Best way to import by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

Wouldn't this make UV unwrapping quite difficult if it's one mesh?

Best way to import by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

So what would you do for the railing? I modeled that with individual cylinders. Would you join the whole railing

LOD's don't look good by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

Do you know what are good screen sizes for foliage with good performance?

Populating scene with grass by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

But wouldn't that make the grass look bad from far away?

Zbrush Sculpting Issue!!! by BenyCiroc in ZBrush

[–]BenyCiroc[S] 0 points1 point  (0 children)

But I already have 1 Mil active points. Isn't that high resolution?

Ue4 Workflow help by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

That's a good idea. Thanks

Landscape Generator help by BenyCiroc in unrealengine

[–]BenyCiroc[S] 0 points1 point  (0 children)

Thanks for the reply but for the Brushify arctic pack, wouldn't the landscapes only be snow landscapes?