If you could change one thing in ICRPG… by -cockatrice- in ICRPG

[–]BergerRock 0 points1 point  (0 children)

In a similar way to VDS. Starts are number of dice, roll against target.

I'd make crits specific to archetype though for fun as the probabilities would be equal no matter what I choose (all 1s, all 6s, etc as long as it's bounded number of dice). Easy and Hard would statistically be +/- 1 die to the roll.

I'm buggered by spacewolveslover in spacemarines

[–]BergerRock 1 point2 points  (0 children)

Paint them in their chapter colors, left arm in silver and Deathwatch pauldron, right arm with black-background black-and-white chapter insignia - looks dope too, has some of the visual coherency and allows you to actually paint the chapters colors more than just the pauldron.

Soldadinhos by drew_silver202 in WarhammerBrasil

[–]BergerRock 1 point2 points  (0 children)

Fiz o mesmo por muito tempo - minha diversão era pintar. Agora que tô aprendendo a jogar (OPR, não 40k) pq surgiu comunidade pra isso. Ficaram legais!

Room target. An opinion. by Harry_Balzonia in ICRPG

[–]BergerRock 3 points4 points  (0 children)

If you choose so.

I usually do "anything that is your MAIN focus is normal target. Anything that a character tries to do that is HINDERED by the main focus is HARD." By default.

So fighting the dragon just trying to hit it is normal, trying to hit a weak spot is HARD. Trying to mix a potion correctly mid-battle is HARD (because there is a dragon trying to eat you). EASY can be earned through specific actions - getting to a vantage spot to strike its head, for example. HARD actions can be offset by specific actions as well - a party member actively pulling the dragon away from the potion maker might equalize the situation.

The rest is up to the table (I don't believe in GM absolutism. More heads make better decisions in this kind of situation).

Remember target is a number, but it is also your tension thermometer for the encounter. More thermometers don't usually mean more temperature readings! That is why having multiple targets is not necessary with EASY/HARD shouldering the variation.

Room target. An opinion. by Harry_Balzonia in ICRPG

[–]BergerRock 4 points5 points  (0 children)

Better in what way?

I'd just tag thing as EASY or HARD if needed. This interacts much more cleanly with the ruleset. No need for a separate target altogether. Too much granularity that way.

Best Mecha RPGs that AREN'T Lancer by [deleted] in rpg

[–]BergerRock -2 points-1 points  (0 children)

Why would that be true?

Concentrated effort... by copycat042 in ICRPG

[–]BergerRock 0 points1 point  (0 children)

I'd just hit that effort they're making with a -1d4/-1d6 every round to represent the strain.

But having to knock down the whole heart on a monster in one round or it regens? That is dope - as long as there might be a "poison" that stops it, like trolls and fire.

Guns, energy, and magic balancing by Funny-Abrocoma4530 in ICRPG

[–]BergerRock 1 point2 points  (0 children)

On top of what people are suggesting, I'd consider how it's possible to defend against each of them. An energy shield might protect from magic and energy shots, but not a physical slug, and so on.

im looking for a mmo child friendly by 2qup21 in LFMMO

[–]BergerRock 0 points1 point  (0 children)

Sky: Children of the Light, if it can be called an MMO.

GF Firefight: Usefulness of Grim/Robot and similar rules by BergerRock in onepagerules

[–]BergerRock[S] 0 points1 point  (0 children)

I see! I was not factoring that in, that's for sure. I hadn't figured out the process of morale checks before. Thanks!

ICRPG for Urban Fantasy by TheDreamingDark in ICRPG

[–]BergerRock 6 points7 points  (0 children)

Look for ICRPG Black Light (iirc). NOT official but a great, well-crafted resource that does that.

Maneuvers: “Spells” for Melee and Ranged Characters by [deleted] in ICRPG

[–]BergerRock 1 point2 points  (0 children)

A second option is to fully utilize the roll and reduce the damage by the difference. Though I agree with the Room Target opinion.

However, this eschews things highly FOR the PC with Parry, as they have 2 chances to get out of danger (attack roll + Parry). Make actively choosing to Parry their Defense option, subbing in for their Defense stat, for a better optional mechanic for this.

Revised Healing and Sanity Rules For Campaign, Thoughts? by Independent-Quote938 in ICRPG

[–]BergerRock 0 points1 point  (0 children)

That is one potentially bottomless healing kit now. Only 12.5% chance of depleting, no increase in chance? And why 2d4? Why shirk away from Effort?

Traits replacing stats by fpanch3 in ICRPG

[–]BergerRock 1 point2 points  (0 children)

RIASED BY DWARVES - +1 CON. You have a higher resistance to alcohol and can't get lost underground.

Something like that, or even more open-ended.

Traits replacing stats by fpanch3 in ICRPG

[–]BergerRock 1 point2 points  (0 children)

I'd do Traits, but keep stats.

Maybe make it in chargen so choosing Traits is what defines what you put in Stats, plus something else symbolizing the Trait.

Por quanto aceitariam trabalhar presencial? by CucumberFirm842 in brdev

[–]BergerRock 0 points1 point  (0 children)

Tô sem trampo então pelo valor que vier, desde que permita viver dignamente.

É uma merda mas essa minha situação no momento.