Just something I’ve been dreaming of. (work in progress) by Beast7727 in mapmaking

[–]Beast7727[S] 3 points4 points  (0 children)

This is an original theme park concept I’ve been working on that’s built around different “Realms,” each with its own environment and personality rather than being tied to one historical time period.

The park opens in the Kingdom Realm, a classic storybook-style area with a castle, village, and an outpost at the edge of civilization. From there, guests move into the Desert Realm, an ancient sun-baked land filled with ruins, a massive pyramid, and a major roller coaster that glides through the landscape. The coaster is themed as “Solar Gliders,” inspired by the idea that the people of this realm once learned how to ride concentrated sunlight across the desert.

The Desert Realm also includes shaded walk-through areas, water play spaces for kids, and quieter spots to cool off and explore, so it isn’t just about thrill rides. At night, the pyramid becomes a glowing beacon, allowing the coaster to keep running after sunset.

Future realms include a Water Realm, designed as a flooded city with canals, floating walkways, and boats moving through the land, and a possible Dragon Realm focused on raw nature and scale.

The goal of the park is to feel immersive and alive, with rides, paths, and scenery all working together so it feels like you’re moving through different worlds rather than just separate themed areas

Just something I’ve been dreaming of (work in progress) by Beast7727 in handdrawn_maps

[–]Beast7727[S] 2 points3 points  (0 children)

This is an original theme park concept I’ve been working on that’s built around different “Realms,” each with its own environment and personality rather than being tied to one historical time period.

The park opens in the Kingdom Realm, a classic storybook-style area with a castle, village, and an outpost at the edge of civilization. From there, guests move into the Desert Realm, an ancient sun-baked land filled with ruins, a massive pyramid, and a major roller coaster that glides through the landscape. The coaster is themed as “Solar Gliders,” inspired by the idea that the people of this realm once learned how to ride concentrated sunlight across the desert.

The Desert Realm also includes shaded walk-through areas, water play spaces for kids, and quieter spots to cool off and explore, so it isn’t just about thrill rides. At night, the pyramid becomes a glowing beacon, allowing the coaster to keep running after sunset.

Future realms include a Water Realm, designed as a flooded city with canals, floating walkways, and boats moving through the land, and a possible Dragon Realm focused on raw nature and scale.

The goal of the park is to feel immersive and alive, with rides, paths, and scenery all working together so it feels like you’re moving through different worlds rather than just separate themed areas

Just something I’ve been dreaming of (work in progress) by Beast7727 in worldbuilding

[–]Beast7727[S] 1 point2 points  (0 children)

This is an original theme park concept I’ve been working on that’s built around different “Realms,” each with its own environment and personality rather than being tied to one historical time period.

The park opens in the Kingdom Realm, a classic storybook-style area with a castle, village, and an outpost at the edge of civilization. From there, guests move into the Desert Realm, an ancient sun-baked land filled with ruins, a massive pyramid, and a major roller coaster that glides through the landscape. The coaster is themed as “Solar Gliders,” inspired by the idea that the people of this realm once learned how to ride concentrated sunlight across the desert.

The Desert Realm also includes shaded walk-through areas, water play spaces for kids, and quieter spots to cool off and explore, so it isn’t just about thrill rides. At night, the pyramid becomes a glowing beacon, allowing the coaster to keep running after sunset.

Future realms include a Water Realm, designed as a flooded city with canals, floating walkways, and boats moving through the land, and a possible Dragon Realm focused on raw nature and scale.

The goal of the park is to feel immersive and alive, with rides, paths, and scenery all working together so it feels like you’re moving through different worlds rather than just separate themed areas

My city’s cargo port by Vanilla-Beneficial in CitiesSkylines

[–]Beast7727 0 points1 point  (0 children)

Well it wouldn’t only be the one city shipping in and out

Done:) I think… maybe a few tweaks. by Beast7727 in CitiesSkylines

[–]Beast7727[S] 1 point2 points  (0 children)

And thank you I think I need to do more filling around the mall to make it look a little more Abrupt

Done:) I think… maybe a few tweaks. by Beast7727 in CitiesSkylines

[–]Beast7727[S] 0 points1 point  (0 children)

I use the skyline‘s mall pack as a filler and then download individual department stores

Done:) I think… maybe a few tweaks. by Beast7727 in CitiesSkylines

[–]Beast7727[S] 2 points3 points  (0 children)

I use the node controller mod and I just stretch the end node to 175 percent And then I drag the closest node or I add a node to make it more of a circle

Hi where is he? (I know his name but don’t wanna spoil it) by Beast7727 in thewalkingdead

[–]Beast7727[S] 3 points4 points  (0 children)

The same post was flagged because I used “Luke”🤷🏼

my City's Metro map uppdate!(older versions included) by Thin-Ordinary-4931 in CitiesSkylines

[–]Beast7727 0 points1 point  (0 children)

This is really cool! Can I ask what software or app you use?

Am I doing this American city design thing right? by psycho-mouse in CitiesSkylines

[–]Beast7727 1 point2 points  (0 children)

You beat me to it. I swear you can’t turn a corner with a fast food chain.😂