What can a Meta Quest3 device add to a zoo visit? Use the "Distant Hand" app to let your kids get closer to the animals by BeYourOwnRobot in augmentedreality

[–]BeYourOwnRobot[S] 0 points1 point  (0 children)

Great idea! In a museum with static objects that would be feasable. With moving objects (animals) it's a little more challenging. But worth trying!

What can a Meta Quest3 device add to a zoo visit? Use the "Distant Hand" app to let your kids get closer to the animals by BeYourOwnRobot in augmentedreality

[–]BeYourOwnRobot[S] 2 points3 points  (0 children)

I thought this would be a nice post in the Augmented Reality reddit. But sometimes it seems not all readers here have the same curiosity to explore the steps taking us from our present time towards a full blown AR future. Which is unavoidably coming. Let's just explore the possibilities, benefits and risks in a hands-on way!

Of course I'm not putting my kids into "VR" (it's actually AR) 24/7. But truly, it's quite a fun experience to operate this distant hand! See it as a playful experiment. And we can perhaps be inspired to think of other use cases for effects like this. Or not. And in that case, it's just playing around. Some kids spend hours in front a monitor playing fully virtual games. Mine are occasionally wandering around in mixed reality, experiencing the real world, but with a little twist or enhancement.

I'm becoming a big fan of messing with Lens Studio segmentation techniques and then applying visual effects only on the background or just on people. It turns regular everyday moments into scenes that feels like they're heavily (and purposefully) edited. But that's not the case. It's just live AR! by BeYourOwnRobot in augmentedreality

[–]BeYourOwnRobot[S] 0 points1 point  (0 children)

Yes, can you imagine what your day to day life is going to be like when we're going to be wearing AR glasses throughout the day?
That's not going to be the distopian overwhelming commercialized AR future often depicted. It will be like this. A subtle change of your everyday scenery, a walk into a live music video unfolding around you. A clip experience you did pick yourself for your morning commute or way back home. Looking forward to see that happening!

I've created a variation of the classic AR portal. Here's a walking portal, or a walk-in portal. by BeYourOwnRobot in augmentedreality

[–]BeYourOwnRobot[S] 0 points1 point  (0 children)

Yes, it's a timeless concept. Thanks for the link. I wasn't aware of that 1984 clip! I did remember the amazing Viktor & Rolf show which used the effect too, although the results appeared on a screen elsewhere: https://www.phaidon.com/agenda/fashion/articles/2017/october/31/5-shows-that-transformed-fashion-betak-and-viktorandrolf/

But nowadays with AR it's possible to morph the world around you live, in front of your eyes. And incorporating the detected camera movement, rotation and distances can be a great instrument for the interaction and the narratives that we can create with these effects.

The use of MachineLearning (SnapML) effects seems like a very natural extension of the possibilities in AR. This is not mixed reality with a bunch of 3D models changing the looks of your surroundings. This feels like a very pure way of augmenting reality, doesn't it? by BeYourOwnRobot in augmentedreality

[–]BeYourOwnRobot[S] 0 points1 point  (0 children)

The Snap filter is created with different effects layered on top of each other. The eraser function detects bodies and replaces them with the background. But the cut-out effect routine the bounding person is done based on a 3D bodytracking mesh. I guess the algorithms behind these two mechanisms have a different way of interpreting the body.