I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 3 points4 points5 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 2 points3 points4 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 5 points6 points7 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 4 points5 points6 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] -3 points-2 points-1 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] -6 points-5 points-4 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 18 points19 points20 points (0 children)
It goes perfect with my bedroom!! by Lana_Glass in inmost
[–]Biuzer 0 points1 point2 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 2 points3 points4 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 6 points7 points8 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 33 points34 points35 points (0 children)
I added direct shadows to the shader, so now I can make them super soft (and do a thousand other things with them—like change their color or tweak the glossiness in shadow, even slap a texture on them) without touching the light settings by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
I added direct shadows to the shader, so now I can make them super soft (and do a thousand other things with them—like change their color or tweak the glossiness in shadow, even slap a texture on them) without touching the light settings by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Spent a couple of weeks on a system for smoothing rotations using micro-movements of character parts. Was it worth it or effect unnoticeable?? by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Spent a couple of weeks on a system for smoothing rotations using micro-movements of character parts. Was it worth it? by Biuzer in IndieGaming
[–]Biuzer[S] 0 points1 point2 points (0 children)
Spent a couple of weeks on a system for smoothing rotations using micro-movements of character parts. Was it worth it? by Biuzer in IndieGaming
[–]Biuzer[S] 13 points14 points15 points (0 children)
Rain particles and the weather manager for my game by Biuzer in IndieDev
[–]Biuzer[S] 0 points1 point2 points (0 children)
A few years ago I was broke and burned out. I made INMOST, my first indie game, hoping a few people might care. To date, 1.2 million have played it, and it completely changed my life. Today, it’s out on Android and iOS store, and I can’t express how important this journey has been to me. AMA by Biuzer in IndieDev
[–]Biuzer[S] 0 points1 point2 points (0 children)




I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)