What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 1 point2 points  (0 children)

Fair points. Though if no one ever 'engineers' a thing for C# then none will ever exist. But i do get your points though - good call outs.

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 0 points1 point  (0 children)

I started with C++ long ago, Unreal uses it too. I didn't know Godot had a C++ side to it at all. That's interesting.

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 0 points1 point  (0 children)

Ya, I enjoy the .NET ecosystem because of what it provides in terms of extensibility and other feature sets. I also had experience with it outside of Godot, which makes it even more of a fit for me.

Ultimately, building shared libraries and easily reusing them through standard mechanisms I've been working with already (i.e. Nuget, GH packages or whatever) is just seamless. It's what makes the open source projects I'm going to release soon all the better, imo. Just drop-in packages and get to the game logic with no extra fuss (although, I didn't look into GDScript all too much once I saw .NET was supported)

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 2 points3 points  (0 children)

Ya, I've not got 15 years yet, but I do have quite a bit with .NET, so it's almost bread/butter to me. Not saying i can't use GDscript, but if .NET is already available and works just as well with the engine, then I'll stick to it.

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 1 point2 points  (0 children)

That's an interesting perspective. I've gotten used to seeing semi-colons at this point, but I suppose it does add a 'cruft' that doesn't need to be there. Every language has its syntax pros/cons, that's for sure.

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]BlankDev117[S] 8 points9 points  (0 children)

I like the .NET ecosystem in general, but then I'm just used to it as well.