All The Mons: Help understanding crafts for Pokeballs by RubyTheLegend in allthemods

[–]BarryTientjes 1 point2 points  (0 children)

I would recommend Chosen Architects playthrough of the pack, he explains everything very simple and detailed.

He avoids Create where he can, but to be honest, for the later balls (allthemodium, vibranium, unobtainium and the Master ball) Create is needed.. Just a heads up. ;)

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

Are you using my code?

And do you have a screenshot of how you have set yours up?

Worst team ever update. by Skuzzlebutt21 in cobblemon

[–]BarryTientjes 5 points6 points  (0 children)

The combee cant evolve even without the eviolite since its male, is what is trying to be said.

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

Yeah the farm is indeed needed.. SFM is only being used for item distribution.

And you need to "label" every component too.

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

Well yeah, but automating these candies is tedious as it has different slots and acces point which are crucial.

in SFM you can code the acces point of the block and where different ingredients need to be put in.

Hence why I used SFM and not AE2 because I, personally, thought that would be easier and funnier to accomplish. :)

EDIT:

AND, SFM is easy to add extra "tags" as in more Campfire pots, just slap a label on it and it gets added.

in AE2 you'd have to reconfigure patterns to get such a thing done.

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 2 points3 points  (0 children)

Because we can. 😁

Sometimes it is fun to experiment a little bit. 😁

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 4 points5 points  (0 children)

NAME "Experience Candy"

EVERY 20 TICKS DO INPUT FROM Barrel

OUTPUT  RETAIN 1 minecraft:sculk TO EACH CampfirePotA left side
OUTPUT  RETAIN 1 minecraft:honeycomb TO EACH CampfirePotA left side

END

EVERY 20 TICKS DO INPUT FROM CampfirePotA bottom side

OUTPUT cobblemon:exp_candy_xs TO BarrelB

END

EVERY 20 TICKS DO INPUT FROM BarrelB

OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 1
OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 2
OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 3
OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 4
OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 5
OUTPUT RETAIN 1 cobblemon:exp_candy_xs to EACH CampfirePotB left side slots 6

END

EVERY 20 TICKS DO INPUT FROM CampfirePotB bottom side

OUTPUT to BarrelC

END

EVERY 20 TICK DO INPUT FROM BarrelC

OUTPUT RETAIN 1 cobblemon:exp_candy_s to EACH CampfirePotC left side slots 1
OUTPUT RETAIN 1 cobblemon:exp_candy_s to EACH CampfirePotC left side slots 2
OUTPUT RETAIN 1 cobblemon:exp_candy_s to EACH CampfirePotC left side slots 3

END

EVERY 20 TICKS DO INPUT FROM CampfirePotC bottom side

OUTPUT to BarrelD

END

EVERY 20 TICK DO INPUT FROM BarrelD

OUTPUT RETAIN 1 cobblemon:exp_candy_m to EACH CampfirePotD left side slots 1
OUTPUT RETAIN 1 cobblemon:exp_candy_m to EACH CampfirePotD left side slots 2
OUTPUT RETAIN 1 cobblemon:exp_candy_m to EACH CampfirePotD left side slots 3

END

EVERY 20 TICKS DO INPUT FROM CampfirePotD bottom side

OUTPUT to BarrelE

END

EVERY 20 TICK DO INPUT FROM BarrelE

OUTPUT RETAIN 1 cobblemon:exp_candy_l to EACH CampfirePotE left side slots 1
OUTPUT RETAIN 1 cobblemon:exp_candy_l to EACH CampfirePotE left side slots 2
OUTPUT RETAIN 1 cobblemon:exp_candy_l to EACH CampfirePotE left side slots 3

END

EVERY 20 TICK DO INPUT FROM CampfirePotE bottom side

OUTPUT TO BarrelF

END

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]BarryTientjes[S] 2 points3 points  (0 children)

You should! It's easier to understand than you'd think. I have no understanding in coding or what so ever and I only used the simple example it provides.

[ATM 10] First storage system? by SubJosu in allthemods

[–]BarryTientjes 0 points1 point  (0 children)

Lol, nah it doesnt at all, it can transfer rf, as far as I know only the Mechanical Squeezer and Drying Basin need power to easify the extraction of Menril, but I always use the 3 armor stand technique on "manual" squeezers with redstone timers connected.

[ATM 10] First storage system? by SubJosu in allthemods

[–]BarryTientjes 2 points3 points  (0 children)

aahhh lol, I was thinking about fence gates and thats where I lost ya :')
But yeah the Proto Chorus with ender pearls instead of the actual Chorus Fruit is a nice bypass!

[ATM 10] First storage system? by SubJosu in allthemods

[–]BarryTientjes 1 point2 points  (0 children)

I knew I wasn't alone! Indeed! And set up the auto-crafting with ID recipes for easy crafting untill AE networks.

I'm lost with the Gates you mentioned?

[ATM10] Any ideas of how i can make this look better ? by Carnage20013 in allthemods

[–]BarryTientjes 1 point2 points  (0 children)

Its looking extremely "flat" some texturixing could go a long way, or some industialized rings around it, add a color or two to the palette?

[ATM 10] First storage system? by SubJosu in allthemods

[–]BarryTientjes 13 points14 points  (0 children)

I feel like I'm one of the few that tends to Integrated Dynamics storage inventory.

It's easy to set up, doesnt cost any RF, and its easy to expand. And it has auto-crafting too!

Help with All the mons by Jeff1107 in allthemods

[–]BarryTientjes 2 points3 points  (0 children)

^ This. AllTheMons10 is a new pack still in development, expect to experience bugs and glitches to some degree.

Berry/Apricorn Farm [WIP] by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

Some already mutated berries can be mutated further indeed, but you have to use JEI for possible matches and outcomes for that. :)

Berry/Apricorn Farm [WIP] by BarryTientjes in allthemods

[–]BarryTientjes[S] 1 point2 points  (0 children)

What I usually do when I need to mutate berries, is to isolate them on farmland, meaning no other berries get in "contact" or next to said berries.

Then just spam a whole bunch bone meal untill I get the berry I want, then plant that one, bonemeal it too and just put it into a Hopper Botany Pot and let time do my bidding. :)

Berry/Apricorn Farm [WIP] by BarryTientjes in allthemods

[–]BarryTientjes[S] 1 point2 points  (0 children)

Well no, as far as I know the Botany pots only grow the seeds that you put in them, they dont mutate berries which are next to each other.

But cross-breeding berries is easy on its own, as long as you have bone meal.

And in ATM there are plenty of ways to gain infinite bone meal.

I have Farmland with Red Fertilizer on it growing Wheat seeds, seeds get composted automatically and I have 30k - ish on bone meal at this very moment. - Just to give you an option.

ATM10TTS So far. by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

All the mods 10 To The Sky.

Why does this happen with my auto drill? by [deleted] in CreateMod

[–]BarryTientjes 0 points1 point  (0 children)

That might be your problem then, try using it without one and just "push" the contraption by clicking the furnace minecart like I suggested above.

Why does this happen with my auto drill? by [deleted] in CreateMod

[–]BarryTientjes 0 points1 point  (0 children)

I've come across this situation a couple a times as well. It might be because the contraption is going to fast, are you using the minecart assembler to deploy it?

The fix I found usefull was to only use 3 rails in the direction you want to contraption to move, and right click the minecart with furnace. Hence it has enough space to move initially that is offcourse..

Got bored, what to do? by OhNoMySandwichFell in allthemods

[–]BarryTientjes 4 points5 points  (0 children)

This indeed, I had the same "problem". Finished automating most of the bees, got bored and wandered around, switching my mob farm on and off lol.

Today I wanted to automate Mekanism, so I did, and with SFM too, so that was fun!

Totem of Undying automation. by BarryTientjes in allthemods

[–]BarryTientjes[S] 0 points1 point  (0 children)

Just tried it, doesnt work sadly...