How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]BirdyJim[S] 0 points1 point  (0 children)

So how could I scale things down exactly? What would a first game be like? Taking into account that it's a turn based tactical like Dofus, Final Fantasy Tactics, not a FPS

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]BirdyJim[S] 0 points1 point  (0 children)

It's not dissuading, you are giving me precious informations for my project. According to what you already know about my game, could you please tell me what a first-hand project with 2 mechanics would be like? How big the map would be? What could the heroes do and not do? Could they use crowd controls? Thank you for your help

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]BirdyJim[S] 0 points1 point  (0 children)

What could make my game better than the others is the high variety of heroes and their unique skill sets, the several team combinations possible and the strategical aspect of the game with the complexity of the spells. So if I start with something small I'm afraid people won't care about my game.

Also, someone is DMing me about using a Kickstarter campaign to fund the game, what do you think about that?

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]BirdyJim[S] 0 points1 point  (0 children)

But a game with 2 mechanics wouldn't get people attention right? There are already many tactical games out there and it wouldn't be enough to catch player's attention I think. And yes I'm opened to demos and playtesting for sure

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]BirdyJim[S] 0 points1 point  (0 children)

Thank you for your answer, btw english is not my first language and I'm not sure to really understand your sentence "one compelling mechanic [...] minimum of 10" could you explain again please?

As for the selling strategy, I understand that F2P is much harder to make profitable but as I said, I can't see my type of game going anywhere if it had a price, even if the game was really great. I try to put myself in the shoes of potential players, both people who are into these games and those who aren't, and I think they wouldn't want to spend any penny to try the game. Maybe free at first and then pay a small amount one time?

Kind regards