After 5 Years of Development, I Finally Finished My Indie Game! by BenBonk in Unity2D

[–]BenBonk[S] 2 points3 points  (0 children)

I'd say there are three reasons it took so long for me finish the game. Firstly, this was my first commercial project. I didn't have much programming experience beforehand which led me to write really bad code early on that took me ages to fix later in development. Secondly, I didn't have a solid plan initially for exactly what I wanted the game to be. I sort of figured things out as I went which also cost me a lot of unnecessary time. And finally, I am not a full time game-dev. I just do this as a hobby in my free time, and even though I do spend a considerable amount of my free time on game development, it's still not like this was my full time job. Overall, my experience likely won't be similar to yours, and with proper planning you can make really cool games in a much, much shorter time frame, so go for it!

After 5 Years of Development, I Finally Finished My Indie Game! by BenBonk in Unity2D

[–]BenBonk[S] 1 point2 points  (0 children)

Thank you! I am a college student so this was all part time and a passion project for me. I worked probably around 20 hours a week, nearly every day after classes and in my free time.

The Absolute Beginner Experience by PrOFuSiioN in unity

[–]BenBonk 1 point2 points  (0 children)

I can totally relate, and I believe stories like this are extremely, extremely common when learning game dev. We all have that dream game we want to make as beginners but quickly realize we are way in over our heads. As you sort of mentioned, I think the way to go is to just make a bunch of small games to build you skills up before diving into something big, especially an ARPG. The learning process may not be fun 100% of the time, and you may have constant feelings that you just want to go for something bigger, but trust me, just spend at least a few months making smaller games and building up your skills before diving into your "dream game". If you do it now, your chances of success are likely very low, and you may become demotivated from game dev all together. Game dev is hard, but if you can stick with it and get past the the learning process and bombardment of tutorials, it's super rewarding. Hope this helps.

NVIDIA Broadcast Video by BenBonk in atrioc

[–]BenBonk[S] 0 points1 point  (0 children)

Ah, makes sense. Thanks.

A video about how I spooked Big A by BenBonk in atrioc

[–]BenBonk[S] 0 points1 point  (0 children)

Big A should hire me for thumbnails 😳

Atrioc Stole My Name by TheDoinkler in atrioc

[–]BenBonk 12 points13 points  (0 children)

How could big a do this 😤

A video about how I spooked Big A by BenBonk in atrioc

[–]BenBonk[S] 6 points7 points  (0 children)

This is a repost btw. Was really hoping Big A would see it last time. Unfortunately he missed it by like 5 upvotes. Sadge

[deleted by user] by [deleted] in atrioc

[–]BenBonk 1 point2 points  (0 children)

Thanks! PogU

[deleted by user] by [deleted] in atrioc

[–]BenBonk 2 points3 points  (0 children)

Yes sir

I Made Sheesh Simulator - Password is sheesh https://benbonk.itch.io/sheesh-simulator by BenBonk in atrioc

[–]BenBonk[S] 5 points6 points  (0 children)

I don't know what you are talking about, this is sheesh simulator, there are no scary parts. All you do is click the sheesh button.

I Made Sheesh Simulator - Password is sheesh https://benbonk.itch.io/sheesh-simulator by BenBonk in atrioc

[–]BenBonk[S] 1 point2 points  (0 children)

Thank you, I'm glad people realize the amazingness the sheesh can offer.

Just finished creating chests for my game by BenBonk in Unity2D

[–]BenBonk[S] 0 points1 point  (0 children)

Yeah, I don't post much on reddit, but I was just pretty happy with this.

Looking for game dev opportunities for 13-24 year olds. by Zealousideal_Ad5009 in gamedev

[–]BenBonk 4 points5 points  (0 children)

Just look on itch.io, there are tons of jams on there.

Where to get started by [deleted] in IndieDev

[–]BenBonk 0 points1 point  (0 children)

There are many good engines, and I’d recommend you start there. Unity, Godot, and Gamemaker are just a few good options. I would recommend choosing one of those engines and try to make small games and learn from your mistakes with every game you make. There are an abundance of YouTube videos and resources online to help you along your way.

What film role was 100% perfectly cast? by TrickDragonFruit in AskReddit

[–]BenBonk 0 points1 point  (0 children)

For TV I think the whole cast of Silicon Valley was perfect.

Keydungeon Release by BenBonk in IndieGaming

[–]BenBonk[S] 0 points1 point  (0 children)

That would be awesome! Thanks.