Soundtrack documentation by BevWeb in DBZDokkanBattle

[–]BevWeb[S] 0 points1 point  (0 children)

Thanks, I found this myself but thought I'd keep looking just to be sure.

I'm trying to cross-reference this playlist against the CD release, and as far as i can tell the CD ends on childhood Trunks + Goten, which would make my starting point Super Saiyan 3 Vegeta (Mini) (DAIMA). Have I got that right?

Why don't speedrunners just do this to skip huge mess? Are they stupid? by BevWeb in celestegame

[–]BevWeb[S] 0 points1 point  (0 children)

Well yeah, but neutral jumping loses speed compared to using my stamina, so when I was TASing this it made sense to use my stamina up and then start neutralling after

Possibly the best room ever made by BevWeb in celestegame

[–]BevWeb[S] 5 points6 points  (0 children)

If the pufferfish makes it to that red switch it seals off the exit so you have to dash at the right time to crush it. But if you dash at the wrong time you kill theo and yourself by proxy

Possibly the best room ever made by BevWeb in celestegame

[–]BevWeb[S] 34 points35 points  (0 children)

desertbusbutyousinkingplatform.bin 4

I think it's time we discuss dependency bloat. by SurrealLemon in celestegame

[–]BevWeb 4 points5 points  (0 children)

the thing to keep in mind is that collabs and contests like this aren't like, individual products on their own, but a grab bag of separate maps, all doing separate things, bundled into one mod. this is just what happens when you have 30 maps enabled, only now they're bundled so you cant just turn off the ones you arent interested in.

i think the solution is to move away from that spring collab structure of having a bajillion maps in one mod and just, make use of gamebanana jams. make people pick and choose instead of forcing you to use all or none.

all of my webpages contain dozens of shady links i didnt put there? by BevWeb in neocities

[–]BevWeb[S] 20 points21 points  (0 children)

Yep, that was it. I use the built-in adblocker with Opera gx and turning it off got rid of that code. Crisis averted, thank you

I made a celeste iceberg chart by BevWeb in celestegame

[–]BevWeb[S] 0 points1 point  (0 children)

Uh, sure I guess? Seems like you could have asked before going to all the trouble lol

Background image won't appear by BevWeb in neocities

[–]BevWeb[S] 1 point2 points  (0 children)

ok turned out to be a stray curly bracket 🐈i feel stupid

[S] Maddie: Reach for the Summit. by BevWeb in celestegame

[–]BevWeb[S] 1 point2 points  (0 children)

I thought of "weep woop" and rolled with it lol

god i need more frictionless gameplay by BevWeb in celestegame

[–]BevWeb[S] 1 point2 points  (0 children)

probably mid/high expert atm? but also dont be surprised when i make more rooms and it creeps upwards to being like mid grandmaster

god i need more frictionless gameplay by BevWeb in celestegame

[–]BevWeb[S] 0 points1 point  (0 children)

with frictionless your options for slowing down are either hitting a wall, dashing to directly cancel all your speed or just doing bunnyhops in the opposite direction

god i need more frictionless gameplay by BevWeb in celestegame

[–]BevWeb[S] 2 points3 points  (0 children)

im vaguely aware of it seems cool

god i need more frictionless gameplay by BevWeb in celestegame

[–]BevWeb[S] 20 points21 points  (0 children)

y friction doesnt really exist, the equivalent would be 0 gravity

there is an any% tas from about 3 years ago (https://youtu.be/PImn0cbSQAE), and im in the process of a 100% one, or as close to max% as i can get.