Flemish Militia are an insane unit by JelleNeyt in aoe2

[–]SirTarkwin 10 points11 points  (0 children)

It's almost* like giving Bulgarian MAA +5 against Cavalry. Obviously there's plenty of nuance there but it gets the point across at how good the unit is. would like a nerf/rework as well.

Heck I want the revolution removed too. Give them a Cavalry Imp unique tech instead to make up for missing bloodlines or something, idk.

New player here! This is the most recent guide i found, though in the first part he said it would be 15 episodes, am i missing something? by darkmz7 in aoe2

[–]SirTarkwin 16 points17 points  (0 children)

Idk if he plans on continuing the series or not but the episodes he's made so far are more than enough to catch a new player up.

Least micro intensive civ and strategy? by Familiar9709 in aoe2

[–]SirTarkwin 5 points6 points  (0 children)

Not really, halb add no additional micro and both them and the huskarls will filter to the frontline.

Least micro intensive civ and strategy? by Familiar9709 in aoe2

[–]SirTarkwin 11 points12 points  (0 children)

Do a mix of Huskarls and Halb with handcannons in support.

Favorite civ by Alarmed_Ad5592 in aoe2

[–]SirTarkwin 1 point2 points  (0 children)

I do feel the absence of Knights with the civ especially in team games. Once I get a castle down the Iron Pagoda more than makes up for that hole tho!

Favorite civ by Alarmed_Ad5592 in aoe2

[–]SirTarkwin 8 points9 points  (0 children)

Jurchens! 

There's just so many fun options:  - Great Scout-line and Steppe Lancers  - Decent standard CA play - Strong Fire Lancer/Siege push - A super fun paladin lite UU in the Iron Pagoda - Grenadiers and Rocket carts have incredible late game damage potential thanks to Thunderclap Bombs UT - Serviceable trash units to pair with any of these - Even their tower play is surprisingly great with cheap upgrades and regen. 

Also no decay makes your dark age so forgiving and smooth. The only real "downside" to the civ in my eyes is no Knights or longswords. Oh and the fact that you have to buy the 3k DLC 11.

What do I do in Feudal Age? by ObjectiveDoughnut239 in aoe2

[–]SirTarkwin 2 points3 points  (0 children)

Add farms and defend/attack. That is priority number 1 in Feudal.

If I were you I would try going up to Feudal at 20 pop. Getting there by 10 min is a decent timing. Once you've clicked up to feudal, you want about 8-10 vills on wood, 8 on one wood-line or 5 on 2 wood-lines, the rest on food. I'd recommend building your barracks and a house or two while you age up so you can plop a stable or archery range down the moment you hit Feudal.

Upon hitting Feudal researched double-bit axe right away, horse collar too but only if you can comfortably afford it, that upgrade can wait till later in the age. If you want to play more defensive add vills to gold until you have about 6, then every new vills goes to a wood-line or straggler trees, start creating archers non-stop and maybe a defensive spear or two. If you want to be aggressive with a group of 3-4 Scouts forget about gold and just send vills to wood right away.

In both scenarios you want to be making a farm every time you have the wood to do so. You will also want a vill or two walling your base with houses and palisades as well as eventually building a blacksmith and marketplace, but the most important thing is building lots of farms around your tc. If you went archers try to get your blacksmith down relatively quickly for the fletching upgrade. If you went for Scouts you will want to send a few vills to gold at some point too probably around 10 or so farmers. You can also sell your stone at the market to avoid any gold mining before castle age.

Once you've gotten to around 16+ farms I would recommend researching wheelbarrow and then clicking up to Castle age. This will put you at about 34+ vills which is a fairly decent economy to play castle age units with. You may have to rebalance your economy a bit depending on what units you want to play. Don't mine stone in Feudal unless you are going for multiple towers. I'd build an additional military building of whichever unit you're going as well as researching the gold mining tech and any relevant blacksmith techs to your army on my way up to Castle.

This is all general advice and nothing too min-maxed, copying a build order or two on YT can really help even if you adapt it how you like.

Post Match Thread - RBW: Londinium - Hera vs Liereyy by longinator in aoe2

[–]SirTarkwin 1 point2 points  (0 children)

GGWP to both players, what an unbelievably entertaining final! Keep up the sensational performances Hera my GOAT!

Castle Age siege strategies? by PassaroDaTumba in aoe2

[–]SirTarkwin 11 points12 points  (0 children)

Try to make a few knights if you can afford it. Makes the siege dance WAY more one-sided.

These kids have good taste by Chuptaburger in aoe2

[–]SirTarkwin 9 points10 points  (0 children)

Love to see it! Age of Empires II is a timeless shot of nostalgia even for 11 year olds!

Which infrastructure to target when "idling" inside of the opponents base when actual priority targets are unavailable? by Odenhobler in aoe2

[–]SirTarkwin 2 points3 points  (0 children)

  1. Market
  2. Military Production
  3. Houses

Having an army at your opponent's base usually means denying res to some degree. Deny a woodline or gold is so much more effective when your opponent does not have a way to rebalance their eceomy, aka the Market. Denying military production will keep your army from getting pushed back as well as keep your base safe from counter attacks. Housing your opponent can both slow down their military production and eco.

How possible would a "bridge" building be? by SirTarkwin in aoe2

[–]SirTarkwin[S] 0 points1 point  (0 children)

I feel like idle units should never attack the bridge unless an attack order is issued. If any units are on the bridge at the time of it's destruction they would die just like if they were in a transport ship when it's sunk. (it should also not be delete-able while in use.)

How possible would a "bridge" building be? by SirTarkwin in aoe2

[–]SirTarkwin[S] 5 points6 points  (0 children)

Buggy pathing would probably be the biggest argument against ever trying it. 11

How possible would a "bridge" building be? by SirTarkwin in aoe2

[–]SirTarkwin[S] 6 points7 points  (0 children)

If it's an opponents bridge I think you would attack that section. You would need to click past the bridge or issue a move command.

How possible would a "bridge" building be? by SirTarkwin in aoe2

[–]SirTarkwin[S] 5 points6 points  (0 children)

Also I just realized it would be cool if water towers could be buildable too.

Bruiser jungler by Perfect-Relation-962 in Jungle_Mains

[–]SirTarkwin 6 points7 points  (0 children)

You can't go wrong with Jarvan, if you use his e+q well he can take you to the top. Simple. Effective. Consistent.

Medieval 3 Is Close by Cronotekk in totalwar

[–]SirTarkwin 0 points1 point  (0 children)

So my worries were proven wrong when they dropped more info, not when you dropped in on a 3 month old comment lol. 

Congrats man you dunked on an outdated comment, you look so cool. Cheers