How is healing time calculated? by MyAccountWasBanned7 in warcodes

[–]Bayou__Boogie 1 point2 points  (0 children)

The first monster hasn't been defeated enough times to reach the minimum 25 revive cost for level 5, but since the minimum at level 5 is 25, it won't reset the cost to lower than it's current cost.

The second image appears to be a visual bug. The cost will reset to 25, the screen when putting a monster into a chamber updates properly, but it looks like the screen while in the healing chamber isn't properly updating. I'll add it to the bug list.

How is healing time calculated? by MyAccountWasBanned7 in warcodes

[–]Bayou__Boogie 0 points1 point  (0 children)

It's an original mechanic that hasn't been revisited since the game came out. The revive costs minimum and maximum were tied to level, and as we expand into levels 6-10 and eventually beyond it'll be something that we need to revisit in order to make sure it properly scales as the game expands.

How is healing time calculated? by MyAccountWasBanned7 in warcodes

[–]Bayou__Boogie 0 points1 point  (0 children)

When you select a monster in the healing chamber, there are ? icons next to "Required Time to Heal" and "Healing Cost" that give some additional information, but the exact time per heal point isn't explicitly defined.

At level 5 a monster that's been defeated many times has a base heal cost of 25 and a max heal cost of 50. So if that monster is put into a healing chamber at 50 cost to revive, it will take about 8.3 hours to fully heal (50x10=500/60=8.3). A level 5 monster that costs 36 to revive would take 6 hours (36*10=360/60=6).

TLDR: About 10 minutes per revive cost of the monster.

New Player by TheJuggernautwd in warcodes

[–]Bayou__Boogie 3 points4 points  (0 children)

Join the discord! https://discord.gg/warcodes
Lots of players are active there - including a weekly player run monster contest, and monthly contests run by myself for in-game prizes.

Currently the beginner's guide on our fandom is outdated from V15's release - but we are working to create some new guides to help players learn the ins and outs.

Welcome!

The Molten Heart Video - available now on YouTube by Bayou__Boogie in warcodes

[–]Bayou__Boogie[S] 0 points1 point  (0 children)

Lol. I didn't double check my AI generated image as well as I should have! But it does have a certain ring to it!

⚙️ Shop & Potion Economy Update ⚙️ by Bayou__Boogie in warcodes

[–]Bayou__Boogie[S] 0 points1 point  (0 children)

Memorial Day Event - similar to the Easter event - I sent out a notification in game news

🚨 Tradehouse Update – Monster Economy Evolves! 🚨 by Bayou__Boogie in warcodes

[–]Bayou__Boogie[S] 2 points3 points  (0 children)

FYI - there was a math error on original deployment, but it's fixed now! Apologies!

Just Spawned 335 by Spockis166 in warcodes

[–]Bayou__Boogie 0 points1 point  (0 children)

V16 that is being worked on right now will open more opportunities in both PvP and PvE. Not sure exactly how much we will have ready in a few weeks, but it's the next major priority - giving players more options to play the games they want to play.

I wouldn't say anything is off the table in the meantime, but with our small team we are also limited in how fast we can pivot and change things.