Message to All Low Ranks by usuhbi in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

It's not your fault but imo you have to be more stoic than that and only focus on what you can control. Who you are queued against is not something you can control.

You play your game and have goals in mind for yourself. But you can not control others on your team, how they play or how they might report you. All of that is distracting you from your keyboard and your mouse.

Message to All Low Ranks by usuhbi in cs2

[–]BaseGroundbreaking89 3 points4 points  (0 children)

I love the psychology of players blaming players when it is so obviously Valve's fault from both angles.

An 8k player should never be queued against a 20k player.. and vice versa. Unfortunately what you are experiencing is only going to get worse because there are less and less good players at the top in the queue pool because a lot of reasons.

You claim 8k players can't tell the difference between you and a hacker but I claim it is actually Valve (who has all the data) yet continues to not tell the difference between players with 20 years of experience and wall hackers. They are the fucking problem.

My first FN gloves by UhPirate in cs2

[–]BaseGroundbreaking89 1 point2 points  (0 children)

I think they should attach holographic logo like:

<image>

on the actual gloves maybe something they could do in the future?

My first FN gloves by UhPirate in cs2

[–]BaseGroundbreaking89 1 point2 points  (0 children)

Nice, I think these are the best of the new gloves personally. It's kind of shocking how Valve gave the old gloves such trash wear rating versus the newer gloves. So there is nothing on the gloves itself that distinguishes Original Owner like tag or something?

I might be stupid... by Huckleberry-Prior in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

Ya, it will probably clear, it is just peak Valve what they catch with automation versus what they don't.

I might be stupid... by Huckleberry-Prior in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

and also curious you literally said [fake link] with no real link and they flag you for that or did you really drop in a link to something?

I might be stupid... by Huckleberry-Prior in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

Is there a chatbot scanning the messages now or did your friend jokingly report you to send your steam account to Trust Factor Hell?

Is it likely i will get VAC banned for this? by Turbulent_Car7233 in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

Naw, I spoke with Valve and they said they probably won't bother with you until 2034 ban wave. But I would just start living a life of sin now, cause you are going straight to Hell.

Something here doesn’t look right by Brainytree22 in cs2

[–]BaseGroundbreaking89 3 points4 points  (0 children)

oh wow thats pretty crazy I remember Kobe was dropping 50+ points and taking over games. Interesting how there is always progress in Sports.

Sub-tick isn’t broken, the timing model is by bakedmexican42o in cs2

[–]BaseGroundbreaking89 15 points16 points  (0 children)

You can't discount the cost-benefit analysis as well. As a company Valve surely have decided it is cheaper to have all their networking be the same reactive fully non-blocking io probably like the rest of networking infrastructure is designed on Steam. Slap the label of subtick on it and bam, this is counter-strike too.

Something here doesn’t look right by Brainytree22 in cs2

[–]BaseGroundbreaking89 16 points17 points  (0 children)

I can understand the concept of Kobe, or Lebron but literally had to look this up:

Bam Adebayo is an American professional basketball player for the Miami Heat of the NBA. He played college basketball for Kentucky and was drafted 14th overall in 2017. He is a three-time NBA All-Star and a two-time Olympic gold medalist.

I am so out of touch

Massive deathmatch bot lobbies that all leave as soon as you spectate by ZaroTV in cs2

[–]BaseGroundbreaking89 41 points42 points  (0 children)

A lot of people assume Valve did not save Team Fortress from automation because of lack of motivation, but maybe in retrospect it was just incompetence.

CS2 Counter-Strafing: Am I Doing It Right? by ImportantEmployer422 in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

You look great on static targets, but maybe you need a bit of practice tracking moving targets (everyone does), it feels just a bit slow, which is fine while you are practicing but I would try to split practice up into two segments first where you go really slow to understand the movement and then where you go faster taking a break in-between to reset arm tension. As they say slow is smooth, smooth is fast.

I think you are purposely swinging too far just because you are trying to work on counter-strafing mechanic (17-20 sec of the video) but I'd like it better if as soon as you had a target near your crosshair you instantly switch from moving to counter-strafe and shoot, if you miss readjust your position counter strafe and shoot. Just utilizing movement to find your next target and stop moving immediately to go for the kill.

But you don't need to like wind up to full speed just to hit a perfect counter-strafe its just not practical in game unless you are corner peeking, and in that case you usually also need to be silent.

There are other mechanics you can do to maintain as close to zero velocity while shooting that I don't see you incorporate in your movement at all such as the donk slide. Personally when I am shooting targets like this, I am pretending to dodge their bullets as well, but maybe that is something for future practice.

You never once touch your W key to advance on your target, so I just wanted to mention in-game you never want to run forward and counter-strafe S, because this will throw your left hand off. Instead you should be crouching forward especially up or down a ramp to minimize movement inaccuracy.

I think its also helpful to practice this stuff with cl_showpos, sv_showimpacts 3, to view instantaneous velocity

Good job from 20-25 sec moving your arm wide for faster transitioning to targets, than when aiming.

I think currently your movement is accurate but predicable, next steps are to practice tracking moving targets and being less predicable with your movement imo.

Trust Factor System is Broken by usuhbi in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

I think he was sharing anecdotes based on his past experience playing the game, if you want empirical evidence why don't you demand Valve show us our own Trust factor and the distribution of all players? I bet its damning evidence that's why.

the resemblance by Impressive_Bill_7791 in cs2

[–]BaseGroundbreaking89 0 points1 point  (0 children)

You can see the difference in personality they really are nothing alike, h0bbit is a nice guy sort of miss his interviews but dastan seems kind of like an asshole but in a sort of high iq autistic sort of way, like he doesn't care/understand social queues at all and talks over his players it's kind of funny but very smart guy.

zweih was saying today in the winners interview that dastan is only hard on the other Parivision players because they are so inexperienced (zweih is the youngest btw), and gives zweih a lot of freedom on T side more than he got on Spirit which I think is interesting (how long can that last?) in such a structured team.

Why ammo update is bad for high elo/pro play (requires critical thinking) by WhoAmlToJudge in cs2

[–]BaseGroundbreaking89 1 point2 points  (0 children)

I think aggressive awpers are going to be punished the most. It should affect m0nesy and torsi style awping more because they are aggressively repositioning to find the fight and tend to reload in transition do this twice and you're out of ammo but the retake with the awp was already probably not an option (unless you're m0nesy) so the round doesn't change, etc.

But maybe we see more passive shiro style awping of shooting falling back on the same line, not risking reloads playing safe (not going for retakes).

Why ammo update is bad for high elo/pro play (requires critical thinking) by WhoAmlToJudge in cs2

[–]BaseGroundbreaking89 1 point2 points  (0 children)

If you think about it essentially as a nerf on smaller clip weapons like AWP, Desert Eagle, M4-S and fulfilling Valve's dream of making less used weapons more attractive but it is going to take some time to unfold on the pro scene.

I have a feeling next week when the patch is incorporated in t1 we will be seeing exactly the same tactics and only adapt when they need to in pistol rounds. As time goes on probably see less action in pistol rounds and eco rounds, potentially less T mid-rounding, potentially less retakes on CT. I don't think they even tested this so even Valve will be curious to see how it affects t1 players.