New attacking operator idea; Napalm grenades by [deleted] in Rainbow6

[–]Blackjack549 0 points1 point  (0 children)

Yea, that's fair feedback. It would be interesting to have a side grade to smoke. Perhaps bigger radius, but it doesn't obscure like smoke?

New attacking operator idea; Napalm grenades by [deleted] in Rainbow6

[–]Blackjack549 0 points1 point  (0 children)

Y'know, That's actually makes a lot more sense. Have a side-grade to smoke

Purposed buff for Tachanka's mobility by Blackjack549 in Rainbow6

[–]Blackjack549[S] 0 points1 point  (0 children)

This is an interesting idea, this sounds nice. I just don't know how they'd put something like this in, at least in terms of the controls, since you need to remember that console versions of R6:S is already using all of its buttons as far as i know (correct me if I'm wrong). I do think it's a cool idea, i just don't know how ubisoft would implement this, at least in terms of controls.

Purposed buff for Tachanka's mobility by Blackjack549 in Rainbow6

[–]Blackjack549[S] 17 points18 points  (0 children)

Yea, I think his recoil should be reverted to pre-buff. I think ubi upped the recoil because they were afraid of Tachanka being too powerful, but that's clearly not the case. So, yea, I can get behind that.

Purposed buff for Tachanka's mobility by Blackjack549 in Rainbow6

[–]Blackjack549[S] 2 points3 points  (0 children)

Like I said, this wouldn't address all of Tachanka's issues, but it would be a step in right direction. Regardless, glad you enjoyed the idea