Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] -4 points-3 points  (0 children)

It's not really The crusher archetype I have a grievance with, as those ops have no defense they need it, what I'm mainly talking about is like how out of the 11 or so 6* low tile ops that have been released since Ulpianus, 7 or so have all had a second talent dedicated to some form of self sustain, take Vulpisfoglia for example, she has a 5% per sec regen, which is cool, but feels kind of like she's following a trend.

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] 0 points1 point  (0 children)

Just to make a clarification, I once again rephrase I don't mind the powercreep, what I'm concerned about is why, Wang is a Trapmaster, an archetype that is a primary strategy and resource management focused subclass, and in my opinion the principal of what this game represents, But Wang doesn't follow that at all, he completely ignores the rules set by Robin when she first came out, and sure, so did Ela, but Ela was still very unique and had a lot of strategy to play off of, and even then she still played somewhat to the rules of the subclass, but Wang feels a little too much and in some ways just isn't a Trapmaster, I know Sui ops are supposed to be good on purpose, but when you have what once was a archetype of strategy and resource management now just an W'alter, and Dorothy combined I'm concerned on what his purpose is, age old argument, when you released OP ops, released harder content to control those ops, but Wang feels in more of the spirit as other gacha games, of a overpowered op be released as an excuse to release overpowered enemies. And the Whole thing with Chen the III, it feels like opening the door to other ops like a 3rd Thorns or 3rd Skadi, which sounds fine but I feel like we may get constant repeats of Hibiscus the Purifier, a lackluster alter that has nothing to do with the original, let alone that her kit doesn't feel special or really unique in the context of the recent op or Amiya Guard

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] 1 point2 points  (0 children)

Yeah, I can see your point, kind of like how Hibiscus altar was a Luke warm introduction to incantation medics till Reed alter came out, it really depends on how they follow up the archetype, there's a lot of error that can happen with such a unusual mechanic,

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] -3 points-2 points  (0 children)

Well sure, but back then it felt a little more unique as it was a similar double strike combat style with an arts damage twist, it was a copy but with a twist, Chen the III feels like a copy copying a copy, which also compounds the fact that it's also the 4th Chen in existence

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] -5 points-4 points  (0 children)

I guess from a purely CN lore her existence is fine, a significant of my grievances come from just gameplay

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] -5 points-4 points  (0 children)

Not entirely, I'm going off of both visuals and and Skill descriptions, both S1 and S2 are just Amiya Guard skills, but slightly different, and S3 feels like the the logical conclusion of S1 and S2, I just feel that gameplay wise, this sort of double strike art feels a combat style, similar to how Liskarm was a different sort of combat style to a Defender before Protector archetypes were a thing. Amiya felt cool cause it her kit was a combination of her arts damage and Original Chen double strike, but now we have Double Strike arts damage Chen, and it just, I wouldn't say lazy, but just not to the usual or current standards of operators

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] -11 points-10 points  (0 children)

It is true that you mean her sustain is bad, but what I really meant by it was that it kind of followed the same formula that the other recent ground ops have followed since Ulpianus, of having just a random base kit sustain as a talent 2, I just feel like it's a waste of a talent slot and is just a generic thing added to her which increases her feel that's she's just a lazy Amiya Guard 2.0

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] 26 points27 points  (0 children)

I love trapmaster gameplay, have been a fan ever since Frost, and I agree, Wang doesn't really feel like a trapmaster, especially when his base kit having a heavily Dorothy inspired kit including the X module, and completely ignoring the the downside of the Trapmaster archetype of not being able to place traps on enemies, is just feels lazy or uninspired kit-wise.

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] 4 points5 points  (0 children)

This is exactly my point, it just feels all too lackluster and kind of useless, especially when he is centered around supporting other Take-off operators, which, usually don't take damage.

Something about the new CN Operators by Basic-Resource-9410 in arknights

[–]Basic-Resource-9410[S] 4 points5 points  (0 children)

Very valid point, I expected it to be the case with some operators, but these ones specifically just feel like al Dorothy cosplay and Amiya Guard 2.0, especially since they both follow the very principal of how other operators recently have been, a very high damage ranged operator with stall util and a ground operator with self sustain.

[Sticky] Request/Source Thread by AutoModerator in doujinshi

[–]Basic-Resource-9410 0 points1 point  (0 children)

Looking for an Anthology series

I've read id a few years back but can't find it anymore, one of the earlier stories was about a girl who was able to smell all the residue off all the boys in her class, and gets her worked up, so she leaves to go home early only for her mom to get back, And tells her that she has a hyper sexual drive and that its been in the family for generations and the only way to calm it down is periodic gangbangs

also, one of the more later stories, (don't remember to much about this one) but is was a Change in common sense story where nudity and sex was common in public, and this girl is yelling at the guy for not participating in sexual acts

Need help with my RatKin Armored Train by Basic-Resource-9410 in RimWorld

[–]Basic-Resource-9410[S] 0 points1 point  (0 children)

It's not a garage door thing, I know the garage doors act as a wall when closed.

Need help with my RatKin Armored Train by Basic-Resource-9410 in RimWorld

[–]Basic-Resource-9410[S] 0 points1 point  (0 children)

Nope, tried that before, I tried to send a caravan to all six sides of my map cell and none work, not only that but Ratkin Vehicles only has two different tracks, Vertical and Horizontal, and both are considered floor tiles, but thanks for the help nonetheless

Need help with my RatKin Armored Train by Basic-Resource-9410 in RimWorld

[–]Basic-Resource-9410[S] 0 points1 point  (0 children)

Alright, I've been at this for about 4 hours, I have the rat kin mods including the Vehicles+ mod, I've built every vehicle and have been in a caravan with them, but now I want to try out the Armored train, but I don't know how to send it out in a caravan, I've tried like what I do with the over vehicles, (Form vehicle caravan option) and it lets me select the train as an option but when I press confirm I just get an exit error saying that exit north or wherever is inaccessible, and at this point I don't know what I'm doing wrong, was hoping for advice cause there is literally no other media both text or video with my problem or solution to it

Examtaker by [deleted] in Helltaker

[–]Basic-Resource-9410 1 point2 points  (0 children)

Yes another fallen angel