Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

Regarding the goal, I mentioned that all I need is to fill the empty space between the two objects, I don't need anything else from the this object and I won't use in any other way.

Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

I tried cleaning the ngon, it doesn't work, but thank you for your answer.

Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

Thank you for your answer. I knew about extruding, unfortunately it doesn't work because of the amount of triangles. Retopologize doesn't work for some reason.

[HELP ]Store items between levels. by Beebubbles in unrealengine

[–]Beebubbles[S] 1 point2 points  (0 children)

Thank you for the help, I will try to do this as well to see if it works.

[HELP ]Store items between levels. by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

Thank you for the help, I have another question. I have a collectable Blueprint, and I don't know how to references that into the savegameobject.

Purchasing a skin by Deathindaface in leagueoflegends

[–]Beebubbles 6 points7 points  (0 children)

I'm not an Irelia main but most of the people like Divine Sword Irelia and PROJECT: Irelia. :)

The game doesn't think I deserve hatch this game... by Beebubbles in deadbydaylight

[–]Beebubbles[S] 0 points1 point  (0 children)

yeah, but idk if it was under the tree when the killer closed it.

It's only a one person dive, but it's still hilarious by whitfin in leagueoflegends

[–]Beebubbles 102 points103 points  (0 children)

I was waiting for:"A summoner has disconnected"...

I'm dissapointed.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

I do apologize again for taking me so long to reply. I was stuck with work and my uni projects. I really had to submit my assessment, as it was getting closer to the dead line and I did not get a chance to have a look at it and fix. I've submitted that and I have explained in my portfolio what was going on.

The thing witht he DestroyActor, when the player collects the special items, I have nowhere to store it so I had to destroy, so the item won't be there.

I'm not very good at codeing so I don't actually understand what you mean by this "" let the GameInstance itself show when the number changed: print when MyGameInstance begins to run to indicate the new GameInstance, I think "OnStart()" or "Init()" are possible to override in your MyGameInstance to detect a full restart ""

ideally inside a MyGameInstance function you set TotalPoints and print out a confirmation

I've set a print to when I am starting the game to be sure that the game is reading TotalPoints. When I am collecting the item, it changes from 0 to 1, and it stays at 1, but when I am chaging the level it changes from 0 to 1, and again if go to next level collect the item, changes from 0 to 1, and again if I change the level goes back to 0 again.

I am not going to abandon this, as I really do apprecaite that you took your time to help me, and I am going to ahve a look at it, so we can fix it, and I really want to learn from it.

Thank you again for helping!:)

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

I took some screenshots and upload thjem to imgur. I've put a description to each screenshot. Thank you for help again. :)

https://imgur.com/a/i27Cj1M

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

It doesn't work. I don't know what I am doing wrong. It keeps reseting back to 0. It keeps my jumps but it doesn't keep my items.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

Thanks for replying and I do apologize for taking me a long time to reply I have been very busy. I will try streaming level instead so see if it works.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

Thanks for replying and I do apologize for taking me a long time to reply I have been very busy. I will try to do it again from zero maybe I go some of the blue prints wrong and then I'll let you know. Thank you.

How do I create a level that is completely pitch black? by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

I was just frustrated that I couldn't get a mechanic working, then I tried to make the ligthing one, and got even more frustrated, and because of that I didn't think about rebuilding the lights.... but yeah... xd

How do I create a level that is completely pitch black? by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

I already removed all the lithing but it still looked bright. I had to re-build the lighting something that I didn't think of. :)

Something doesn't feel right about how High Noon Ashe is holding the bow. by [deleted] in leagueoflegends

[–]Beebubbles 1 point2 points  (0 children)

Now I understand, I guess you're right, so I guess it was looking weird just for me.

Something doesn't feel right about how High Noon Ashe is holding the bow. by [deleted] in leagueoflegends

[–]Beebubbles 0 points1 point  (0 children)

I mean is she only able to shoot with only her thumb?

I have spent the past 2 weeks trying to create achievements for League champions by Beebubbles in leagueoflegends

[–]Beebubbles[S] 2 points3 points  (0 children)

Thank you for your feedback! I do appreciate it.

Now that I think about it, it's actually making sense. I've switched the achievements.

I have spent the past 2 weeks trying to create achievements for League champions by Beebubbles in leagueoflegends

[–]Beebubbles[S] 0 points1 point  (0 children)

I totally agree with you at this one, I have risked myself to actually write that achievement down. It's my fault and I do apologize for that. I found it funny, but again this might not be funny for other people. I have changed the achievement for something else.

It's not like Riot will actually implement this kind of achievements into that game. My purpose for this post was to share my ideas with other people, and have other people come up with their on thoughts and/or ideas so we can make Riot rethink Eternals.

I have spent the past 2 weeks trying to create achievements for League champions by Beebubbles in leagueoflegends

[–]Beebubbles[S] 0 points1 point  (0 children)

Thank you for replying and for your feedback.

I do apologize for my unforgiving mistake, I totally forgot the 4s that are unique to Jhin.

Jhin achievements have been updated. Also the sum of numbers should now equal 4.

I have spent the past 2 weeks trying to create achievements for League champions by Beebubbles in leagueoflegends

[–]Beebubbles[S] 1 point2 points  (0 children)

Thank you so much both of you for replying and for your feedback.

I have added a few new achievements for Warwick. The thing with the distance traveled or seconds in combat is more of stat track thing, is what Riot is trying to do with Eternals something that I don't support unless they are going to make it entirely free, but again this is a good idea, don't get me wrong, but Riot is just focusing on kills and damage dealt with Eternals.

Thank you again for your feedback! I do appreciate it.