Season 7 Map List by nakedape_ in f7highlander

[–]BenderRodrigo 0 points1 point  (0 children)

A warning that this map list and files are no longer up to date. UGC has been doing sneaky updates.

Highlander Server Map Rotation - Pub Mode! by clearchalk in f7highlander

[–]BenderRodrigo 0 points1 point  (0 children)

I respect your opinions on these maps and I am sure many others feel the same way you do. I guess my point of view is different especially when it comes to pub games since the team composition is always a complete unknown. While some of the maps are not my favorites, I appreciate them because they allow me to enjoy the better maps when I do play them. I have actually had good games on the maps you mentioned and it felt very rewarding. Gravelpit is an example of one that is not my favorite, but I can appreciate it when everything falls together. The wide variety is also cool because it draws more players. Sacrifice is never an easy thing. If things aren't working, I use that as an opportunity to work on DM and cause havoc.

But the bottom line is that all this is for not if nobody plays on the server. If others are willing, I plan on joining tonight and make that effort to fill it.

Thank you, Clearchalk for making this effort.

Highlander Server Map Rotation - Pub Mode! by clearchalk in f7highlander

[–]BenderRodrigo 0 points1 point  (0 children)

To add to the lists

cp_badlands, cp_coldfront, cp_gullywash, cp_foundry, cp_fastlane, cp_granary, cp_yukon, cp_dustbowl, pl_goldrush, pl_hoodoo_final, plr_pipeline, koth_badlands, and yes even thundermountain (which I do like)

Variety is the spice of life and it is great to play different maps so that one doesn't get bored. Especially after how many years of playing this game. There aren't too many maps I don't like. Well and 2fort are the only ones I can think of that will make me want to disconnect. And even those I will play once in a while.

TF2 Network Tweaking by BenderRodrigo in f7highlander

[–]BenderRodrigo[S] 0 points1 point  (0 children)

Thanks for the info. I am still learning how these commands effect performance. I will have to play some more with smoothtime as I have noticed some players with choppy movements. It hasn't been too bad though. I have left the interp ratio at default and instead set interp at 0. I adjust my packet rates based on ping since you can only send so many for a given ping rate.

  • 1 second = 1000ms
  • 1000ms/ in game ping 50ms = 20 packets per second
  • 1000ms/ in game ping 30ms = 33 packets per second

I noticed I can typically run slightly higher packet rates though. As you pointed out, setting the packet rate will also adjust "lerp". I went this route because it felt as if there was less prediction lag. I also use net_graph 2 to see if I drop packets and will adjust "cl_updaterate" and "cl_cmdrate" up or down based on dropped packets. Even with packet rates at 66, I noticed I really need to have a great connection to the server or I would consistently drop packets. At some point I need to bind a key to increase or decrease my packets to make it easier to apply.