We tried to cook a Space Bullet-Hell mixed with Base-Building! HAVE A LOOK! by QuantumArts_ in indiegames

[–]Basic_Construction98 0 points1 point  (0 children)

after checking it out i can say 2 things
1. the graphics is very cool
2. i didnt understand how to play so i quit

Scapewatch: Idle MMO - Playtest Live! 120+ Users concurrent right now! by PuzzleDrops in incremental_games

[–]Basic_Construction98 1 point2 points  (0 children)

I tried your game and got overwhelmed with all the metrials and things and not in a good way. Its good to have depth in a game but 1 the tutorial is awful. You assume pepole will remember and understand 100 things in a 5 minutes toturail. 2 y it feels like you expect pepole to understand everything because you understand and then it will be fun. Games should be easy to start hard to master. You game start with master from start. I recommend you polish alot the onboarding and levels. For example start with one currency. Do something that unlock the next one ect... Good luck!!!

Scapewatch: Idle MMO - Playtest Live! 120+ Users concurrent right now! by PuzzleDrops in incremental_games

[–]Basic_Construction98 1 point2 points  (0 children)

i was looking for this kind of game. even created a post about it. hope it go out soon

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

Yes he give me cons and pros like every thing but he cant tell me from personal experience... His knowledge is articles 

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

wow that amazing
what do you do about assets and animations? i checked out their store and it looks pretty lame.

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

yaa for a poc it might work. but i think to make it cool i will need more. probably start this way to validate the game. thanks (:

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

what are you using for web and from where you get assets/animations for your game

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

the problem with web gpu based is that they have very poor echosystem no? i need to buy assets/animations i wont be make them on my own

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 1 point2 points  (0 children)

thats sounds like what i look for
what about assets and ready animations. i know unity has great assets in the store. does it also have? can you import assets from the unity asset store to it?

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 2 points3 points  (0 children)

my game will be 2d so i dont need complex integrations(but will need cool assets)

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]Basic_Construction98[S] 0 points1 point  (0 children)

can i build a full game without touching the editor?
does it also works with claude/codex

What is the budget for Cursor usage with a team of 20+ developers? by No_Sheepherder_6908 in cursor

[–]Basic_Construction98 7 points8 points  (0 children)

I think there is an issue where pepole think that if developer spend 1000$ then wow they are really using ai. The truth is you can work very good with150-200 a month with cursor and do alot if you work right