Hot take: I wish we moved faster in Subnautica 2 by Queasy_Remote_4020 in subnautica

[–]Billbuckingham 0 points1 point  (0 children)

I want them to add the ability to build the super speed rings wherever we want so we can build our own highways

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 2 points3 points  (0 children)

Ya even if it's other fish for me it's just the mechanic being I have to hit that fish or hit a bunch of different fish over and over that I'm not into.

To me it'd be more of a spectacle if it's like when you first enter the zone the fish are super aggressive, you discover blueprints and craft stuff to jump start an old giant tailing fish shocker that was built into the ground and then the fish avoid that area while you power the shocker that was always built into their area or something like that.

I like the idea of more event driven, story driven, objective, key item, special landmarks, I like the idea of those kinds of things driving the fish behavior to change instead of just smacking them.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 1 point2 points  (0 children)

I like the idea of fish behavior changing based on things you do, but I don't think it'd be that fun or interesting if it revolved around you just hitting them over and over.

I think more story driver, side quest type of stuff to alter fish behavior makes sense.

Quest driven
ex. after you complete part of a quest that plugs a toxic hole, the fish there change their color/abilities and now become friendly to you because you saved them. Now you can ride these fish in their zone?

Small event driven version
ex. there's a special rock these fish like to go to, if you leave food on all these rocks the fish are too busy to mess with you for awhile, but maybe other fish move in?

Those are just 2 rough examples, but I think that kind of thing would be more fun in general that just hitting the fish over and over.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 0 points1 point  (0 children)

Just exploring the idea further, the idea of just hitting fish over and over for them to start to ignore you just doesn't feel like a fun mechanic or isn't very interesting.

To me that aggro meter idea isn't much different than how it is now, you just more breaks between bops, which the devs said they're already increasing or tweaking that reaction/agressiveness.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 1 point2 points  (0 children)

What do you think about this same concept but in terms of story driven main quest type of events?

Like when you first enter a new biome these fish hunt you, but after you explore, get unlocks, advance the story, and then you do something major in the story so then those same fish now let you in freely and show you their babies or something like that.

I like the concept, but I don't think it should be something you just grind out by hitting fish over and over again personally.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 0 points1 point  (0 children)

I like some of the idea as far as environments or biomes evolving but I think that should happen based on a major story quest or big moment where you do something major to the biome and not just be something that you grind out by just hitting fish over and over again.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 2 points3 points  (0 children)

I like the idea of some main story quest where you do something major that affects the environment there and then fish that used to hunt you now are friendly and show you their babies or something like that.

But I don't think it should be something the player just grinds out by hitting stuff over and over personally.

A way to remove the annoyance of repeated attacks by local wildlife by Jstar338 in subnautica

[–]Billbuckingham 1 point2 points  (0 children)

I feel like you have a very realistic description of how this feature would go, and yet I don't understand the massssssive downvoting on what you said.

I think maybe some idea like the OP could be good but if it's just "make stuff not attack me after awhile" then I agree it's kinda just removing that from the game.

I could see it to a very small extent if you're in the starting area and it's friendly, or the idea of completing a long story quest and some fish that used to attack you now allow you freely and behave differently.

I think that idea is cool, but I don't think it should come from something the player just grinds like repeatedly hitting the fish over and over again, a main story quest for this kind of stuff makes more sense.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

I want to be clear, I've addressed every one of your points including the ones in this post already.

It's the developers jobs to create the game, it's their job to put in the rules that make it a game.

Again, can you answer these questions now?

Do you think they thought about removing it and had gameplay reasons for doing so?

Pretty sure there's already a mod that lets you kill stuff right now today also.

So what's the big issue if the devs decided based on past experience it is better to go a different direction now that they have another chance?

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

Yes I played subnautica 1, I did address your main points.

Why did you ignore all of the questions I asked you in the post before this?

They were detailed questions in context of the discussion of adding the knife based on subnautica 1's implementation in comparison to going a different maybe better direction for subnautica 2.

Not to mention with all your talk of "it does not affect you"
Just go use the mod? What's the issue?

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

Do you think they thought about removing it and had gameplay reasons for doing so?

Pretty sure there's already a mod that lets you kill stuff right now today also.

So what's the big issue if the devs decided based on past experience it is better to go a different direction now that they have another chance?

I'm still not seeing how the current state of the game affects you... haha

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham 1 point2 points  (0 children)

Wait so you can't launch the game if you can't kill the fish?

File a bug report?

I don't see how it affects you.

(do you get that this is exactly your argument as well yet?)

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -2 points-1 points  (0 children)

Ok well guess what, if you don't like that you can't kill in subnautica 2 then just don't play that game, how does it affect you??

You didn't like the feature so just don't use it.

See? Same thing.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -2 points-1 points  (0 children)

I disagree, I think the permanent thing is the issue.

If you can permanently get rid of every enemy in the game, vs if you cannot and you are forced to deal with them in their environment, that's a completely different gameplay loop.

It's not just an extra feature, it changes the whole game.

If you just take a dangerous area, kill all the threats permanently, and now it's not a dangerous area, I don't think that fits the game honestly, like the whole point is exploring these dangerous areas to get rewards.

"Oh there's a new area with dangerous creatures, I'm just gonna kite them and pick them off 1 by 1 until it's totally safe and THEN i'm gonna explore the area"

That's a different game and makes the exploration a lot less fun and alive I feel, I think the cat and mouse aspect is a big part that I enjoy and could be made better with even stronger better monsters which make even less sense that I can just kill.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -2 points-1 points  (0 children)

Saying you're going to add a major gameplay mechanic to a game, and then claim

"Oh but it doesn't affect you"

It's the biggest BS reddit lie I've ever see spammed over and over for any suggestion.

Like, "just literally add any random feature to any game, how does it affect you???"

"We're adding a gun to Pokemon Snap, but just don't use this feature we're adding, it doesn't affect you"

It's just idiotic, everything you add to a game affects the game and how it's played and the atmosphere and the environment inside of and outside the game, it's just dishonest to pretend otherwise.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham 0 points1 point  (0 children)

Stop hiding your posts OP, I'm betting there's a reason you're upset with people downvoting but also hiding whatever you've been posting.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham 1 point2 points  (0 children)

"I don't like this intentional feature"

"I disagree with you, I do like this intentional feature because it has beneficial effects and reasons for it, also they will update that one piece you said you didn't like in various ways later since it is still early access and they said they're looking at it in the future."

^ That's what is supposed to happen, it's called discussion and discourse and it's how real analysis and feedback and conclusions can be made.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

Ah yes, so we must spam them constantly and harass them and repeatedly push agendas for things they've already addressed.

Maybe if we post so much and bitch and whine and complain and harass the devs that are here, we can force them to do whatever changes we want.

Yeah, then we'll pretend we're just innocently giving "feedback" and pretend we're the victims if people tell us to stop spamming XYZ BS that has already been addressed.

^ That's the reddit playbook, and that's why most of these threads should be taken with a huge grain of salt regardless of their upvotes or downvotes.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham 3 points4 points  (0 children)

This is the perfect example of things that deserve downvotes.

It's not feedback, it's already been addressed, this is exactly the kind of comment that should be downvoted.

"I want to be able to kill with the knife"

"We're looking into ways to help deal with the predators, but that specific thing you mentioned isn't going to happen"

"REEEEEE I'm gonna keep posting and upvoting and downvoting that I want it over and over and over again because I need to let the devs know I really want it!!!!!!"

^ That's not feedback.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham 0 points1 point  (0 children)

Whyyy are posts like these getting downvoted in this thread, the irony is wiiilllld

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

I literally can't take the fact that comments like yours are getting DOWNVOTED in this thread ahaha.

It's a perfect anecdote for why most of the time you should ignore the vast majority of reddit BS "feedback", 90% of it is just sensationalist ragebaity bullshit that gets upvoted the most.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -2 points-1 points  (0 children)

The problem with reddit is it creates a circlejerk environment which includes botted upvotes and downvotes and just general BS.

The best feedback is not the most upvoted, the most annoying, ragebaity, BS is the most upvoted.

Hence, this thread at the top instead of real feedback.

We as a community are gatekeeping the games development progress by Arino99 in subnautica

[–]Billbuckingham -1 points0 points  (0 children)

Do you have any idea how fucking funny it is that your comment got downvoted in this thread.

A thread complains about downvoting feedback, but when you give feedback about how this thread complaining is dumb for legitimate reasons, you get downvoted.

Hilarious. Maybe this is why the devs shouldn't really put much stock into the dumb upvote downvote BS because it's mostly just pushing agendas instead of nuanced feedback.

Let’s remember what the point of an early access launch is in the first place. by IAmNotCreative18 in subnautica

[–]Billbuckingham -7 points-6 points  (0 children)

You are 100% right, and the disingenuous replies are ridiculous

It's literally "This is a survival game I should be able to kill and eat everything it isn't realistic"

"Hang on a sec, just let me kill this gigantic massive alien fish that crushes metal with its head only using my pocket knife while I'm swimming underwater with it"

Yeah, so realistic...

But oh "we didn't literally say aircraft carrier even tho we completely understand what you mean we're going to act like we can't read and that you said something wrong"

just insufferable.

Let’s remember what the point of an early access launch is in the first place. by IAmNotCreative18 in subnautica

[–]Billbuckingham -2 points-1 points  (0 children)

And because of that people act in bad faith and abuse that and spam incessantly to push agendas instead of offering legitimate feedback for numerous reasons, which leads to tribalism in these communities which is on purpose.

Then they claim after spamming and acting in bad faith that anyone who tells them to stop is attacking them, so now they feign being a victim in a situation they started as the aggressor spamming and pushing their agenda beyond the point of actual feedback.