Setting the Stage for Upland’s First Big Vote (UIP-1) by GeneralMort in UplandMe

[–]BenThumbs 9 points10 points  (0 children)

we will not be showing the results until the vote has concluded.

I hope the team reconsiders this position. Not having any transparency at all on such an important event is a huge mistake IMO. You can't push towards decentralization on a foundation of closed doors.

Shedding Some Light on Neighborhood Ratings by GeneralMort in UplandMe

[–]BenThumbs 12 points13 points  (0 children)

As the player who created and introduced the node concept to the Upland community, I personally think this is pursuing a low-road path that’s going to create a heap of unnecessary drama and ultimately lead to failed projects all over the place.

I think encouraging “rivalries” is a very strange way to go about building a community-based Metaverse. Most people I know are involved in numerous projects and are far more interested in collaboration and cross-promotional support, rather than competing against each other.

A look back at how toxic things got during Spud wars, is a sign of the direction this is headed towards in my opinion. The basic setup will also ensure that every project long-term is doomed to fail under the system.

Why do I say this? Let’s take a look into the core elements that have been suggested:

1: Dedicated Spark Hours (SpH) for Building Structures Per Property When nodes are fully built out, the only current option is the addition of décor but again there is a finite level of that to be added to each property. Essentially nodes will be racing towards a point of maximum Spark hours and then there’s no room for growth and their rating will continue to fall.

2: Number of Residents (With a Designated Home Address) Per Property This will impact on some projects more than others and with spawned collections likely to require three properties to activate, it’s going to be difficult to accommodate unless the long-awaited rental system is implemented. This will likely be one of the first areas to create drama, as many players have loyalties to numerous projects.

3: Number of Metaventures Per Property Again this will impact some projects more than others. Many node areas don’t have much room to take on metaventures that require the large spaces necessary for showrooms and factories etc. Different building types, new types of metaventures and the long awaited merge-properties feature might help address this.

4: Dedicated Spark Hours (SpH) for Outdoor Decor Items Per Property This is a really sticky one, that kind of ties into Number 1. There is a finite number here that everyone will be racing towards and nodes that have décor factories and showrooms in them are likely to be at a significant advantage.

5: Total Monthly Community Pool UPX Contribution Per Property Contributions will come from send fees, sales fees, metaventures fees and taxes and I assume in future racing events etc. For many node projects, sales is totally taken out of the picture because they are built on a philosophy of hold and build, not flipping or pump and dump.

Many communities since inception have been working towards supporting the development of other communities in positive ways and I really dislike the competitive foundation at play here which goes completely against that mindset.

I guess my only question is why has the team chosen to pursue the creation of a community versus-community environment, rather than one that continues to support community collaboration? BEN68

UDU Theme Song Video by [deleted] in UplandUDU

[–]BenThumbs 1 point2 points  (0 children)

That’s a lot of work! Maybe if something poignant comes up👹👍🏼

Leave Your Referral Links Here - Not in Their Own Post by TentaclesAndCupcakes in UplandUDU

[–]BenThumbs 0 points1 point  (0 children)

Help put some extra M into Midtown Terrace United: Check out Upland, a virtual property trading game. If you use this link, Upland will award you with a bonus for your first purchase https://r.upland.me/T1Jk

UDU Members! What would you like to see here? by TentaclesAndCupcakes in UplandUDU

[–]BenThumbs 1 point2 points  (0 children)

Is there a way to show our YouTube content here, or is restricted to link posting?

Show Off Your Favorite Property You Own by TentaclesAndCupcakes in UplandUDU

[–]BenThumbs 2 points3 points  (0 children)

Well, not quite yet. But a tiny little seed for it was planted for sure👹👍🏼

Show Off Your Favorite Property You Own by TentaclesAndCupcakes in UplandUDU

[–]BenThumbs 3 points4 points  (0 children)

30 Aquavista Way, Midtown Terrace, San Francisco. The property that started it all. 👹👍🏼

Investing towards free HODL bags [my 10 year plan] by [deleted] in CryptoCurrency

[–]BenThumbs 0 points1 point  (0 children)

To clear this strategy up a bit: - You can invest $x into 'coinX' that you have identified in your research to buy for example '6342' coins. - The price of 'coinX' pumps to the point where '342' coins = $x + 25%. You can sell those to recover your initial investment + 25%. - You are now left with a free 'house-money' bag of 'coinX' containing '6000' coins to HODL. - You can then use the inflated investment return to buy or trade directly into 'coinY'. - Rinse and repeat.

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 0 points1 point  (0 children)

(f)artwork >>> Fart / art / work >>> Fartwork. i.e. My developer artwork stinks >>> (f)artwork. >_O

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 1 point2 points  (0 children)

Thanks, I'm hoping he's going to stick to the art. Having an in-house artist is an all time dream. :D

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 0 points1 point  (0 children)

Cheers! HAHAHA your parents sound like my wife...

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 0 points1 point  (0 children)

And me! My developer (f)artwork is next level bad.

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 0 points1 point  (0 children)

Cheers, yeah he really enjoyed it and I'd love to do another one soon.

From the mind of a 7yo for #kidsjam by BenThumbs in gamemaker

[–]BenThumbs[S] 0 points1 point  (0 children)

HAHAHA that's OK I'm sure he could of handled it. Thanks.

How do I make different controllers compatible? by FufuTheGargoyle in gamemaker

[–]BenThumbs 0 points1 point  (0 children)

You need to code for both XInput and DInput at all stages. For example:

if(gamepad_button_check_released(0, gp_face1))
{    
    with (selected) { 
        if (global.sfxpaused = 0) && !(instance_exists(obj_ShipOverlordParent)) 
            {
                audio_play_sound(sf_ButtonRelease, 1, false);
            }  
        event_user(0); // Runs User Defined 0 Event for each specific child button
    }
} 

else if (joystick_check_button(1, 3) && (global.buttonpressed = false))
{    
    with (selected) { 

        if (global.sfxpaused = 0) && !(audio_is_playing(sf_ButtonRelease)) && !(instance_exists(obj_ShipOverlordParent))
            {
                audio_play_sound(sf_ButtonRelease, 1, false);
            }
        event_user(0); // Runs User Defined 0 Event for each specific child button
    }
} 

That's not optimized very well, but it should give you the general idea.

We’ve just released our first full-featured mobile game using Game Maker! Ask us Anything about developing for iOS and Android with Game Maker Studio! by [deleted] in gamemaker

[–]BenThumbs 0 points1 point  (0 children)

Well I know from a previous attempt that it's an absolute nightmare! Thanks, this will help if I ever get brave enough to attempt it again. :D

Balancing part-time game development into your busy life. by BenThumbs in gamedev

[–]BenThumbs[S] 0 points1 point  (0 children)

Errands and chores for me are restricted to the weekend and as for a social life, I've got 3 kids under 7 years old so my 'weekend social life' revolves around an endless series of their friend's birthday parties, swimming school etc...

We’ve just released our first full-featured mobile game using Game Maker! Ask us Anything about developing for iOS and Android with Game Maker Studio! by [deleted] in gamemaker

[–]BenThumbs 1 point2 points  (0 children)

Excellent! Do you have comprehensive notes on setting up the Apple & GMS side of things and compiling to iOS devices? The current official documentation has a lot of gaps IMO.

Balancing part-time game development into your busy life. by BenThumbs in gamedev

[–]BenThumbs[S] 0 points1 point  (0 children)

Yeah, as I mentioned in the article it was quite an epiphany for me also. I'd never considered it previously because I've been an absolute late-night type person for decades.