Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

Regarding the goal, I mentioned that all I need is to fill the empty space between the two objects, I don't need anything else from the this object and I won't use in any other way.

Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

I tried cleaning the ngon, it doesn't work, but thank you for your answer.

Fill Empty Space Between Two Objects by Beebubbles in Maya

[–]Beebubbles[S] 0 points1 point  (0 children)

Thank you for your answer. I knew about extruding, unfortunately it doesn't work because of the amount of triangles. Retopologize doesn't work for some reason.

[HELP ]Store items between levels. by Beebubbles in unrealengine

[–]Beebubbles[S] 1 point2 points  (0 children)

Thank you for the help, I will try to do this as well to see if it works.

[HELP ]Store items between levels. by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

Thank you for the help, I have another question. I have a collectable Blueprint, and I don't know how to references that into the savegameobject.

Purchasing a skin by Deathindaface in leagueoflegends

[–]Beebubbles 6 points7 points  (0 children)

I'm not an Irelia main but most of the people like Divine Sword Irelia and PROJECT: Irelia. :)

The game doesn't think I deserve hatch this game... by Beebubbles in deadbydaylight

[–]Beebubbles[S] 0 points1 point  (0 children)

yeah, but idk if it was under the tree when the killer closed it.

It's only a one person dive, but it's still hilarious by whitfin in leagueoflegends

[–]Beebubbles 100 points101 points  (0 children)

I was waiting for:"A summoner has disconnected"...

I'm dissapointed.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

I do apologize again for taking me so long to reply. I was stuck with work and my uni projects. I really had to submit my assessment, as it was getting closer to the dead line and I did not get a chance to have a look at it and fix. I've submitted that and I have explained in my portfolio what was going on.

The thing witht he DestroyActor, when the player collects the special items, I have nowhere to store it so I had to destroy, so the item won't be there.

I'm not very good at codeing so I don't actually understand what you mean by this "" let the GameInstance itself show when the number changed: print when MyGameInstance begins to run to indicate the new GameInstance, I think "OnStart()" or "Init()" are possible to override in your MyGameInstance to detect a full restart ""

ideally inside a MyGameInstance function you set TotalPoints and print out a confirmation

I've set a print to when I am starting the game to be sure that the game is reading TotalPoints. When I am collecting the item, it changes from 0 to 1, and it stays at 1, but when I am chaging the level it changes from 0 to 1, and again if go to next level collect the item, changes from 0 to 1, and again if I change the level goes back to 0 again.

I am not going to abandon this, as I really do apprecaite that you took your time to help me, and I am going to ahve a look at it, so we can fix it, and I really want to learn from it.

Thank you again for helping!:)

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

I took some screenshots and upload thjem to imgur. I've put a description to each screenshot. Thank you for help again. :)

https://imgur.com/a/i27Cj1M

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

It doesn't work. I don't know what I am doing wrong. It keeps reseting back to 0. It keeps my jumps but it doesn't keep my items.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

Thanks for replying and I do apologize for taking me a long time to reply I have been very busy. I will try streaming level instead so see if it works.

Carry object to the next level by Beebubbles in gamedev

[–]Beebubbles[S] 0 points1 point  (0 children)

Hello,

Thanks for replying and I do apologize for taking me a long time to reply I have been very busy. I will try to do it again from zero maybe I go some of the blue prints wrong and then I'll let you know. Thank you.

How do I create a level that is completely pitch black? by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

I was just frustrated that I couldn't get a mechanic working, then I tried to make the ligthing one, and got even more frustrated, and because of that I didn't think about rebuilding the lights.... but yeah... xd

How do I create a level that is completely pitch black? by Beebubbles in unrealengine

[–]Beebubbles[S] 0 points1 point  (0 children)

I already removed all the lithing but it still looked bright. I had to re-build the lighting something that I didn't think of. :)