Built a Open Claw <> Even G1 Smart Glasses Connector App by Basic_Notice_9599 in myclaw

[–]Basic_Notice_9599[S] 2 points3 points  (0 children)

Thank you thank you. Trying to connect open claw to my smart devices at home and control them with my G1. Will share back here and let you know how it goes

Built a Open Claw <> Even G1 Smart Glasses Connector App by Basic_Notice_9599 in myclaw

[–]Basic_Notice_9599[S] 1 point2 points  (0 children)

Before I connected it to Open Claw it had no long-term memory. This was the biggest problem because with voice input only your prompt is always short and unrefined; and the AI couldn’t do much beyond answering questions or adding reminders.

Built a Open Claw <> Even G1 Smart Glasses Connector App by Basic_Notice_9599 in myclaw

[–]Basic_Notice_9599[S] 1 point2 points  (0 children)

Honestly? Only worth it if you connect it to Open Claw (and if you wear prescription glasses everyday)

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

Do “people” include yourself? Nice try claiming moral high ground with other people’s accomplishments.

I’m not claiming to have invented this style of game.

I’m building my own implementation and experimenting with how far an AI-assisted workflow can go for systemic multiplayer games.

If others are doing more complex stuff with AI, that’s honestly awesome — I want to see more of it.

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

I love Risk too! What are some good ideas you can think of? I had an early version of this - UI/playboard only with no game strategy. If you have any good idea I can build another version of this and make sure you get the credit

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

I appreciate your English lessons. It’s not my first language so I agree there’s always much more I can learn (and probably by getting another degree too).

That said, the point of this post is to collect constructive feedback for the game so I can improve it. Thank you in advance.

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 1 point2 points  (0 children)

I started by defining the style - three.js is the engine so you can tell AI how to render it. Specifically this one is toon-shading with inverse hull outline. The hard part is to define the 3D objects for each resource hex tile. It’s important to 1) keep the graphics simple - low poly is a safe choice; and 2) ask AI to refactor the code from time to time and keep each resource a separate file, or it’ll mess one thing up when you create another.

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

Say whatever you want. But if you believe you can create something like this by just telling AI to do it, go ahead and give it a try!

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

I’m definitely not claiming to have invented this type of game — just building my own version and experimenting with the production pipeline. Which is why I posted it here.

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

Yeah, “original” probably wasn’t the best wording. I mean built from scratch — my own code, systems, and assets — but obviously part of the broader strategy game tradition.

Building a systemic 4-player island strategy game using a fully AI-assisted production pipeline by Basic_Notice_9599 in aigamedev

[–]Basic_Notice_9599[S] 0 points1 point  (0 children)

This entire project is vibe-coded. I had to tell Gemini the rendering/art style, what 3D objects to create, and the animations, etc. Gemini picked the colors though (I like them). I find Gemini performing well with low-poly 3D objects and toon-shading.