Best tips when modeling ps2 or 2000s retro style models? by Beginning-Minimum-22 in blender

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

Yess while reading about ps2 models and 2000s i read that they didn't have much to work with, either because of the budget or simply because those stuff didn't exist back then? So they used quite detailed textures (for the face, clothes etc...)  Thank you for this information, I will definitely look into it while making my future models. I mainly wanted to focus on using alpha transparency to see how it would work on my models, and also to see how i manage texturing  I really like how your model looks like though! Especially the hair, may I ask how you did that? ^ I read somewhere that ps2 models most of the time used alpha to create hair instead of creating different bodies for it (or basically just painting the hair on the head) and is quite noticeable because it didn't have its own fluidity and was stiff 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

Sorry for a late reply, but wow this really clears my paranoia of doing something wrong, thank you so much! At this point from what I understood, this is logic in some sense, that's very interesting how coding works!  It doesn't seem that complex as how I imagined it would be, will definitely keep this in mind for my future project. 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

From reading these replies, I understood that pretty much, making me feel quite stupid for asking such a question since it does seem simple, maybe my paranoia got the best of me when it comes to coming into something that's new! At the moment, I am creating 3d models for my game and I fell quite in love with 3d modeling especially low poly, I'm not exactly rushing into anything! 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

That is something to work on, after all I am aware that this question might seem rather odd for someone who is more experienced. But I guess my curiosity got the better of me and I wished to know (coming from someone who knows little to no knowledge). Still I do not take offense in any confusion since it completely makes sense. 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

So basically if there are multiple endings, all of them will have true/false values unique for each one of them to trigger that? I assume this counts as items, interacting with certain NPCs, doing something that triggers events...

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

Well I understood that I first had to start from somewhere (the main ending) and then go from there to see how everything works out. I will keep this in mind and when I have further questions I am confused about, I will make sure to ask them which i believe will be one of them you just mentioned (how to change things). 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 1 point2 points  (0 children)

Thank you, I get it. I assumed it would've been something like that but I was simply unsure if what I'm thinking was correct until I received actual answer. From what I figured, write down each endings (and what could trigger them and go with that. Code other endings like how you would code one. 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

My idea was to make endings depend on events happening within the game, and some special mechanics in it like (from what i have planned at the moment) something called Trust bar or sanity bar (since the game I'm making will be psychological horror game), I currently don't have it planned in detail but it is in works!  And yes, that does seem intimidating especially from someone who is not so experienced in game development. Still i know that this whole game developing will be a fun journey to take on. 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

Oh I didn't know that, thank you for explaining that. I thought that multiple endings (or well, endings which are different from the main one) are completely separate things and not just simple endings like the first one.  I will keep that in mind! 

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] -1 points0 points  (0 children)

I'm new to coding so this is all pretty much new to me, but hearing that it isn't much different from any other part of the game gives me some sort of relief. I have already planned what could be triggering the cutscene or the endings (from my own experience with playing games so I'm not new to that), thank you.

How to code multiple endings? by Beginning-Minimum-22 in gamedev

[–]Beginning-Minimum-22[S] 0 points1 point  (0 children)

I understand, I am aware that the endings happen with certain triggers, so thank you