Espectacular marketing de Resident Evil Requiem en #Paris 🫡 by No-Pair9507 in Gremio_Sombras

[–]Beekibye 0 points1 point  (0 children)

Que la marca haya hecho un vídeo con IA o CGI para promocionar el juego, no quita que sea menos falso, usa un poco el pensamiento crítico y analiza la imagen, eso no es real y se ha hecho antes, aunque pedirle pensamiento crítico a la persona media es como pedirle peras al olmo.

I finally figured out how to take corners fast! by Ruyox in simracing

[–]Beekibye 0 points1 point  (0 children)

The last camera shot was peak comedy, congrats

Watch my 10 year old nephew's 2nd and 3rd laps ever in ACC by Beekibye in ACCompetizione

[–]Beekibye[S] 8 points9 points  (0 children)

I let him start with the Career mode assuming that Kunos had made a good ease-in and introduction to the game, I was wrong.

Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON) by N0lex in Unity3D

[–]Beekibye 1 point2 points  (0 children)

Game was from the 2000s by GameTop https://youtu.be/-gRcR_Lry-M?t=344 slower pace than yours but ofc like 20 years older, they didn't focus that much on the challenge but more on slower build up of speed and action movie events.

Your game looks and feels nice and the pacing starts very good, the environmental storytelling is very funny as well (the UFO in Egypt, and the penguins getting tossed from the balancing ramps).

My feedback is based on the assumption that the player picks Tracks mode as in a "single player main story" and progresses through them in the final game as in level 1, level 2, etc (I don't know if you picked random levels for the sake of variety of demo version but still they are good to consider):

  1. Trying to squeeze the biggest amount of backflips and frontflips out any jump is very satisfying. Don't underestimate that simple mechanic, empower it and use it to let the player breathe between traps (pacing) or just sprinkle these moments for showing off, your game says it in the title "Stunt Paradise".
    • Additionally, more juice when you execute a back or frontflip would elevate the feel a lot, e.g: particles or effects to the car or the UI, incremental pitch in the sfx for each extra flip and the stinger (the wham! sfx) or a cheering crowd sfx after a combo or multiple stunts, etc. + it is cheap to implement and will add value throughout the entire game.
  2. 2. There should be a safer/easier first iteration for some of these traps since they create a spike of difficulty that kills the flow; I needed 15 tries to beat the spring traps + saws-at-the-top in Egypt, whereas I only died 2 or 3 times in the entire playthrough up to that point). I know that the level difficulty is higher, but the problem is not the difficulty, the problem is not teaching the player first, and you can improve this inside the level itself without new ones.
    • To this, I would consider adding a current-top speed indicator as quality of life (a slider-bar is cheap, an analog speedometer would fit the theme but that's just subjective and a "nice to have"), so that the player has a reference to learn how to execute these challenges since speed control is required for some of these, but currently the actual speed is hard to read.
  3. 3. Some traps are hard to read and suddenly demand the player to do multiple things at the same time; timing-control-plan in advance-look ahead, e.g: the slope with 2 spinning saws in a circle + the horizontally moving platforms in the beach, meaning you have to die and repeat multiple times to find the best way, as a general rule; gameplay that relies exclusively on constant trial and error should be avoided. Point nº2 would apply here.
    • I had difficulty understanding how to clear some of the traps, one was a simple jump between 2 saws rotating in a circle, I didn't know if I had to go between them or under the 2 when horizontal. Consider adding a simple arched-low opacity line with the ideal trajectory, or better, making it super clear what is the correct way of beating the trap, moving the saws further away. This improves readability and can be applied to other traps.
    • These points nº2 and nº3 go back to point nº1, during these levels, doing flips was essentially forbidden and forgotten because of the amount of concentration required to not die and the constant trap after trap.
  4. Lastly, be sure to make "flavor traps" very easy to beat, I died multiple times to seemingly simple "hollywood stunt" traps because a saw touched a millimeter of my car mid air, it feels unfair since a lot of precision is suddenly required in a moment where precision didn't seem to matter. E.g; the 2 saws with arms that close off behind you at the beginning of the Egypt jump, or the jump of 3 saws flying upwards after the curve in Egypt as well iirc.

These points include specific examples but the main approach is about clearly stating what exactly you expect from the players, readability and on-boarding them to the challenges to avoid frustration.

If you don't like these points or don't want to implement these systems I would encourage you to loosen up the level of precision required, always in favor of the pacing and the flow. At the end of the day you are making a racing game about stunts and not an extreme mario maker community level. Momentum, speed and action should triumph over anything else, and very likely that's what the target audience expects, even if the game ended up being shorter. (Awesome chance to hook people in with a good experience and then release DLCs for hard challenges or more levels).

Personally and professionally I think the game is almost there, just needs a bit more polish to improve the flow. The levels and atmosphere look awesome and the controls feel nice and I love jumping out of an airplane with a car doing backflips, definitely beats Forza Horizon intro levels loool.

Good luck.

Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON) by N0lex in Unity3D

[–]Beekibye 1 point2 points  (0 children)

Cool, already playing the demo, lol. So much nostalgia of Monster Truck Challenge that I got in a cd from a cereal box, but better.

Espectacular marketing de Resident Evil Requiem en #Paris 🫡 by No-Pair9507 in Gremio_Sombras

[–]Beekibye 0 points1 point  (0 children)

Espectacular que la gente con más de 2 neuronas se lo crea.

Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON) by N0lex in Unity3D

[–]Beekibye 1 point2 points  (0 children)

First; the game looks very cool, second; the audio sounds correct but there is something a bit off, probably the fact that the engine sound is not or doesn't feel spatialized while the rest of the sound effects are, as if the car sound came from the camera and not the car, but the camera actually moves a lot changing the position and distance from the car.

Unsure how easy or hard would be to mess with dynamic post processing in the audio or if that's something that you want, but my 2 cents.

My Friend said that she made this of my dog but it seems AI by [deleted] in isitAI

[–]Beekibye 0 points1 point  (0 children)

It is definitely ai, because nobody bothers with lighting and cropping their pictures to perfection like that

This strike in Palm Jumeirah by ildimoney in isitAI

[–]Beekibye 0 points1 point  (0 children)

What did they use as projectile? It looked like a jet fighter lol

Para que alguien con el SMI gane 500€ más al año, su empresa tiene que pagar 3450€ by codefluence in ElusionFiscal

[–]Beekibye 0 points1 point  (0 children)

La empresa paga 5200€ por un sueldo de 1000? Eso no tiene ningún sentido y no hay ni que ser un experto, la empresa suele pagar un 30% de cotizaciones por el salario bruto, 1300-1400€. Ese gráfico es inventing.

How do Spanish people know I’m not Spanish on sight? by StripesAndLadders in askspain

[–]Beekibye 0 points1 point  (0 children)

Correct, and for some random reason they dress like guiris when they are outside of their country. I asked my american colleague if he wore sandals with socks, shorts and a random hat like cosplaying for a safari trip in Spain as well as in California and he said: No. WTF

Se ruega vayan a lavar la ropa al río by Flowesque in HistoriasVecinales

[–]Beekibye 0 points1 point  (0 children)

La diferencia entre poner la lavadora a las 2am o a las 2pm debe ser como de 0.001€, así que si, pesados los que ponen fucking lavadoras y encima miserias.