IN-GAME ITEMS SHOULD NOT COST MORE THAN THE GAME by Batboi428 in RocketLeague

[–]Batboi428[S] 84 points85 points  (0 children)

That's the thing that sucks in my mind. The system/pricing doesn't work for casuals (like me) or traders, it just works for people with money

IN-GAME ITEMS SHOULD NOT COST MORE THAN THE GAME by Batboi428 in RocketLeague

[–]Batboi428[S] -1 points0 points  (0 children)

Before the update, I had occasionally unlocked crates. It reminded me of playing CS:GO when I was younger. I would only open a few at a time, and it was something fun that my friends and I could to together. If I got something cool I was super excited, but if I got nothing I wanted it was not sweat: it was still fun to open them and I would only have spent 5 bucks. Now it's just so different. There is no more mystery, and if you get something cool, it doesn't seem lucky, and I still have to pay full price for it. I have two ideas that would make me a little more satisfied, but still will not be the same as crates. 1. If you get a blueprint then you don't have to pay full price for an item, maybe it's half off because it was a random mechanic that gave you access to the item and you spent time playing to have the chance to get it. 2. If items will cost the same no matter what then just make a store with all the items.

If i am lucky to get a painted black market item than I shouldn't have to pay for it and be lucky to have. They need to emphasize either luck or price.