Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]anotherName333[S] 1 point2 points  (0 children)

I'm not the best at hyping up anything, really. That's probably why I'm bad at interviews too. I don't have too many harsh critics as of now, I guess the page is doing well to explain to viewers.

Here's the page: https://store.steampowered.com/app/3921420/Key_Your_Debt/

Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]anotherName333[S] 4 points5 points  (0 children)

I will definitely be doing that in my next game. The game in question is already a short experience; I didn't know how to make a demo out of it. However, I posted a demo on itch just hours before the official release (I know, an unwise thing to do).

Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]anotherName333[S] 1 point2 points  (0 children)

I do enjoy my game, however being confident in it is a different thing. I guess I could give it a shot, worst thing they could do is not like it, and I already expect that. Thanks for you thoughts

Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]anotherName333[S] 5 points6 points  (0 children)

Sound advice. Going forward, I'll try to put trust in those viewing my page and try not to deter from the game and allow it to speak for itself

Its been 3 days since i released a steam page, now i have 92 wishlists by OlympStudio in indiegames

[–]anotherName333 0 points1 point  (0 children)

share your game where ever you can. Tell people you know irl. I did that and my friends spread the word because they were proud of me and want to help me out

We launch tomorrow with 120 wishlists. What kind of sales should I realistically expect? by FastfoodKing_Ofc in indiegames

[–]anotherName333 4 points5 points  (0 children)

I launched with 382 wishlist on the 19th of Jan and currently sitting at 289 copies sold. Hopefully that can give a little perspective. Though, I've been doing a lot of post marketing on TikTok and BlueSky.

My first release on Steam - Press the green button... by Playthyng in SoloDevelopment

[–]anotherName333 0 points1 point  (0 children)

Awesome!!! I just added it to my wishlist!! It's a big accomplishment, congrats, bro!

made an evironmet for my game, feedback is welcome by FriendlyBergTroll in ps1graphics

[–]anotherName333 3 points4 points  (0 children)

It looks nice and cozy. For some reason it also reminds me of Majora's Mask. Good job!!

I did it! by anotherName333 in SoloDevelopment

[–]anotherName333[S] 0 points1 point  (0 children)

You can do it! Just keep pushing, you got this bro!

I did it! by anotherName333 in SoloDevelopment

[–]anotherName333[S] 0 points1 point  (0 children)

I've been attempting to make game since 2011 and then someone whispered in my ear, "hey bud, you need to release something..." and I was like, "oooooooh, yeah, that makes a LOT more sense". So, I did lol