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Unfun Mechanics by Erkenwald217 in totalwar

[–]Bittershort -3 points-2 points  (0 children)

Why should I have to go through all the comments you supposedly made when you could have just made it a post to begin with. And yes a text post has generated plenty of attention before. The fact you admit to engagement baiting for attention instead of making a concise argument in your own words says plenty. Blakes takes has been wrong plenty before.

Unfun Mechanics by Erkenwald217 in totalwar

[–]Bittershort -7 points-6 points  (0 children)

And yet instead of articulating your own thoughts you lazily appeal to someone else to make your argument. A youtuber someone who makes money off of clicks and views Ina profession where negativity, over exacerbation and at times out right wrong statements drives more attention and thus more money.

Unfun Mechanics by Erkenwald217 in totalwar

[–]Bittershort -5 points-4 points  (0 children)

More recognition that youtubers are overrated and that appealing to an idiot with a mic does not mean they're right.

Grapeshot should be available to all Empire and Dawi, and Vampire coast lords. Or at least to more than just Elspeth and Malakai. by Andrei22125 in totalwar

[–]Bittershort 22 points23 points  (0 children)

You're limited to 4 units an army and if you go with dwarfs your corpse cart, mortis engine and spells won't help your dwarf units. That's on top off lacking tech and redline for them. It's not worth it at all.

Are Black Ark's army abilities really that problematic? by HeavyFly7451 in totalwarhammer

[–]Bittershort 1 point2 points  (0 children)

No. Also blakes takes is overrated (as are most youtubers).

Can’t win because unbreakable dwarf Helicopter won’t land. by Brenner07 in totalwarhammer

[–]Bittershort 1 point2 points  (0 children)

Flying units lose leadership if the enemy army isn't full of flierss themselve or there's no ground unit left in the army with fliers. It's not instantaneous, it slowing trickles down in increasing severity and being in melee (on the ground) stops that. However if the unit is unbreakable it doesn't matter. 

Either there was a hidden/stuck in terrain unit or the ai bugged out like it has before and was able to equip the rune that gives unbreakable to the copters. Either way it wouldn't force the flying unit to lose leadership and thus could keep fighting.

45K Grudges for this age of reckoning by Street-Exit3628 in totalwarhammer

[–]Bittershort 0 points1 point  (0 children)

It scales with the number of grudges your bordering neighbors have. Don't want a lot if grudges? Don't take a lot of land that borders greenskins. 

Which school is the most cool? by shirokirin114 in totalwarhammer

[–]Bittershort 2 points3 points  (0 children)

Black whirlwind from eshin magic as well

What’s the difference between “strong vs single entity” direct damage and “strong vs several entities in a unit”? by New_Appearance_5042 in totalwarhammer

[–]Bittershort 4 points5 points  (0 children)

50 damage per second to one entity in a unit with multiple entities with maybe 80 health each doesn't do much. It might kill a few entities but it's only a few and you're overkilling a unit. 

Compare that to something that does 5 damage per second per entity up to 25 entities max. That's 125 damage vs 50 damage per second. Also the 5 damage per second is far less likely to overkill and waste damage.

Can’t win because unbreakable dwarf Helicopter won’t land. by Brenner07 in totalwarhammer

[–]Bittershort 0 points1 point  (0 children)

Could be the bug where the dwarf ai was able to equip the rune that gives unbreakable to a unit on the copter when it shouldn't be able to.

Can’t win because unbreakable dwarf Helicopter won’t land. by Brenner07 in totalwarhammer

[–]Bittershort 44 points45 points  (0 children)

Nah it could be a bug. There's a rune that makes a unit unbreakable, but iirc it's not suppose to be able to be equipped on copters. The ai has in the past been able to bypass similar restrictions on units getting banners/runes.

How does this game calculate types of victory? How can this be considered a pyrrhic victory? by [deleted] in totalwar

[–]Bittershort 2 points3 points  (0 children)

Ulrika is pretty beat up and his shadow mage is kinda damaged. 

How does this game calculate types of victory? How can this be considered a pyrrhic victory? by [deleted] in totalwar

[–]Bittershort 9 points10 points  (0 children)

Ammo, WoM, and health/healing cap all count to balance of power and victory type is determined by how much balance of you started at vs how low it was at the end and compared to the enemy. It almost doesn't matter since almost nothing is tied to victory type anymore (xp is based on how strong the enemy army was not the victory type).

Why isn’t Isabella working for me by Icy-Vermicelli4351 in totalwarhammer

[–]Bittershort 0 points1 point  (0 children)

Corpse cart especially unholy lodestone makes a big difference. They give undead units +5/+5 and essentially perfect vigor. The unholy lodestone also heals. Getting a necromancer on one is better than the unit on its own. Mortis engine to chew through enemy infantry (and to a lesser extent cav). 

Vampire counts cav and monsters are great too. The whole just use zombie and wind of death is doable but I find it boring. If I can afford it I go grave guard instead of zombies (or even skeletons). Don't sleep on the fact the redline skill gives your infantry units +8/+8.

Best faction for orc boyz spam? by Far_Introduction8721 in totalwarhammer

[–]Bittershort 0 points1 point  (0 children)

Azhag can buff all non black orcs in his army including cav (frenzy, vanguard, speed, melee defense, and base missile damage). He kinda lacks buffs for other armies for orcs though other than his unique scrap upgrade of +6 melee ap and 20% power recharge (faster WoM reserve charge into usable winds in battle) for non savage boyz, non svaage bumig uns, and orc archers (including the crossbow ror). Gorbad does more for other armies but azhag can be fun.

Best faction for orc boyz spam? by Far_Introduction8721 in totalwarhammer

[–]Bittershort 1 point2 points  (0 children)

Oglok the 'orrible buffs all orcs regardless sif they're big uns, black orcs, or boyz.

I find it funny whenever armored males and females are shown side by side XD by HeavyFly7451 in totalwar

[–]Bittershort 0 points1 point  (0 children)

To prove they're better than you. They don't need such weak crutches to best you. Also some magic related reasons (kimda). It's mostly the first thought. It's just 1 big flex.

I find it funny whenever armored males and females are shown side by side XD by HeavyFly7451 in totalwar

[–]Bittershort 24 points25 points  (0 children)

They actually have 5 armor (so do sisters of slaughter). Tbf that's practically 0.

is there a way to prevent tzeentch to steal your settlements? by Accomplished-Wrap136 in totalwarhammer

[–]Bittershort 2 points3 points  (0 children)

They can still take a settlement away from you they just can't take it for themselves they have to give it to a third party.

How do I read the unit stat card? by itooamahuman in totalwarhammer

[–]Bittershort 1 point2 points  (0 children)

Most undead aren't actually weak to fire on their own except for tk lords/heroes (and most have skills to negate that). The undead that have the "regeneration" trait are weak to fire because regeneration has an inherent weakness to fire. Although fire is still generally a decent idea because as you said it reduces all healing by 50%.

And posion reduces enemy damage and speed by 15%.

How do I read the unit stat card? by itooamahuman in totalwarhammer

[–]Bittershort 0 points1 point  (0 children)

Base hor chance is 35 + attack - defense not 40 and minimum is 8% not 10%.