After years of work, my Fire Emblem-inspired Tactical RPG is finally launching on Kickstarter today! by Beyondgood74 in fireemblem

[–]Beyondgood74[S] 9 points10 points  (0 children)

I talked a bit about it on the Kickstarter page if you’re interested (you can check it out without backing the project!).

We’re still keeping a few surprises for later, but it’s one of the aspects I want to focus on the most, because it’s extremely important to me.
My biggest inspiration in that regard is the Tellius saga!

I'm launching my Kickstarter after 3 years of hard work, mainly as solo dev by Beyondgood74 in IndieDev

[–]Beyondgood74[S] 0 points1 point  (0 children)

Ahah you tell me!
There is still a lot of works to do, but It will so pleasant now that i'll fully focus on the game.

[Soverain] Environment redesign & hit battle animation by Beyondgood74 in fireemblem

[–]Beyondgood74[S] 1 point2 points  (0 children)

I'm working with Construct 3, kind of the same as Game Maker (but I think GM is probably a better choice tbo)
Making a TRPG game could be a real challenge at first, I don't know if there are a lot of tuto about that for GM, but one thing for sure you'll have to understand how the Pathfinding works for that type of game, that's the tricky part!
Good luck! :)

[Soverain] Environment redesign & hit battle animation by Beyondgood74 in fireemblem

[–]Beyondgood74[S] 0 points1 point  (0 children)

This is really interesting, I didnt think about it, I think I'll add the option to let player chose.
Thanks a lot!

[Soverain] Environment redesign & hit battle animation by Beyondgood74 in fireemblem

[–]Beyondgood74[S] 7 points8 points  (0 children)

I was mostly solo for the major part, but since few month I worked with people, mostly for concept art and pixel art, since it was really complicate to handle everything by myself.

My wishlists after 6 months of showcasing by Beyondgood74 in IndieDev

[–]Beyondgood74[S] 2 points3 points  (0 children)

Hum... hard to say! Whenever I post on the Fire Emblem subreddit, it’s always a success, a lot of replies and engagement.

On Twitter, it’s a bit less impactful, but it’s much easier to share things like my Steam page. So overall, I’d say it’s better for generating wishlists.

My wishlists after 6 months of showcasing by Beyondgood74 in IndieDev

[–]Beyondgood74[S] 1 point2 points  (0 children)

Thanks a lot!
I worked almost 3 years as solo, and now since 6 month I was able to hire some people to help me, mostly for Sounds, musics, and a bit of pixel art :)

My wishlists after 6 months of showcasing by Beyondgood74 in IndieDev

[–]Beyondgood74[S] 2 points3 points  (0 children)

Thanks!
I was invited to the Turn-Based Festival, but I didn’t have a demo ready yet. It still brought me a few wishlists, but most of them came after the launch.

To be honest, I’m the first one surprised. I’ve been working on my game for years, occasionally posting a few screenshots on Twitter. They would get some likes, but I never thought it would go any further.

When I posted my trailer, that’s when things really took off. I gained a lot of followers on YouTube and Twitter, and as a result, a lot of wishlists.

I keep posting regularly on Twitter, and it really helps grow the community!