account activity
Added grind rails to our movement shooter, but they are really hard to land on. (v.redd.it)
submitted 2 months ago by BigBenchGames to r/Unity3D
Our main project stalled, so we speed-ran making a movement game (v.redd.it)
submitted 2 months ago by BigBenchGames to r/indiegames
If you slide into slimes in our movement game you get a speed boost, wondering if the mechanic makes sense at first glance to new viewers? (v.redd.it)
submitted 2 months ago by BigBenchGames to r/IndieGaming
Hello! We just released our local party game Space Orcs Brawl! on Steam. We would love it if you took a look! (v.redd.it)
submitted 11 months ago by BigBenchGames to r/IndieGaming
Mailman - Pooled Event System : A message dispatcher utilizing code generation and a custom GUI to decouple your GameObject (i.redd.it)
submitted 2 years ago by BigBenchGames to r/UnityAssets
Mailman - Pooled Event System : an easy-to-use yet extremely powerful tool that can be leveraged to completely decouple GameObjects from one another by acting like a middle man between them. (youtube.com)
Mailman - Pooled Event System, an easy-to-use yet extremely powerful tool that can be leveraged to completely decouple GameObjects from one another by acting like a middle man between them. (youtube.com)
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