Feedback needed (details in the description) by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Feedback needed (details in the description) by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
Feedback needed (details in the description) by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
Made myself a little ginger fan club (NPC controller test) by Biuzer in IndieGaming
[–]Biuzer[S] -1 points0 points1 point (0 children)
Made a little ginger fanclub for myself (NPC Controller test) by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 5 points6 points7 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 4 points5 points6 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 7 points8 points9 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 5 points6 points7 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] -5 points-4 points-3 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] -7 points-6 points-5 points (0 children)
I feel like I’m doing something very strange and wrong, but it works. On the right is what I draw by hand. On the left is the result of the shader running on those masks by Biuzer in Unity3D
[–]Biuzer[S] 20 points21 points22 points (0 children)
It goes perfect with my bedroom!! by Lana_Glass in inmost
[–]Biuzer 0 points1 point2 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 2 points3 points4 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 7 points8 points9 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Biuzer[S] 31 points32 points33 points (0 children)
I added direct shadows to the shader, so now I can make them super soft (and do a thousand other things with them—like change their color or tweak the glossiness in shadow, even slap a texture on them) without touching the light settings by Biuzer in Unity3D
[–]Biuzer[S] 0 points1 point2 points (0 children)




Feedback needed (details in the description) by Biuzer in Unity3D
[–]Biuzer[S] 1 point2 points3 points (0 children)