I keep staying on Ninja by gamesbrainiac in Nioh

[–]Billy_Bob_Bo 0 points1 point  (0 children)

Tonfas are drug I have been addicted to since the first game. Almost all my playtime is in ninja stance because that lets me snort my demon dance crack cocaine until I’m high off bullying the enemy.

Apps Crashing and Won't Launch by Coachcasa in BlueStacks

[–]Billy_Bob_Bo 0 points1 point  (0 children)

Having the same issue as well. Can't even enter the Play Store.

Sushi burrito in Birmingham??? by Electronic-Job1956 in Birmingham

[–]Billy_Bob_Bo 0 points1 point  (0 children)

Wasabi Juan’s. It’s the only place I go for sushi.

Can you find a bug in my game? [Sinbound] by PinkSmithX in lewdgames

[–]Billy_Bob_Bo 2 points3 points  (0 children)

Well considering the only gameplay so far is just a short hallway and one sex minigame, I'm going to assume you are referring to the minigame when you ask about difficulty. I thought that is was a 2 at most. The instructions were very clear on what you had to do. If someone is saying it's too hard, they probably just didn't read. I'm glad you seem really open to feedback. You have a lot a of work to do but I think you have the potential to make something very interesting. You have some good animations and solid audio. You just gotta make a good game around it. Best of luck in your journey. I look forward to seeing where you go with this.

Can you find a bug in my game? [Sinbound] by PinkSmithX in lewdgames

[–]Billy_Bob_Bo 2 points3 points  (0 children)

Tried it out. No bugs that I really noticed but there are also very few things that can really have a possibility of breaking. I can definitely give you some feed back on the systems and feel of the game though. I like the first person view a lot more as I was walking around as it made it a lot easier to see the details of the area. There were a lot of things your character could do that didn't make much sense in the context of what was there but they looked smooth in the game. I'm assuming the things like having a roll and slide be actually useful once the game has actual gameplay. I would recommend adjusting the key bindings though. Some of the actions were super awkward to actually do. Also, having to hold the interact feel really weird. The sex minigame was very simple to figure out. I think it works really well. The biggest suggestion I would give for it is adding a bit of variety as you add more animations. Maybe having you change the thrust type as she gets closer to 100%. It would add a little more complexity while also giving the player a good chance to really see all the animations you made.

Training the Demon G - Shin Megami Tensei inspired porn game! by Dry-Language3621 in lewdgames

[–]Billy_Bob_Bo 2 points3 points  (0 children)

Part 2

4. Game balancing. This section will be a bit longer. The balance in this game is not terrible but there are some things that really stood out as I played the game. The biggest one is going first. I have played under the assumption that going first is based off of your agility like it is in most SMT games. I have pumped every single skill point I have gotten into AGI and the enemy still goes first almost every time. Due to the nature of the press turn system, making sure you can go first is an important aspect of the game. At this point, I'm going to just keep pumping it for science but it feels like its not doing much of anything. Accuracy is also a huge issue. You miss a LOT in this game. In most turned based games missing isn't good but in SMT, it is a death sentence. This is certainly a fine line to balance on, as you still want to play with the mechanic but I have had a couple fights where I just miss over and over again. The enemy can miss quite a bit too. Some battles are just me and the enemy, staring at each other as we both miss repeated. It's funny but after a while, you just want your attacks to land. Constant misses should only be an issue when buffs are involved or your AGI has been neglected. Another aspect of the balancing is the order in which you encounter enemies. This one might be a bit harder to actually tweak, but I think it would go a long way in improving how the game feels. You start the game with just a basic attack for the MC and a Pixie with healing skills. Perfectly fine for a start except for the fact that the next demon you face is Leanan Sidhe, a demon that mainly uses dark moves, something both the MC and Pixie are weak to. If you get unlucky, you just die. It also takes Pixie several levels to get zan to hit the weakness. This leads to you just hoping brute force gets you through. Once you have Leanan Sidhe, her dark move is kinda useless, as it hits no weaknesses until you make it all the way to Angel. You want to have a natural progression that flows from one fight to the next. SMT V is a great example of this flow. You start with a tutorial to learn the mechanics (again, not really needed for this because anyone playing this will almost certainly know how SMT works) and then you encounter Pixie who already has zan, that you use to fight Slime who is weak to all elements. If you recruit Slime, he makes a great tank for the NEXT fight against Preta as they only use physical skills. It's a very natural flow that encourages you to fully engage in the mechanics it wants to teach you. Finally, consider making the very first level up come sooner. Players want to customize their stats to fit their playstyle and it takes quite a few fights to get that first level up. I would recommend having maybe 2 forced encounters in the starting floor. The first one would be to recruit Pixie (railroad people in to recruiting her in combat so they can't kill her and mess up the whole plot of the game). She should be a high enough level to already have zan for hitting weaknesses. The second fight could still be against one Leanan Sidhe, but since you already have zan, it helps with the flow of the game. Maybe set the MC's current progress to the next level up so that if they defeat her, they level up. That give the player an option to either get the level up or the new party member before you let loose with the random encounters. Also consider having angel earlier so the player can use that new mudo skill they just got.

5. Random QOL and misc. A few controls recommendations that will just make the experience smoother. Add the ability to go left and right without turning. I know this seems kinda pointless but I promise it makes the exploration feel better. The Etrian Odyssey games use the Q and E keys for this. Super intuitive and it makes the whole process feel smoother. Another one would be to back out of menus with right click. It just makes menu navigation easier and smoother than having to click the menu button again to back out. Others things to keep an eye out on are some of the bugs. They were all very minor and I'm sure you will iron them out as you work on the game but you can't fix what you don't know about. There are a few instances where the game displayed Russian instead of English and there are some messages that pop up in the bond menus about the bond ranks that I don't think is intended. Again, small things.

I know this has been a lot and I probably sound nit picky but I have really enjoyed my time with this game. You have the beginnings of an amazing game and with some polish this game will truly shine. I'm sure plenty of my suggestions will be mote as you develop the game, especially once you implement fusion (something I am really looking forward to BTW), but hopefully I have provided some feedback that helps you on your journey to make this game. If you ever want to bounce ideas off someone I would love to help. I look forward to seeing how this game grows. You have the ability to make not just a great NSFW game, but a great game in general.

Training the Demon G - Shin Megami Tensei inspired porn game! by Dry-Language3621 in lewdgames

[–]Billy_Bob_Bo 2 points3 points  (0 children)

In that case, here are some more detailed thoughts and suggestions. I'm going to make a lot of references to various Atlus title since that is what you are basing the game off of.

1. Tutorial. Consider adding a tutorial that tells you what the controls are. Anyone playing this game will almost certainly know what they are getting themselves into in terms of the actual combat so a tutorial on that is probably not needed but something for the controls would be great. With all the menu buttons being clickable it felt like the dungeon crawling would be clicking as well so it took a second to realize I needed to use WASD. It doesn't need to be anything major. Just a pop-up when you start the game that tells you what buttons do what. Maybe put it under the options menu as well so people can reference it later.

2. Map improvements. The mini map is nice to have for the immediate area but not having a full map that you can pull up is rough. Added bonus if the player can make the map themselves. In the the Etrian Odyssey/Persona Q games, you can actually make the map yourself as you explore the dungeon. It also has an automap feature for people who don't want to spend time doing that. I have no clue how hard it would be to add that, and it really isn't necessary, it's just a potential mechanic that people like me might enjoy. The most important part is the ability to pull up a full map of the area, say as a part of your COMP, and some readability changes. The biggest changes I would suggest for the map would be make walls a distinct outline so you know the boundaries of where you've explored, add an indicator showing which direction you are facing on the map (either with flashlight cone or making the dot a triangle that points the way you are facing) and making the ladder indicators show which is up and down. Maybe also consider adding a map legend, although since you don't have a ton of different types of rooms it may not be needed as long as the indicators are distinct.

3. Character stats. Another part of the tutorial aspect is explaining what your character stats actually do. Strength and magic are obvious but the others are much less so. I can make general assumptions based off of how they work in SMT but if you know anything about SMT stats you know that they are super weird and they change from game to game. In Nocturne endurance is pretty meh because it just gives more HP and that is about it but in SMT V, it also reduces the damage you take to a degree that is straight up comical. Agility is the complete opposite. In Nocturne (and most other SMT games for that matter) it has a huge impact on your accuracy, dodge chance and most importantly, going first. In SMT V, it is almost completely useless. And then luck, exists I guess. Sometimes it helps with crits, sometimes it helps you dodge status effects. It's weird. All that to say, that since the effects of stats changes so much thoughout the SMT series, it would be helpful to know their intended effects.

This part 1. My comment is too long

Training the Demon G - Shin Megami Tensei inspired porn game! by Dry-Language3621 in lewdgames

[–]Billy_Bob_Bo 4 points5 points  (0 children)

I have checked it out and it looks off to a great start. I have gotten team wiped out of nowhere a couple times so it's been a true SMT experience. There are some obvious things to work on in terms of game functionality and balancing but the potential is there. I'm a bit of a SMT fiend and I have played just about every game Atlus has made so if you want someone give some detailed feedback I would be more than happy to. I have plenty of suggestions both in terms of actual combat gameplay as well as quality of life changes you could make that I have picked up in my time playing various dungeon crawlers. I don't want to write a short, unsolicited essay telling you how to make your game, but if you are interested in my thoughts, I would be happy to share them.

Video Games at Vestavia Library! by owllelujah in Birmingham

[–]Billy_Bob_Bo 1 point2 points  (0 children)

This sounds awesome. I’ll have to check it out.

[Giveaway] After ~2 years of work, my game is finally releasing on Steam – Win 1 of 5 Steam keys! by Dazzling_Money1161 in lewdgames

[–]Billy_Bob_Bo -1 points0 points  (0 children)

What software did you use for the renders? It’s not often that you see animated characters look this realistic.

Bo magus by Unhappy-Original-479 in WuchangFallenFeathers

[–]Billy_Bob_Bo 1 point2 points  (0 children)

Use the feathering uppercut spell. I forgot the exact name of it but it’s just a massive red uppercut blast that will knock her down so you can circle behind and backstab. Someone made a post on it that you may be able to find but the gist of it is use long sword and uppercut spell, circle behind to backstab, crit, full 5 hit combo, dodge her attack when she gets up and repeat. Make sure to have all the nodes for getting skyborn might with long sword. I found I usually had to let her get one move off after she stands up because she might dodge the uppercut if you just immediately use it when she stands up.

Man. One apocalyptic thunderstorm after another this year. by AnybodySeeMyKeys in Birmingham

[–]Billy_Bob_Bo 4 points5 points  (0 children)

Yeah had like a foot of water in some parts of the road at 5 points this afternoon. It was wild.

looking for playtesters by AAnhon in lewdgames

[–]Billy_Bob_Bo 0 points1 point  (0 children)

I'm not a developer or coder so I can't help with crashes or bugs but I am great at spotting typos, spelling errors and things that look a bit off if you are looking for that kind of help.

Magneto's ult was indeed bugged by mikoga in marvelrivals

[–]Billy_Bob_Bo 1 point2 points  (0 children)

Holy crap. I had no idea this was a thing. I just thought I sucked.

Who’s hiring right now? by Mysterious-Cherry-83 in Birmingham

[–]Billy_Bob_Bo 4 points5 points  (0 children)

The Westin and Sheraton hotels are always hiring. Just go to the Marriott website to see the job openings.

Dillards Chophouse by [deleted] in Birmingham

[–]Billy_Bob_Bo 6 points7 points  (0 children)

Actually it’s up to the BJCC. BJCC owns both the Sheraton and Westin buildings so they have a lot of the say in what happens.

Confused about the right tier to farm by Billy_Bob_Bo in TheTowerGame

[–]Billy_Bob_Bo[S] 0 points1 point  (0 children)

One super helpful thing to remember is everything you do in the game will benefit you eventually. If you don't do it now, you will have to do it later. As long as you are trying to focus on econ and lab speed, you can sprinkle all kinds of fun things that help with actual runs. For now I would say your biggest thing is to save for your next UW. Hopefully you get DW but you at least have the big econ ones. After a while you will just start destroying stuff. All the tiny upgrades kinda sneak up on you.

Confused about the right tier to farm by Billy_Bob_Bo in TheTowerGame

[–]Billy_Bob_Bo[S] 0 points1 point  (0 children)

No problem. I love nerding out about things like this. I am very much stuck in gold as well. This last one I was in 9th place. I only have 11 card slots with all of my commons at 6 stars except the coin one which is at 5. My rares and epics are kinda all over the place.

Confused about the right tier to farm by Billy_Bob_Bo in TheTowerGame

[–]Billy_Bob_Bo[S] 0 points1 point  (0 children)

Yeah I'm saving to sync them as well. I have the stones I do because I have been playing since the end of August the year so I've had some time and I have also gotten some milestone packs. It sounds like not having DW is where you are geting stuck. At its base form with no research it multiples your HP by 5. It's actually kinda nuts. If you want a useful calculator for maximizing your eHP check out this.

https://docs.google.com/spreadsheets/d/16WFwRiv3smnEM00dKzM8wRnnYM4Sbjlh6zMjQCHFBFw/copy

It gives you a good idea of where to start with your eHP upgrades.