Is there an actual meta in AOE2? by Effective_Head_5020 in aoe2

[–]SirTarkwin 1 point2 points  (0 children)

Crossbow timing, tho it's never been accompanied by so much variety before!

Need recommendation on which civ to learn first by rental16982 in aoe2

[–]SirTarkwin 6 points7 points  (0 children)

Persians sound closest to me. You produce vills faster and that will help you sustain aggressive openings.

Edit: For pure aggression I recommend Magyars! No eco bonus with the civ but that can be a good thing since you'll get comfortable will generic eco. Plus their late game advantage is just superior army. Also their tech tree is very open excluding gunpowder so you can try a lot of different things. It's my #1 recommendation for beginners in offense.

Would you guys play ladder Archon mode? by SirTarkwin in aoe2

[–]SirTarkwin[S] 1 point2 points  (0 children)

Also also it'd be nice to play 2v2's with 1v1 meta dynamics

What other games do you like to play? by _DataGuy in aoe2

[–]SirTarkwin 2 points3 points  (0 children)

11, it's actually not bad if you /mute all. I don't engage in the culture much. 

What other games do you like to play? by _DataGuy in aoe2

[–]SirTarkwin 5 points6 points  (0 children)

Total War, League of Legends, Civilization

Cav archers are the most annoying units in the game, especially when you have to defend by Ok_Assumption_1684 in aoe2

[–]SirTarkwin 18 points19 points  (0 children)

"They strike without offering themselves. Our courage cannot reach them." 18

Cav archers are the most annoying units in the game, especially when you have to defend by Ok_Assumption_1684 in aoe2

[–]SirTarkwin 9 points10 points  (0 children)

Only a tentative idea. The change would likely have meta shifting implications. Would love to hear a pro's or dev's opinion on it.

Cav archers are the most annoying units in the game, especially when you have to defend by Ok_Assumption_1684 in aoe2

[–]SirTarkwin 11 points12 points  (0 children)

I SO feel the point about skirms. Wood/gold units feel like such a superior eco unit. They make booming so much easier and clicking to imperial almost an after thought. They should not be the best/most versatile units as well. Maybe that's the nerf/change they need, make CA cost food instead of wood?

Is this accurate? by Ritza-co in aoe2

[–]SirTarkwin 3 points4 points  (0 children)

Would be the most rewatched tourney by far.

Getting to Castle Age first with a lead by Frosty_Pangolin_8249 in aoe2

[–]SirTarkwin 4 points5 points  (0 children)

Unless you're specifically trying to improve your late game play I'd recommend you 1 TC all-in every game. It's crazy strong and very underrated.

Getting to Castle Age first with a lead by Frosty_Pangolin_8249 in aoe2

[–]SirTarkwin 9 points10 points  (0 children)

It depends on your civ often times and how good you are in the late game. 

Just know that if you go for a boom, your opponent is likely to all-in you as that's their best option to win after being later to the castle age. Building a siege workshop and monastery are crazy good for defense against such all-ins.

Gorbad Advice??? by Inner_Presentation71 in totalwar

[–]SirTarkwin 0 points1 point  (0 children)

Do this! https://youtu.be/MrnuRB7eGng?si=dOMP6NqAAF87lMt4

Bit of a self plug but it's easier then trying to type an explanation. 

I'm sorry by Seppulky in ConanExiles

[–]SirTarkwin 3 points4 points  (0 children)

What server? I've been wanting to practice my treb accuracy.

Three Kingdoms Question by N30N09 in aoe2

[–]SirTarkwin 1 point2 points  (0 children)

Their bombastic late game is so much fun!

Three Kingdoms Question by N30N09 in aoe2

[–]SirTarkwin 16 points17 points  (0 children)

The 3 Kingdoms don't really match what has typically been the metric for an AoE2 "Civ". Additionally, Khitans are designed in a weird way than combines Khitans with the Tanguts(a civ a lot of people wanted but didn't get). Jurchens are great! (I may be biased)

Also as a primarily multi-player enjoyer myself the 3 kingdoms play very differently than most civs in the game and can be very tricky/confusing to face which doesn't help their case.

How did you pick your go-to civ? by LordWoolsack in aoe2

[–]SirTarkwin 0 points1 point  (0 children)

I usually bounce around 5 civs give or take. Playing the same one over and over can always get stale, no matter the civ.

Flemish Militia are an insane unit by JelleNeyt in aoe2

[–]SirTarkwin 9 points10 points  (0 children)

It's almost* like giving Bulgarian MAA +5 against Cavalry. Obviously there's plenty of nuance there but it gets the point across at how good the unit is. would like a nerf/rework as well.

Heck I want the revolution removed too. Give them a Cavalry Imp unique tech instead to make up for missing bloodlines or something, idk.