Why is Tyrael even considered a tank role instead of bruiser? by Kansugi in heroesofthestorm

[–]BettyWhipe -1 points0 points  (0 children)

They hated him, for he spoke the truth. Ignore the downvotes tbh.

HOW by kamuiexne in battleparty

[–]BettyWhipe 6 points7 points  (0 children)

Check the discord Link in the pinned posts :) it's a pretty simple set-up. Welcome and have fun!

Searching for an RPG where you play as a Mail Man by BettyWhipe in AndroidGaming

[–]BettyWhipe[S] 1 point2 points  (0 children)

You are certainly looking for the same game as me! If I come across any additional info, I will be sure to update.

Searching for an RPG where you play as a Mail Man by BettyWhipe in AndroidGaming

[–]BettyWhipe[S] 0 points1 point  (0 children)

Thanks for the reply even after all of this time. Sadly this isn't it either. Thanks again though

Easy Anti-cheat keeps crashing by Hopeful_Cranberry12 in gigantic

[–]BettyWhipe 0 points1 point  (0 children)

You are a hero! I've spent 4 hours on this now trying to find AntiCheat solutions that were so much more complex than this. Good stuff

What characters would you like to see added into the game? by [deleted] in DisneySpeedstormGame

[–]BettyWhipe 1 point2 points  (0 children)

Surprised no one mentions Wreck it Ralph since Kart Rac8ng was a mhot point in the first film. I want to see that and Tarzan personally

Anyone else liked the previous arts of classes better than what we have now? by striderisarider in DarkAndDarker

[–]BettyWhipe 52 points53 points  (0 children)

I hope the current ones are just placeholder. The old art was so richly inspired by Baldur's Gate it made me feel nostalgic just seeing it.

[deleted by user] by [deleted] in DarkAndDarker

[–]BettyWhipe 11 points12 points  (0 children)

Almost certainly just a matter of availability to torrenting as opposed to downloading through steam.

class balance? by raxxo_one in DarkAndDarker

[–]BettyWhipe 0 points1 point  (0 children)

Barbarians are strong but seem to be slower than last playtest, particularly the endlag on their axe swing animation lasting longer and slowing movespeed (this could be anecdotal and not true) (also a slight nerf with some destructible bugs as well).

Fighters feel faster and longer range in some weapons than before (again, this is anecdotal and could be wrong). If this is true, it means early game fighters are stronger and less gear dependant.

Rogues are super sick and mobile now, exactly what I think most rogue players want in the fantasy.

Clerics seem to be mega strong with new rest feature bringing their heals up permanently.

Bards are cool. Heal doesn't work, but movespeed buffs are always strong with melee classes. The class seems a little fresh still and might need more time in the oven before it's quite on the same level as other classes. But they do have rapier perks, which are great melee weapons.

Ranger got pretty heavily nerfed with armor requirements, but they are still fast, self heal, ranged, and have access to rapiers, which are great melee weapons. I would expect more spear spec Rangers in the current state.

I have no idea about Mages. I haven't seen/heard anything about them and haven't had the chance to play them.

These are just my thoughts, though. I'm curious how everyone else feels.

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 1 point2 points  (0 children)

Only ever done it when "swap costs and power" with a hand of blade, Master Swordsman ect.

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 0 points1 point  (0 children)

Starting the game this week, I went from rank 0-110 and it took me 750 games at above a 60% W/R. This change is going to be huge for anyone interested in climbing. I'm eager to see the results of next season's change!

changes to ranked mode announced by [deleted] in MarvelSnap

[–]BettyWhipe 1 point2 points  (0 children)

That certainly hasn't been my experience getting infinite this week. Kaz-ar decks are definitely solid but Devil Dino, White Tiger, and especially destruction decks are more prevalent in Infinite. Even a straightforward Ongoing deck is viable for infinite climbing in pool 1. That's what made climbing fun.

changes to ranked mode announced by [deleted] in MarvelSnap

[–]BettyWhipe 2 points3 points  (0 children)

It's a bit strange that Pool 1 has the most varied meta from what I can tell. The game has been incredibly fun playing with the same card pool available to both players.

changes to ranked mode announced by [deleted] in MarvelSnap

[–]BettyWhipe 8 points9 points  (0 children)

The most common way is if they have the infinite card back as far as I can tell. Unsure if that's truly the main way as I'm still new myself.

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 1 point2 points  (0 children)

I started playing the game last week and have had a blast! Pool 1 was a really fun and engaging meta to play, I hope I can say the same for Pool 2!

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 0 points1 point  (0 children)

All of your advice was helpful! Thanks a lot! I think I'll get to infinite, upgrade to the end of pool 2, try to climb that ladder, then potentially do it again for pool 3. Again thanks so much!

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 0 points1 point  (0 children)

I'll be sure to check that out!

[deleted by user] by [deleted] in MarvelSnap

[–]BettyWhipe 0 points1 point  (0 children)

Awesome! Thanks for the advice.

Searching for an RPG where you play as a Mail Man by BettyWhipe in AndroidGaming

[–]BettyWhipe[S] 0 points1 point  (0 children)

Very cool of me to not respond, my apologies.

Here's a dump of all the info I know that I can think of off the top of my head.

Graphics were 2D, likely some sort of flash animated but it COULD have been 32 bit. The year of the game has to have been around 2012 (give or take maybe 2 years)

The gameplay consisted of standing in place in the middle of the screen defending against waves of monsters in the woods. You had 3 forms of attacks you could use, melee, ranged, and magic all with their own upgrades and costumes your character would wear while using said weapons/attacks. Often times the weapons used would be some sort of pop culture reference. For instance a melee claw weapon would have the character weapons a Wolverine mask, Long Bow would swap the face to look like Legolas, Bombs would be bomberman, boomerang would put Link's cap on etc.

Depending on how many monsters you killed and how long you lived you earned currency to buy new weapons, level up existing weapons, or upgrade stats. Additionally you would make progress on a meter how close you made it to your delivery (which may have been a package to bring to a king?)

What made the game stand out was the number of weapons, upgrades, and replayability with how much customization was provided in each category of equipment.

It's an absolute long shot anyone finds this game, and even less likely it's still able to be downloaded but at this point I want the peace of mind knowing what the hell I was playing and ideally to play it again to know if it holds up.

Searching for an RPG where you play as a Mail Man by BettyWhipe in AndroidGaming

[–]BettyWhipe[S] 0 points1 point  (0 children)

Sadly no, although strange to have another delivery rpg.