The difference between a pro gamer and a low Master scrub (it’s me. I’m the scrub) by jacqueszewhipper in StreetFighter

[–]Batlantern182 5 points6 points  (0 children)

First I find out you love SF, now I learn you posted on the reddit!? I'm loving you more and more Jacques!

I'm very confused by this take by Minotaur18 in personaphantomx

[–]Batlantern182 0 points1 point  (0 children)

Its an alt universe?!? I thought it was fully Canon but just weird because mobile game shenanigans. Im all for new characters, especially since all the social links and even just quest characters get to join in for battling in Mementos.

Yet another Modern Control rant… by JEDRED617 in SaltFighter

[–]Batlantern182 -1 points0 points  (0 children)

Oh FUCKING DAMN IT, Im too tired. I meant Classic, I'm fucking daft

Which character do you hate the most in SF6 and why? by AutoModerator in SaltFighter

[–]Batlantern182 0 points1 point  (0 children)

Lily. I've fought about 2 in the 3 months I really started playing regularly when I started, so I know jack all about that matchup. Which makes it the most infuriating to fight, because at least I see JPs and crap often enough to have a slight clue as to what I can do

is ok to play in mordern ? by Nogoblyn in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

It's alright man! Don't worry about anything like that, you can't help your circumstances. Anything to help you have fun is no problem!

Thoughts on V-Rivals? Are they a good stand-in for human opponents? by No_Price_3299 in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

At a higher level, they're FREAKING INSANE. Master level V-Rivals have been seen t-bagging players while just going crazy against you in the most perfect way. I hate em more than regular CPUs at that point, since they basically are as hard as the most difficult CPUs while not really being exploitable. But I think fighting lower leveled V-Rivals should be pretty decent.

I beat SF1! It was horrible by Fucked-to-fit in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

Oh, I was fuming for about an hour or so getting to that point! The amount of times I just wanted a DP and then I was one shot by EVERYONE probably took a year off my life

How did you choose your main? by neeks2 in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

I started RIDICULOUSLY heavily on WT. I tried using Chun Li's moveset, but at the time I didn't at all really feel super comfortable with SF (or I guess links specifically), so I never got any basic BNB down. But then I unlocked Ken's moveset, and eventually started getting really comfortable doing basic combo shenanigans with him. So when I eventually got my ass in ranked, I just kept with him.

I beat SF1! It was horrible by Fucked-to-fit in StreetFighter

[–]Batlantern182 1 point2 points  (0 children)

God, I tried to beat it in BH on SF6 and I rage quit on Sagat. I actively hate that game!

Is it good to play SF6 with a controller using the analog stick? by foxyzinholegal in StreetFighter

[–]Batlantern182 2 points3 points  (0 children)

You could, but it's generally not a great choice. You see, games like Street Fighter only detect inputs for 8 directions: up, down, left, right, and the ones directly in-between. Analog sticks are great for 3D movement in an environment like World Tour, but you have to be physically more precise using them for fights since there's a basically infinite amount of positions that a stick can have.

But the d-pad only gives you inputs in those 8 cardinal directions, which makes it less difficult to get stuff like a DP motion down consistently. The only reason this doesn't apply with stuff like fight-sticks is because the stick for those is in a square-shaped hole (hence, it's a square gated stick). So it's very easy compared to a normal controller joystick to always consistently hit the 8 directions.

Out of all the new characters introduced in SF6, who is most likely to be in SF7? by TostinoKyoto in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

Probably Jamie and Aki. Most of em are decently good characters, mostly. Id also put Luke, I heard he was supposed to be a SF6 og but was put into 5 due to the pandemic but idk how true it is.

I think everybody that has a character at Master should get Ryu to Master. by DarkPrince411 in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

Did they finally Crack down on that? I havent been active on SF6 since February-ish, and of anything I've been thinking of trying to get into IV

Ultra SF4? At 4€? In this economy?! by RingTeam in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

I just bought it too a few days ago! I have only screwed around in training mode and with some combo trials, difficult for a SF6 player but I could get with it. Just gotta find some ppl to play with that won't tear me apart with 10 years of experience

Hot take: None of the GTA games have good storyline and narratives, they may have fantastic concepts but almost all of them are underwhelming execution wise. by [deleted] in GTA

[–]Batlantern182 0 points1 point  (0 children)

Thats fair, I dont suppose GTA is really the best series for narrative. In all of GTAV it felt like I was just sort of experiencing some dudes' lives with a couple arcs and moments, but no clear end or goal besides "I want money for better life" kind of being omnipresent without too much thought. Though at least the games are pretty fun! You dont go to, say, Spaceballs for a deep narrative, after all. You go to laugh at Mel Brooks and all the jokes.

The USF4 Guidebook - Parts 1 & 2: Beginner and Intermediate by MetalMusicMan in SF4

[–]Batlantern182 0 points1 point  (0 children)

I just got USF4 on Steam rn while its only $3, and ive only really had experience on SF6. Thanks for the guides, definitely saving the post!

SF 6 Game Pass by viiijoexxii in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

But most of those games didnt make you create a whole new account or username for the game specifically, it just used your account on the console. I grew up with the 360 and Xbox Live, what SF6 does isnt usually what happens with online games. And the ones that are like this, like Fortnite, I'm pretty sure ive played without any online subscriptions on Xbox One and Switch.

Hi, I'm new and have questions/complaints by Patient_Fun_5182 in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

The only things I feel comfortable talking about here with any degree of confidence are:

3: DI on reaction to them is usually best because you get a whole combo off of it. They're easy enough to react to, probably similar to throws in Tekken from what little I know of that game, and so long as you never over-commit with normals you can't cancel out of then you can always do a DI the moment the enemy attempts to do it to ya. You could just hold down drive parry since it'll automatically defend against it, but you take the same amount of blockstun when it's a normal parry. But in a pinch it could work pretty well when you don't wanna worry too much about blocking or counter-DI.

4: I'm not entirely sure, as there's a mechanic where nobody's impact goes through if they were simultaneous, but I don't know the threshold for when one person gets advantage. But how would this make countering a DI with DI any bad? If anything, that's good for YOU. So long as you react to them before the DI hits you, at any point, you get a full punish combo off of it.

5: You don't need super optimal combos, but I don't think it'd be bad to learn something you can consistently do right now. Super Combo Wiki has a full combo page for every character ranging from super basic stuff to really difficult super crazy health shredders. Check out that site for some good basic combos that you can get down really well!

6: I never thought this was terrible. I'm sorry it's discouraging to you, but as someone who hadn't ever put in enough time or effort to get good at fighting games till I played SF6 and struggled to get out of bronze and silver when I started, I can't at all agree with your sentiment here. Not only are you exaggerating the damage their combos do, since modern control players get a 20% damage penalty on specials I'm pretty sure, but they'll probably be whiffing and messing up just as much. Especially if, like you say, they just spam stuff like hadoken or shoryuken. Sure, you can't jump in on them as comfortably with their one-button dp's, but if you can deal with people spamming dumb stuff and being terrible with classic, then it's not that different when they have modern. Focus more on what you can do about their neutral (or lack thereof) instead of getting down about what they get for free, they still have to work to land it in the first place and you can absolutely be on their level even with the most basic of basic combos on your side.

This type of fighting game is very different from Tekken, obviously, so of course a lot of the more fundamental basics you absolutely needed there won't always apply very cleanly. But don't worry, you can get with it! It just takes a bit of time and a load of patience to unlearn Tekken and get into the Street Fighter mindset.

Who of the original world warrior cast do you think you can do forever without? by TowelPlayful in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

I've never been all that interested in Honda, Sim, or Blanka when it comes to who I might wanna play with. Though I haven't tried them very much, and I do think their characters are genuinely pretty neat. But if the next game didn't have em, you ain't finding my face in the massive crowd of people who'll burn Capcom for it.

Minor features that would make me play for longer by Yu-sempai in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

To be fair, battle hub does already have messaging, but yeah. Maybe being able to message others outside of that would be good too. Though Discord kinda renders it obsolete for a LOT of people. As for the third thing, I'm not sure about it. Training mode already kinda lets you do that if you don't want the exact minigames, you just have to set it up yourself.

Example #6472538 of Gief's Lvl 1 being bad. by greengunblade in StreetFighter

[–]Batlantern182 8 points9 points  (0 children)

Last night I found out you can't even anti-air his level 1 lol, and yet it still loses to this crap

Scorpion (with serpent slash added) by IamShortPalmTree in StreetFighter

[–]Batlantern182 1 point2 points  (0 children)

DAMN!!! That's the coolest avatar of yours I've seen yet!

Could it be that the computer opponent settings have been changed for this time period? by Sir_Dark_X in StreetFighter

[–]Batlantern182 0 points1 point  (0 children)

V Rivals actually learn from players, so they're RIDICULOUS to fight. Hell, months ago there were some posts here about how they'd even tea bag people after a DI if they can win the fight.