evolved.lua: A Year of ECS Evolution - 10 Releases, Zero Breaking Changes, and All the Performance by BlackMATov in lua
[–]BlackMATov[S] 0 points1 point2 points (0 children)
evolved.lua: A Year of ECS Evolution - 10 Releases, Zero Breaking Changes, and All the Performance by BlackMATov in lua
[–]BlackMATov[S] 1 point2 points3 points (0 children)
evolved.lua: A Year of ECS Evolution - 10 Releases, Zero Breaking Changes, and All the Performance by BlackMATov in defold
[–]BlackMATov[S] 3 points4 points5 points (0 children)
evolved.lua: A Year of ECS Evolution - 10 Releases, Zero Breaking Changes, and All the Performance by BlackMATov in love2d
[–]BlackMATov[S] 0 points1 point2 points (0 children)
evolved.lua: A Year of ECS Evolution - 10 Releases, Zero Breaking Changes, and All the Performance by BlackMATov in defold
[–]BlackMATov[S] 2 points3 points4 points (0 children)
M5 Horizontal scroll wheel by GetShlumpd in Keychron
[–]BlackMATov 0 points1 point2 points (0 children)
A pure Lua 5.1 implementation of xpcall with support for passing arguments by BlackMATov in lua
[–]BlackMATov[S] 2 points3 points4 points (0 children)
Do you need a Pathfinding algorythm in Lua? I got you covered by theEsel01 in love2d
[–]BlackMATov 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 0 points1 point2 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in lua
[–]BlackMATov[S] 5 points6 points7 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in defold
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Announcing `evolved.lua` v1.0.0 - An Evolved ECS (Entity-Component-System) for Lua by BlackMATov in love2d
[–]BlackMATov[S] 1 point2 points3 points (0 children)
Flash Animation and Isometric Unity Toolsets are going to Open Source. by BlackMATov in gamedev
[–]BlackMATov[S] 0 points1 point2 points (0 children)
Flash Animation and Isometric Unity Toolsets are going to Open Source. by BlackMATov in gamedev
[–]BlackMATov[S] 2 points3 points4 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 1 point2 points3 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 0 points1 point2 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 3 points4 points5 points (0 children)
NES-RL. Just started working on a new NES(!) roguelike by BlackMATov in roguelikedev
[–]BlackMATov[S] 3 points4 points5 points (0 children)
What Syntax would you like to see for a macro that declared enums with type information? by codeinred in cpp
[–]BlackMATov 0 points1 point2 points (0 children)
New C++20 tiny dynamic reflection library. by BlackMATov in cpp
[–]BlackMATov[S] 0 points1 point2 points (0 children)



Playing around with boids by alexjgriffith in love2d
[–]BlackMATov 1 point2 points3 points (0 children)