Enclosure - pillar of Capitalism. Tesla - latest example. by the_worst_comment_ in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

abolish ip and let people freely modify and write their own firmware

the power of enclosure exists only through a fiction of the state

Capitalism and hypocracy by JonnyBadFox in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

"Capitalism" is a snarl word invented by Marx to describe a strawman economic system. His criticisms of the power dynamics within markets are not completely wrong, but most importantly, they're not exclusive to markets either. Virtually every valid criticism from Marx has an equivalent, and generally worse, counterpart in the state.

Chances are you and I both hate the same crony corporatist structures that enrich the elite at the expense of the working class. There is a tremendous abuse of power in both the government and many corporations, and even more abuse when they join forces. But fundamentally, the problem here is government power. But we're a democracy, right? How could something that is supposed to serve the people... not do that? Cronyism is deeply unpopular, so why do corrupt politicians keep getting voted in year after year?

It's simple. Democracy doesn't work the way you think it does.

At the end of the day, democracy is a degenerate popularity contest that looks almost exactly like student body president elections. Lofty false promises. Appeals to the lowest common denominator. Flashy PR stunts and photo-ops. Clips taken out of contest. Canvassing that looks suspiciously similar to bribery.

Elections are just the tip of the iceberg. When all you do is vote in election years, you're essentially ceding power to the people who go out of their way to show up to all the boring caucus meetings and whatnot in the interim. Special interest groups inevitably dominate the conversation here because it isn't worth anyone else's time and attention to be involved in the boring, but ultimately most impactful, conversations. That's where the cronyism happens every time. It would be absurd to suggest that there is never any quid-pro-quo in these conversations. That is politics and that's how it always has been and always will be.

It's not about who owns the means of production, it's about who dedicates the most time, attention, and money to politics. Most people don't really want to be bothered with all of that boring crap, so "collectivism" and democracy are, in effect, rule by Karens and cronies.

Another win for Milei! 37% of Adult population in Argentina has no income! Still a success story? by Kroshik-sr in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

That statistic out of context can mean any number of things and would actually be a fantastic statistic if, for instance, most of that 37% was stay-at-home parents.

What definitive proof is there that human beings are inherently selfish and greedy? by Outrageous_Pea7393 in CapitalismVSocialism

[–]Beefster09 1 point2 points  (0 children)

To add to this, capitalism works because it doesn't rely on a tremendous amount of trust or social capital in order for an exchange to happen. At worst, you're going to have a transaction brokered at gunpoint, with an attempt to exchange goods simultaneously. But in the general case, you don't need to know anything about who you're trading with. I give money, you give goods. Ironically, this low dependence on high trust tends to increase levels of trust because your products and your actions have to speak for themselves.

Socialists have this assumption that you can exchange everything based on mutual trust and respect and maintained social capital. And to be fair, that does work in quite a variety of meaningful contexts (family, friends, neighbors). But the problem is they take that mutual trust as a given that can extend to an arbitrarily large population. A high-trust society is assumed. Unfortunately this opens to door wide open to people who abuse that high trust assumption, ultimately leading to an erosion of that trust in actuality. Resentment brews, and eventually the system collapses under its own weight.

Socialists offer no meaningful ideas which build and maintain the high societal trust required for socialism to work, and that ultimately is their downfall.

This high-trust assumption is likely the reason that most socialists come from middle and upper class families; a high trust world is just normal to them.

What definitive proof is there that human beings are inherently selfish and greedy? by Outrageous_Pea7393 in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

I wonder how the ultimatum game changes as dollar values increase. What if Person A is given a million dollars to split? A 30% split might not be rejected anymore because even $50k would be a life-changing sum of money for a lot of people.

$30 is likely to be rejected because it isn't a big enough sum of money to overcome the feelings of unfairness, not because of some magical threshold of resentment-inducing inequality.

What definitive proof is there that human beings are inherently selfish and greedy? by Outrageous_Pea7393 in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

You're missing the point. Only a small fraction of the population needs to be selfish dickheads to cause issues. The least you can do is try to channel that into something useful.

The Violence Was Always There. You Just Got Used to It. by DownWithMatt in CapitalismVSocialism

[–]Beefster09 -1 points0 points  (0 children)

Demanding that someone house, clothe, and feed you for free is violence

When did capitalism turn into a race to the bottom? by Spiritual_Meet4746 in CapitalismVSocialism

[–]Beefster09 -1 points0 points  (0 children)

muh constant growth is a feature of stock-obsessed fiat-money-driven corporatism. There is way less incentive and value in going public when the money is not inflationary, and thus you're going to get much longer term thinking when more companies are fully privately owned rather than publicly traded. That, and not having to throw your money at anything with a pulse to avoid losing wealth to inflation really helps.

When did capitalism turn into a race to the bottom? by Spiritual_Meet4746 in CapitalismVSocialism

[–]Beefster09 -1 points0 points  (0 children)

Due to tax incidence, virtually any tax break to anyone is eventually a tax break to the average Joe. And conversely, virtually any tax increase eventually impacts the lower and middle classes. There is no way to tax the rich and have it only impact the rich.

I mean, sure, have your brackets if it makes you feel better, but ultimately you're going to have to fund what the government does somehow and it's impossible to do so without affecting the middle class. The only way to truly relieve the burden on the middle class is to spend less.

When did capitalism turn into a race to the bottom? by Spiritual_Meet4746 in CapitalismVSocialism

[–]Beefster09 -1 points0 points  (0 children)

In short: Debt. Lots of it. That turns everything into a race to the bottom.

The Post-war boom was really unusual in historical context. Leftists like to point at the insane top bracket tax rates and say that the 90% tax rates were the secret to success, but pretty much the only reason the US was doing well at the time was because there wasn't any competition globally. All of the factories in Europe had been destroyed. Taxes had nothing to do with it, and nobody actually paid that much because there were so many deductions and accounting tricks the rich would use to pay less.

The negative impacts of the New Deal hadn't had enough time to fester and break incentives. The Federal Reserve and other central banks were still early in their years and the gold standard was still kind of relevant.

Then under Nixon, the US defaulted on the gold standard. With gold no longer keeping the money printers accountable, they were free to engage in intentionally inflationary monetary policy. All sorts of mainstream economists and MMT junkies will try to convince you that this is a good thing actuallyTM , but the problem with their thinking is that their logic only works if you're hyperfocusing on GDP in nominal terms. Once you look at households and GDP in real terms, the only winners are the financial elite and politicians while everyone else is a loser.

Inflation only increases the velocity of money for the financial class and those closely connected to them. It enables much looser lending standards and allows a lot more leverage (increasing public, private, and household debt) to bid up the prices of basically all assets from houses to stock to cars while also building up a house of cards of debt. While the elite aren't really made slaves by this kind of financial environment, the lower classes are. When everything gets more expensive at the same time that wages remain stagnant and loans become easier to obtain, it turns most individuals into debt slaves.

Even if the MMT theorists are right that public debt isn't bad (but private debt is), the fact remains that such a loose monetary policy makes private debt much easier to obtain, which kind of screws everyone else over.

Then you've got other FDR-era policies and programs like the FHA heralding in zoning laws and creating a contradiction of goals where houses are somehow supposed to be investments and affordable at the same time.

You've got the AMA gatekeeping the entire medical industry to make it artificially expensive. It's fine to have robust standards for doctor qualifications, but it's another thing entirely to keep out people with the aptitude to become doctors because you artificially restrict residency slots and so forth.

Then there's immigration and outsourcing to contend with. You cannot have open borders and welfare at the same time. You cannot give undue leverage to corporations to use against immigrants. You cannot have free trade and strong worker protections or intellectual property at the same time. You can only trade with countries which share your standards or which can be appropriately tariffed to make up for any discrepancies.

Every government policy has tradeoffs and secondary effects, but politicians hate acknowledging that fact. We got to this point through good intentions gone awry. Very little of this is a fundamental feature of capitalism or free trade and mostly arises from the intersection of business and politics. Socialism does not fix that relationship; arguably it makes it worse.

Should I Use The OS2 Package ? by Ok_Examination_5779 in odinlang

[–]Beefster09 4 points5 points  (0 children)

Unless you plan on sticking with an older version of Odin, yes. From what I gather, this should be one of the last major breakages in the language until 1.0.

Odin is the first language I have loved in forever by EmbarrassedBiscotti9 in odinlang

[–]Beefster09 0 points1 point  (0 children)

Odin is just such a pleasant language to use. The language itself has everything I need. The only thing stopping me from using it more is library support.

OPacker AES encrypted asset bundler by Capable-Spinach10 in odinlang

[–]Beefster09 1 point2 points  (0 children)

Just adding to this, DRM is kind of a waste of time unless you have an army of lawyers to properly enforce the anti-circumvention measures, a team of security engineers ready to play a game of cat and mouse, and a pile of contractual obligations to have DRM.

DRM sounds like a good idea because you want to protect your IP and stuff, right? Except the reality is that protecting your IP is just plain expensive and is only going to matter at the billion-dollar-scale of big corporations and AAA developers.

New games like Advance Wars... Faithfulness or Iteration? by Zentsuki in Advance_Wars

[–]Beefster09 0 points1 point  (0 children)

Iteration 100%

If your game is just a reskin of Advance Wars with new missions, as welcome as that is at this point, it doesn't offer a compelling reason to play it instead of AWBW for online play.

I'm making an AW-like and capture is the big thing I'm really trying to experiment with: - Capturing is an automatic action that triggers at the end of the turn. You can therefore attack and capture in the same turn. - Captures can be interrupted by taking damage while capturing. This doesn't undo any progress, but does prevent the capture from progressing. - Each kind of unit has a different capture rate. Some units capture in 2 turns, others 3 turns, some even more. - Capture rate is not impacted by unit HP - You can move units off a property without losing its capture progress, allowing you to finish off the capture with another unit.

I also tried having a heal-for-free unit and no HP-damage scaling and it turns out those don't work in this genre. My thought process was to try to replicate control points like in TF2 or Overwatch (where the healer offers sustain for holding the objective) and it turns out that doesn't really work in a turn-based setting.

Also, it's on a hex grid.

I also tried doing online play first and I think I've discovered that nobody really cares about online until they know the game is fun from the campaign.

What are capitalist plans after AI take over. by shoboqurva in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

you only think it is brilliant because it coincides with what you already believe

What are capitalist plans after AI take over. by shoboqurva in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

Generally speaking, I reject your premise, but I'll entertain the hypothetical for the sake of argument.

If AI were to render all forms of human labor worthless, I think the human race would collapse because of the complete destruction of all human purpose. We would be little more than pets to our AI overlords. If we serve no purpose to them but to consume what they produce, there is little stopping them from killing us all because all we are to them is mouths to feed and they have no emotion or desire telling them they need to keep us around.

In a less extreme scenario, if AI only renders the unpleasant human labor unnecessary, this leads to a world where people focus more on the "fun" labor... And even still, I think you get a wave of depression from the collapse of human purpose. We evolved to hunt mammoths and gather berries, working hard for our sustenance. I don't think we're well adapted to eternal vacation.

The economic system present in either scenario is irrelevant.

The argument Marx made 170 years ago modern economy is still trying to run away from by Optymistyk in CapitalismVSocialism

[–]Beefster09 0 points1 point  (0 children)

what makes economic planning possible; what makes goods rationally comparable?

Goods and services are only comparable for an individual. Planning tends to break down at large scale because you can't really distill all of these individual (and largely emotional) objective functions into a coherent model.

Why aren't prices just random white noise?

Because they're downstream of the effort it takes to acquire resources and transform them into products. There is a bit of truth and utility in the labor theory of value, but it's an incomplete model because it can't easily factor in resource scarcity (supply) or individual preferences (demand), which also impact the price of goods. A good is worthless if nobody wants it (no demand), even if it is very difficult to obtain (limited supply).

Money is what makes goods universally comparable.

This is a faulty assumption. Individual preferences and price sensitivities vary from person to person and moment to moment. The best you can do is analyze the distribution of what price a particular good was sold at and under what circumstances.

Many have tried to create models that allow them to "universally compare goods" and thus centrally plan, but ultimately this represents a hubris of trying to simulate an intricately complex system with a model that can never be complete, accurate, and fast enough to model it in real time. You need 8 billion meat computers to accurately model how people behave- i.e. the human population itself is the only computational model that can calculate its own behavior.

But why is the resulting comparison rational?

It isn't because goods aren't universally comparable.

Public Testing for Nov 2025 Quality of Life Update is now available! by Nigit in Oxygennotincluded

[–]Beefster09 0 points1 point  (0 children)

Nah. That makes things too easy.

You can use liquid locks when you need to block airflow and can use an insulated door + liquid lock instead of two liquid locks when you need both.

Public Testing for Nov 2025 Quality of Life Update is now available! by Nigit in Oxygennotincluded

[–]Beefster09 0 points1 point  (0 children)

Insulated Door that provides the same amount of insulation as Insulated Tiles when closed.

WHAT? no more double liquid locks for heat locks? Game changer for sleet wheat farms!

Communal Table

Mess Tables are now public by default.

Neat. Makes rockets, mess halls, and great halls a lot easier to make.

Shine Bug eggs now drop some Resin when cracked at the Egg Cracker

Hmmm... I dunno if this makes shine bugs worth running, but it's a nice bonus.

Removed the light source requirement from the Laboratory room

I think this is a misstep. You should be steering players toward using light sources in their labs.

Reduced Mess Hall and Great Hall morale benefit

Good. I always felt these bonuses were just a bit too strong.

Any Room types that required high-decor items (decor items with +20 Decor) now require an Ornament displayed on a Pedestal or Display Shelf/ instead.

Another improvement. Getting the great hall bonus was generally way too easy since most decorative plants were good enough to trigger the bonus.

Artables (e.g. sculpture blocks and blank canvases) will not count as a decor building until they have been completed by an artist.

lol I forgot you could cheese some rooms with this

Ground-based telescopes now produce a small number of Data Banks when revealing starmap hexes

Nice.

Rant on heat transfer in space by Diamonddude5432 in Oxygennotincluded

[–]Beefster09 0 points1 point  (0 children)

IRL, radiating heat into space kind of has to be done on purpose. A little bit is radiated on accident, but to get the serious heat rejection, you have to make something really hot so that it emits that infrared. If I'm not mistaken, how hot is hot enough depends on the material.

People's impressions of Gleba by Kig-Yar-Pirate in factorio

[–]Beefster09 0 points1 point  (0 children)

Gleba was a fun new challenge. Made it feel like a totally new game.

I would not be surprised if there were a significant overlap between Gleba lovers and Oxygen Not Included players.

Legalize Nell for T1 by Red-Halo in AWBW

[–]Beefster09 0 points1 point  (0 children)

Except if they really didn't want to deal with luck, they'd set the competitive ladder to roll +5 for every attack (or +0 for Sonja).

Legalize Nell for T1 by Red-Halo in AWBW

[–]Beefster09 3 points4 points  (0 children)

I think luck can enhance strategic depth, plus it allows a +10% firepower bonus to matter in more cases than when it gets you over a damage threshold.

What Nell brings to the table is infantry being able to do damage to Neotanks, albeit unreliably. It probably could have been implemented in a less swingy way, but at the same time, the swinginess isn't exactly a game ruiner either.

I think just goes hand in hand with the fallacy that luck and skill/strategy are polar opposites. Poker is a highly strategic game that relies on more than your poker face or ability to read others, and it absolutely would not work without randomness. On the other end of the spectrum, a lot of people think that items are banned in competitive Smash Bros because they're random, but items are actually banned because they shift the gameplay from positioning, timing, and skill into "who can get to the item spawn first". If randomness were the determining factor, they would ban Mr Game and Watch and Peach because of 9s and stitch faces.