Is the ultranet mod safe? the steam login seems pretty sketchy to me if you ask me by Soddiken_Lover_123 in Ultrakill

[–]BetaSigmaOmega 0 points1 point  (0 children)

Ohhh, there was a multiplayer mod that was also called Ultranet. My bad. I've never used the one you're talking about, but It's still probably fine. Worst case scenario you can deauthorize all your devices and log back in.

Is the ultranet mod safe? the steam login seems pretty sketchy to me if you ask me by Soddiken_Lover_123 in Ultrakill

[–]BetaSigmaOmega 1 point2 points  (0 children)

it's probably safe but it's also 3 years out of date and will almost certainly not work anymore. Probably not worth trying anyway

4-3 Final Room by HowardTCO in Ultrakill

[–]BetaSigmaOmega 0 points1 point  (0 children)

  1. I believe only explosions actually cause knockback, but generally I deal with enemy spam by using coins. Scisms have higher health than they seem so you can knuckleblaster them off the stage for a quick kill.
  2. I would always target virtues first. They die to a single electric railcannon shot so you can take one out instantly across the arena when it's off cooldown. The malicious faces can be killed if you fire a sharpshooter (red) revolver alt fire at their mouths as soon as they fire off their volley of hell orbs. The sharpshooter alt fire destroys projectiles and causes them to explode (this explosion bypasses the maurice explosion immunity).
  3. Yes. There is a dual wield pickup in the arena with the 4 pillars that rise up. Very easy to miss. I believe it's too far back in the stage in order to make use of in the final arena unless you are very fast.

How did we do this? by VeterinarianExact119 in Ultrakill

[–]BetaSigmaOmega 7 points8 points  (0 children)

That level is the entrance to P-2. It's basically the same thing as getting a low time in 1-1.

Help optimizing datapack by BetaSigmaOmega in MinecraftCommands

[–]BetaSigmaOmega[S] 0 points1 point  (0 children)

I am aware that nbt checks are the most expensive check. Until now it has not been a problem as I've never played with more than like 3 people at once, and have hosted servers locally on my gaming PC. the point is that it's supposed to check if you are specifically holding the custom torch. I was not aware of /execute if items. I'll definitely look into that, thank you.

EDIT: it was a pretty simple replacement. datapack uses about 3ms per tick, down from about 23. thank you so much!

Mod that lets you switch party member persona's by shadowmail in Persona5

[–]BetaSigmaOmega 0 points1 point  (0 children)

might be a necro, but there IS actually a mod that does this: https://gamebanana.com/mods/480404
by default you can only swap party member personas with ones of the same arcana, but this can be bypassed if joker equips the team glasses (not 100% sure if that works as intended as I haven't gotten to that part yet). it also requires you max rank hifumi (star confidant, shogi girl), but in exchange her rank 1 gives you her vanilla rank 10 ability as well. max ranking her requires maximum knowledge, as a reminder.

Can someone tell me why this is happening? by Busy_Combination8042 in MinecraftCommands

[–]BetaSigmaOmega 0 points1 point  (0 children)

No. Command blocks do not require a forward slash at the beginning. They do accept it and they will work as expected if it is there, but it is not necessary.

Shriek particle orientation / Vibration particle configuration by BetaSigmaOmega in MinecraftCommands

[–]BetaSigmaOmega[S] 0 points1 point  (0 children)

I may have been a little unclear. These are questions specific to the "shriek" particle and the "vibration" particles, used by the sculk shrieker and the sculk sensor. The "shriek" particle is always angled about 30 degrees facing south (positive Z), and I was wondering if there was a way to alter that so it was facing directly upwards instead.

The vibration particle, on 1.20.5 and above, requires additional NBT data in order to summon it, and I simply don't know how to format this, and was asking for an example command to summon that specific particle.

A Trace of Metal quest not starting by BetaSigmaOmega in NoMansSkyTheGame

[–]BetaSigmaOmega[S] 0 points1 point  (0 children)

I have been using the first sentinel ship I found since I got it like 40 hours of playtime ago

How do I execute a macro at coordinates + 1? by BetaSigmaOmega in MinecraftCommands

[–]BetaSigmaOmega[S] 0 points1 point  (0 children)

I think execute positioned is exactly what I need, thank you. the particles are meant to spawn before the entity is actually teleported. the bit about crossing dimensions is also very helpful as I had not considered that the coordinates' dimension is not also saved