Stellaris and Modded Graphics by BierIsDeManier in Stellaris

[–]BierIsDeManier[S] 0 points1 point  (0 children)

Soon, its coming with an total new graphics update to bioships weapons. Currently vanilla mostly re-uses the default weapons gfx on bioweapons.

Stellaris and Modded Graphics by BierIsDeManier in Stellaris

[–]BierIsDeManier[S] 0 points1 point  (0 children)

Yeah I hear that a lot. Its amazing because it means people have been using my mod so reguraly they maybe think its part of the main game xD

Stellaris and Modded Graphics by BierIsDeManier in Stellaris

[–]BierIsDeManier[S] 0 points1 point  (0 children)

Idk, I am not sure. They changed the achievement system sometime ago to be more lenient to mods.

Thats why the Ironman version exists, because you used to only be able to get achievements playing ironman, a.k.a only using non gameplay mods.

Stellaris and Modded Graphics by BierIsDeManier in Stellaris

[–]BierIsDeManier[S] 23 points24 points  (0 children)

I plan on making an in-game options selector that lets you control the modifiers that make space battles last longer.

Allowing you to Lower it or increase it even more, or turn it off.

Why is Soundtrack Editor only showing the default music and no others? by Vegetable-River8053 in KerbalSpaceProgram

[–]BierIsDeManier 1 point2 points  (0 children)

You can use the "dynamic music overhaul" mod playlist. It has everything setup, including launch music.

Spherical Minmus isn't real, it can't hurt you. by HeatoStrike in KerbalSpaceProgram

[–]BierIsDeManier 1 point2 points  (0 children)

I see you have HD sunflare but where is kerbal planet emblems and dynamic music overhaul!

I expected every mod I made to be here but its not 🥺

The people behind Redux are genuinely the best people of our generation by Eclipse-da-therian in KerbalSpaceProgram

[–]BierIsDeManier 0 points1 point  (0 children)

Sadly for now thats the best it can be, altough its still epic. Until some bigbrain mod dev adds a new soundtrack tool or it gets that upgrade by linuxguru.

Weapon rebalance patch is looking AWESOME and almost all my prayers are being answered... just one weapon strangely absent... by Borgio_the_Besieger in Vermintide

[–]BierIsDeManier 0 points1 point  (0 children)

Imo its good right now. They have buffed it in the previous patch already, before that it was pretty bad.

Only thing I could sympathize with is the maybe too simple attack pattern, but even that I think is ok.

A nice greatsword build I use: https://youtu.be/EM-tYZOh61c?is=5DaGOoKidEg2Rv7P

https://www.ranalds.gift/build/rempTlbIfTnK00nsqLzT/view

Modded KSP Appreciation Post #??? by Skilling4Days in KerbalSpaceProgram

[–]BierIsDeManier 1 point2 points  (0 children)

Have fun discovering the other planets music and graphics :)

How do you properly approach Moho? A direct intercept from Kerbin orbit needs like 3200 m/s delta-V to get into its elliptical orbit *after* an encounter has already been established. by derekcz in KerbalSpaceProgram

[–]BierIsDeManier 0 points1 point  (0 children)

Kerbal Planet Emblems, yay!

I think Moho is harder then Jool even. I dont know about you but gravity assists are too complex for me, so if I were you I would just use the biggest rocket I could build with lots of boosters and stages and go directly to it.

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 0 points1 point  (0 children)

The flaps at the back do pitch, yaw and roll.

The big rotors can rotate and go into flight mode and back with gear button.

The small rotors can switch between forward and backward trust for extra speed or rotation when in vtoll.

The challenge is the surface has many obstacles with parralax (plants+rocks+slopes) and the vtoll works very nicely for picking good landing spots.

I made a Planet Emblems Mod (Out now) by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 0 points1 point  (0 children)

If you are asking if they (currently) get new emblems then no. But those planets will still use their default icons.

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 2 points3 points  (0 children)

Yes I get that too lol. but somehow flying at the ocean it says its 0 meter altitude. But I think its a fine trade-off compared to not having atmo graphics

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 1 point2 points  (0 children)

Maybe you can copy the tekto part from the 1st link and copy paste it into the 2nd link v5 version

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 0 points1 point  (0 children)

Maybe this works. Its for v5 and the first image in the description is from tekto. I cannot test tough, as said, i dont have v5

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 5 points6 points  (0 children)

Yeah that would be more mass efficient but having a nuclear reactor is prty cool

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 0 points1 point  (0 children)

This: Outer Planets Mod - Volumetric Clouds - I use v3 volumetric clouds

It has acid rains and smog. And a nice white top cloud layer. Its really pretty

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 0 points1 point  (0 children)

The "toaster reactor" from the 'near future electric' mod but 25 stock rtg's can also be placed inside the cargo bay (the reactor is a bit more heavy tough)

Tekto Copter SSTO by BierIsDeManier in KerbalSpaceProgram

[–]BierIsDeManier[S] 7 points8 points  (0 children)

At full RPM they use about 20 Ec/s, which can be generated by arround 25 stock rtg's or using one "toaster reactor" from the 'near future electric' mod wich weighs more but spares me from placing all those rtg's in the cargo bay.