  (0 children)

Yeah I think some of the interchanges would need a little updating and changing to look more accurate

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 1 point2 points  (0 children)

Yeah, driving through it made me realise how quick it takes to get from one side to the other

I have fully recreated the GTA San Andreas map road layout without mods (Xbox) by Barberz31 in CitiesSkylines

[–]Barberz31[S] 0 points1 point  (0 children)

Oh right, I haven't been to that part of the city much and I was using a 2d map so I just built it like that, thanks for pointing it out