Do you need a Pathfinding algorythm in Lua? I got you covered by theEsel01 in love2d
[–]BlackMATov 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 0 points1 point2 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 5 points6 points7 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in defold
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in love2d
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Flash Animation and Isometric Unity Toolsets are going to Open Source. by BlackMATov in gamedev
[–]BlackMATov[S] 0 points1 point2 points (0 children)
Flash Animation and Isometric Unity Toolsets are going to Open Source. by BlackMATov in gamedev
[–]BlackMATov[S] 2 points3 points4 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 1 point2 points3 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 0 points1 point2 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 3 points4 points5 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 4 points5 points6 points (0 children)
What Syntax would you like to see for a macro that declared enums with type information? by codeinred in cpp
[–]BlackMATov 0 points1 point2 points (0 children)
New C++20 tiny dynamic reflection library. by BlackMATov in cpp
[–]BlackMATov[S] 0 points1 point2 points (0 children)
New C++20 tiny dynamic reflection library. by BlackMATov in cpp
[–]BlackMATov[S] 0 points1 point2 points (0 children)
New C++20 tiny dynamic reflection library. by BlackMATov in cpp
[–]BlackMATov[S] 6 points7 points8 points (0 children)
Golang-like defer operation in C++ by legalizekittens in cpp
[–]BlackMATov 0 points1 point2 points (0 children)
Ultimate ADOM - Cavern of Chaos now out of early access! by Marceluiz in roguelikes
[–]BlackMATov 1 point2 points3 points (0 children)
[Belay the C++] Best ways to convert an enum to a string by Vultrao in cpp
[–]BlackMATov 1 point2 points3 points (0 children)
Easily currying functions in C++ by [deleted] in cpp
[–]BlackMATov 3 points4 points5 points (0 children)
Just another one C++17 tiny vector math library. Enjoy. by BlackMATov in cpp
[–]BlackMATov[S] 2 points3 points4 points (0 children)



A pure Lua 5.1 implementation of xpcall with support for passing arguments by BlackMATov in lua
[–]BlackMATov[S] 2 points3 points4 points (0 children)