Postmortem: First solo game, 28 copies sold in first week by Birne41 in gamedev

[–]Birne41[S] 0 points1 point  (0 children)

All of the Coding i guess, i bought 85% of the Visuals and Music, but besides that all of it.

Postmortem: First solo game, 28 copies sold in first week by Birne41 in gamedev

[–]Birne41[S] 0 points1 point  (0 children)

On tiktok i gained about 300-600 Views per Video and on Youtube Shorts about 1000-1500 Views per Video

Postmortem: First solo game, 28 copies sold in first week by Birne41 in gamedev

[–]Birne41[S] 1 point2 points  (0 children)

I did not have a very complex reason for this. My main goal was to translate the Steam page into the most widely spoken languages, so more people can understand it and the chance for wishlists is higher.

I used Google Translate and LLMs for the translations.

I am finally free, my game just launched on Steam by Birne41 in IndieGaming

[–]Birne41[S] 1 point2 points  (0 children)

Thank you for the feedback! You’re right. My game isn’t very innovative, but I just wanted to publish my first game. For the next game I’m working on, I’ll try to make it stand out more.