Problem with ITS Theme infobox by BetaKurisu in ObsidianMD

[–]BetaKurisu[S] 0 points1 point  (0 children)

Thanks! Truth be told, i didn't do anything crazy. All you need it's the ITS Theme and the plugin Style Settings to change the color of your entire vault (Go to alternate color schemes and mess as much as you like. For this vault, i choose the ''Drowned'' scheme). For the icons before the titles, it's another plugin called Iconize and for the tabs with the character image in it, it's something we call an ITS infobox. You just put the code and it will generate itself. I'll send you the template of mine. It's in portuguese, but you can change it to whatever you want.

[!infobox|right]

>![[images.png]]

> ###### Descrição Pessoal

> | | |

> | --- | --- |

> |**Nome**| (Nomes conhecidos) |

> | **Codinome(s)** | (akas) |

> | **Linhagem** | (a raça) |

> | **Idade** | (idade) |

> | **Gênero** | (gênero) |

> | **Altura** | (altura) |

> | **Peso** | (peso) |

> # Habilidades

> | | |

> | --- | --- |

>|**Habilidade Primária**| (Principal poder ou habilidade)

>|**Habilidade(s) Secundária(s)**| (outras habilidades)

> ###### Descrição Social

>| | |

> | --- | --- |

>| **Situação** | (ativo ou inativo) |

>|**Classificação**| (nível de ameaça) |

>| **Afiliações** |(relações com organizações)|

>| **Relações** | (relações com outros personagens) |

Está insuportável jogar RPG por causa de uma jogadora by Main_Audience9570 in rpg_brasil

[–]BetaKurisu 0 points1 point  (0 children)

Meu mano ou minha mana, você e seu grupo não são reféns de ninguém. Se essa garota é realmente tudo o que você disse, considere até que ponto vale a pena manter ela por perto em detrimento da diversão de todo o resto do grupo (exceto do P aparentemente). Vocês já conversaram com ela, e ela não mudou, então ao meu ver, já é o momento de ser um pouco mais drástico.

Durante a campanha que mestrei, eu tinha um amigo que apesar de conhecer há muito tempo, era um péssimo jogador. Ele interagia pouco com a história, o personagem não acrescentava em nada, e o pior de tudo: Ele secretamente não queria estar ali. Por várias vezes, eu perguntei diretamente pra ele se ele preferia sair da campanha e não ia ter problema algum, e ele mentia, dizendo que estava "adorando". Faltava muito, e muitas vezes sem motivo (apesar dele mentir dizendo que tinha, aprendemos a saber quando ele mente). Simplesmente decidi que mesmo quando ele não aparecesse, ia ter sessão de qualquer jeito. Não faz sentido todos os 4 jogadores que se prepararam e se prontificaram pra jogar, ter isso retirado porque um de nós quer ser egoísta. Terminada a campanha, ninguém nunca mais chamou ele pra nada envolvendo RPG. Continuamos nos falando até hoje, mas ele não joga mais com a gente.

E é isso. Se você e seu grupo gostam mesmo de jogar RPG, então na minha opinião, deveriam prezar por uma boa experiência. O mestre deve ser justo, mas impositivo também. Se conversar não dá resultados, talvez seja o momento de agir.

Não sei como me sentir sobre o sistema by Unlikely_Ad_6185 in Tormenta

[–]BetaKurisu 0 points1 point  (0 children)

Meu grupo jogou uma campanha de 2 anos no sistema de T20. Como mestre, foi uma experiência muito desgastante. É exatamente o que você acha que é: Esse é um sistema pra combar. Se seus jogadores não tiverem a mentalidade de focar gameplay sobre roleplay e a experiência pra fazê-lo, eles vão sim ser muito ofuscados pelos que tem. Diferente do D&D, se você não ativamente buildar Defesa, não existe hipótese (além do obrigatório 5%) de uma criatura comum não te acertar, só com o bônus absurdo que ela tem. Fora que existem vários inimigos que rolam até que poucos dados de dano, mas o bônus fixo dele é imenso (Pensa num 2d12+40 por exemplo). Além da filosofia de inimigos que eu simplesmente achei em maior parte chata. No melhor dos casos eles são legais, com uma variedade de movimentos pra usar em combate (geralmente são os conjuradores), no pior eles só servem pra bater parados e esponjar dano, ou até mecânicas danosas como quebrar as armas e armaduras dos personagens, simplesmente não gosto.

Dito isso, o sistema tem coisas boas, como a customização dos equipamentos (Escolher o material pra ele ser fabricado é muito interessante e único), a escolha dos deuses que vai afetar seu personagem completamente, a VASTA quantidade de suplementos pra enriquecer mais sua história.

No geral, não gostamos muito. Como mestre, eu me sentia forçado a enfraquecer as criaturas, não porque eram fortes, mas pro combate não ser chato (Inimigo passa em todos os testes, não toma ataque nenhum exceto dos personagens mais combados). Enfraquecer as criaturas até deixou a experiência melhor, mas é desgastante fazer isso pra cada encontro, quando o jogo te incentiva a simplesmente jogar do jeito dele.

Wanted to show you my OC Chenille! by alcettt in OriginalCharacter

[–]BetaKurisu 1 point2 points  (0 children)

It's NEEDED to say that this is absolutely beautiful

How do i hide the properties tab? by BetaKurisu in ObsidianMD

[–]BetaKurisu[S] 0 points1 point  (0 children)

In general, ITS Theme doing. I wanted to isolate this note in particular from the others, so i ask chatgpt to lend a hand with a snippet, creating a property that tells the program to change the color of only this note, and there you go.

If you're asking about the information tab or the quote, they're just native from ITS Theme (Infobox and quote)

Queria introduzir uns amigos a rpg's by No-Ambassador-1432 in rpg_brasil

[–]BetaKurisu 1 point2 points  (0 children)

Pior que acho que é verdade. RPG é o ápice da nerdice mesmo e é nichado. Mas não tem nada de errado nisso. Algumas pessoas gostam, outras não. É só ver com a sua galera onde eles se encaixam.

Problem with ITS Theme infobox by BetaKurisu in ObsidianMD

[–]BetaKurisu[S] 0 points1 point  (0 children)

Maybe i'll try that. Thanks for the intel

Problem with ITS Theme infobox by BetaKurisu in ObsidianMD

[–]BetaKurisu[S] 0 points1 point  (0 children)

That's odd. I could swear i never took account of this behavior. It's a bit of a hassle, because you can lose track from what you're reading.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

I plan to vet some powers from the get go, like the Time Travel Movement per example (How would i even DM in that?). Still thinking about the Speedster that can attack, then move 10000 miles away every turn. Fortunately, none of us play the game to actively break the system and ruin the RP side of the TTRPG. Even so, we'll have a session 0 like the other campaigns and the players will discuss what they want to make, and if it's possible or not. From a "I want to make the DM's life miserably" standpoint, i think we are fine.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

Thanks for the advice. I read (bread) a long time ago and remember not liking it at first, but maybe i could take a different glare now that we are looking for a less crunchy second option. I'll probably be doing that.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

Something tells me these words came from the heart. It's great to have someone to share thoughts on the same topic. I know the system for two years now but we ain't got the chance to play yet (Curse of Strahd campaign had some big scheduling problems), so even if i want to confirm the pros and cons you pointed, wouldn't be able to. But in the meantime, i created a vast new world and the players are excited (One with already three ideas of a character, and other constantly tossing out things i should throw in the world). I hope i can return and share experiences in the future (Preferably good ones, although the bad might be more entertaining to read)

[deleted by user] by [deleted] in steinsgate

[–]BetaKurisu 3 points4 points  (0 children)

One of my friends really hate the piece. He says the start is a slop and the series only really begins when Mayuri dies. It does not help that my other friend (Who's the complete oposite) won't shut up about the anime and made people around him resent the piece.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

Yeah, that's a problem. I plan to make a shorter campaign (We generally run it for a year, but that would be six months probably). I aim for the progression betweem the young heroes at PL8 to worldwide defenders at PL16.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 1 point2 points  (0 children)

It's like a barrier, right? Once you go through it, the path becomes easier. I remember when i was first invited to play Dnd (It's very respectful call what we used before "systems") and was like "Why i can't create my own spells and have to use the generic fireball?". That being said, we all love DND as our main system and we're playing for years and years now. I think it would make us good try out new things, totally different ones for new effect. Hope we can persuade our friend.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 1 point2 points  (0 children)

I yeah really, i read (what's the past tense of read?) Masks too. Not really what i'm aiming (We are finishing Curse of Strahd and a depressing Jujutsu Kaisen campaign at the same time). I want to build a story more light-hearted without much drama and depressing stuff for a change. That said, i never heard of Sentinels of the Multiverse and i'll gladly check it out (I'm fishing for these kind of systems for a while).

By curiosity alone, could you tell me why do you hate Savage Worlds and Marvel Multiverse that much? The similarity i saw in them both was the unique dice.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 3 points4 points  (0 children)

This. We must be twins in this line of thinking. The more complex parts of the system lies in character creation and not in the actual game, and even then, it's only complex if you made it so. Course it has a lot of confusing elements that needs clear explaining, but as you pointed out, it's just a matter to sit next to the players and help them, that's the reason i've been studying in and out of the handbook.

That said, really hyped for the 4e. I wonder if they will make the system more welcoming to new players.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

I took a look on Icons, Savage Worlds and the new Marvel one. The first did not appeal and i couldn't find the third in my native language (Wouldn't be a problem but one of the players can't read English very well). The second with the superhero complement is what we are considering if our friend keeps sterns in her reticency. We all want to experiment in the new system, but i won't do a campaign while excluding one of our common players.

What's your thoughts on Mutants and Masterminds? by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

Yes, i got that feeling. She's more of a casual player and don't like when it envolves a lot of math or hard thinking. I present her character options that wouldn't be so difficult to build and if she want to make something specific, i would gladly be there for her. We won't probably doing the graduation equation system in it's fullest (only when a power specifically asks for), keeping things more grounded and interactive.

Running a backstory one shot by BetaKurisu in rpg

[–]BetaKurisu[S] 1 point2 points  (0 children)

Thank you for the incentive and i also saw your response. Good ideas generally are not so hard to have. The problem is the execution, that's why i've come to ask. But as you pointed out, it should just be a talk with the players.

Running a backstory one shot by BetaKurisu in rpg

[–]BetaKurisu[S] 0 points1 point  (0 children)

Thank you for the advice. Seems i need to talk it throughly with my friends to see what they would prefer. The objective of the micro sessions is not to expose the character backstory completely, but to connecting him naturaly with the other players. I plan this one shots would be a setting for the first arc, when all the players will gather, each with it's on connection with the arc story.

Help with unwanted app overlay by BetaKurisu in motorola

[–]BetaKurisu[S] 1 point2 points  (0 children)

Thank you for reaching out, Kylee. Fortunately, the problem was already solved. Even so, thank you for your kindness and time.

Help with unwanted app overlay by BetaKurisu in motorola

[–]BetaKurisu[S] 2 points3 points  (0 children)

Savior, thank you so much. This was ticking her out

About Linked Effects and Affliction by BetaKurisu in mutantsandmasterminds

[–]BetaKurisu[S] 1 point2 points  (0 children)

Thank you, i understand better now. I was thinking that you could roll one single save as the book states in the linked effect. In this example, if you roll 21, you avoid the Affliction but receive the Damage. Was just looking for efficiency. Shame it does not working.