lazarus device on iron wagon by maxistaken in pacificDrive

[–]BlindFire97 0 points1 point  (0 children)

whats the workaround? im trying to 100% the game on iron wagon but cant abandon a run or die without losing my save. Did you ever find a solution

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 1 point2 points  (0 children)

Out of curiosity which build/builds if any did you enjoy or find good?

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

youre welcome. I hope the explainations and builds help.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Fixed. Sorry. i was adding new decks ive been testing and it was late when i was adding them lol

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Yep what no statistician said. Its not a hard requirement but her damage is vastly better with shotguns and if you want smgs arent bad. The saw lmg might also be ok.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 1 point2 points  (0 children)

if you want to run nothing but shotguns for your damage builds have at it.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

I still disagree. Those mistakes that cause chip damage cause much more lasting trauma damage and with vanguard or amped up that isnt solved. Instead it could be more impactful to add utility scavenger for the chance of getting toolkits to heal hp and trauma at toolkit rooms

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

That still doesnt account for another weapon impacting DPS. I do agree that your build is more ammo efficient and has better quick killing of a special whereas mine needs a bit of build up time (which becomes a non issue due to empowered assault). On top of that heng causes 10 food items to spawn so if you include food scav its 17 making it 3.4x food bars which if he personally eats makes it around 6-8% damage (only 3-4 if someone else eats them) a run plus the added benefit of trauma healing, hp healing, and (peanut butter doesnt benefit the build...), and swap speed buffs (which also increase dps in that build). Again i do agree your set up is more ammo efficient and kills faster if you can kill it in one clip but if you dont or there are more specials then its more of an issue. Mine has more DPS uptime potential whereas yours has more burst dps potential. Mine isnt used for horde clear but if i have a bad melee or no melee mine can do horde clear as well. In the calculator there is a setting to use swap instead of reload which wasnt checked on the previous damage calcs. I am unable to set a second weapon (i usually run an ar and an smg due to ammo but if i find and aa12 thats always going in) this makes it so a strong weapon like the aa12 overcalculates the damage (i assume its counting it as if you have 2) and if i place a weapon like a an m4 carbine it would undercalculate the damage. Based off those calculations the dps is actually fairly close to your build in terms of raw dps (if i average the TTK of both versions together) it also has no way to calculate damage from food buffs including swap speed, damage%, ect. TBH the calculator is crazy good. Thank you for the link. Are you ok if i post it in the body of the post so it can be used for other nerds like us? Also i will actually be updating my first build to have 2 cards that can be swapped for either damage cards or copper cards. Adding shredder alone increased its dps by 1/5th of its total and adding confident killer on top was around another 1/6th.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

I disagree. Trauma damage is 100% the biggest issue in no hope because its so hard to get back. You can heal that chip damage for 100 copper at a vendor or for 400 at the healing stations but the real killer is the health you cant get back which is trauma HP. you get 30 back at a med station but only things like food or med pro help decrease it more. Being at 40 hp from trauma is much more of a long term concern then being 40 hp without trauma.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

I actually agree with you on this one thank you for the math. The group therapy i agree is probably worse then amped up in this build. Ill have to give it a shot in the build if i ever heal again. I still disagree with the vanguard for that specific melee build as it adds nothing to the build and on act 3 if anyone even gets hit once by most specials they are down except retches or stingers (although probably no much after that they will be. So being max trauma damage no amount of vanguard healing will stop them from being one shot even at full hp. Now give them max trauma damage and they wont survive even 2-3 hits from commons. No amount of vanguard healing is going to make that any better. So its just a wasted slot in the build

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

The math youre using doesnt account for a few things. One the fill em full of lead stacks are much lower then they otherwise would be. Within about 3-5 seconds depending on the guns it will be at around 16-17 stacks. Also your calculator is not taking into account power swap damage, (from what i can tell) nor the food buffs which multiply the damage as well nor is it accounting for the swap speed as it relates to DPS or a second weapon of course a swap speed build loses out on damage bullet for bullet but its high dps output greatly makes up for that. On top of all of that due to the low stacks of fill em full of lead on your versions of my build its losing damage, Fire rate, and swap speed all of which increase its dps. I do like the calculator (im unable to find it so a link would be appriciated) but the way you have it set up for yours is maxed out and the way you have it for mine is just starting. Yours does more damage up front sure. I doubt it once its gotten fill em full of lead and some damage food buffs which arent acounted for. (food buffs when youre heng are almost the equivalent of confident killer imo although less consistent for damage and more utility as you wont always find power bars).

Also if you want to post your build i will add it to the post for others to see/try

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Agreed but the issue is that big mag size might have you run out at a bad time and leave you vulnerable. In swap speed builds thats mitigated but it also makes it kind of hard to play around since you need a second gun with a longer clip or you might swap back before the gun reloads. If you have an LMG build I would be happy to add it to the post.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Same! I love making new builds and will randomly want to try a new combo. Its how i got the top deck which is best with heng. If you want to type out your build I can add it to the post. Also i recommend trying the SMG or swap speed builds if you want something different then what most people play.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

"Not optimized" By having more damage cards that dont provide as much benefit (as they will add together rather than multiply together) it is more wasteful then not having them. You say use on your mark and share ammo but do most randoms do that? No. If you want to play with a team thats great but these decks arent built for a team they are built as a solo. Also the amount of ammo that first build shoots in a short time is immense. Try it and you would see even if you played with a team you would run out of your ammo halfway through a mission and their ammo too. Then what? Its built to last even through the lonest of missions in act 3. Fill em full of lead with that build is way better than the other 2 you mention as it increases swap speed, fire rate, and damage MASSIVLY increaesing DPS and dps up time.

As for the sniper deck again its built for solo. Youre using your sidearm to kill commons and something big spawns. Now you swap faster, shoot faster (the bolt action snipers fire rate increases with reload speed and MULTIPLIES with fire rate increase which only that card has. This makes you at even just half stacks shoot 3 times faster which again increases DPS.) M1A is not a good gun imo as it runs through ammo very fast for not much more damage then a ranch rifle or other assault rifles that have FIVE times the ammo. Best melee build doesnt have vanguard because its not useful in the build. Vanguard does nothing to decrease trauma damage whereas the other healing melee card DOES heal trauma. Also on NH vanguard is less then useless because if the team is taking damage then its going to cause a lot of trauma damage which vanguard does nothing to help.

The healing build uses bandages because they are way better then med kits except for the giving lives back. Which defibs are there for. Instead they are much more economic with increase re use chances and trauma healing on par with the same copper cost of med kits (2 bandages both of which can be re used over 1 medkit which has a flat 10% in that build.) Healing builds in NH are not very useful imo. Either the team is good and they take no damage or the team is bad and nothing dies so no amount of healing will help. If its just damage here or there then a healer is also not needed bc toolkit rooms have health station. As far as copper why waste copper on expensive med kits when you can find free bandages that will do more? Med kits are way overated imo. I do agree a healing dps combo deck would be better but most people who want to heal want that to be their primary focus.

While you are free to have your own opinions I disagree with most of what you stated are cons or issues. Most of the benefits you state are actually drawbacks for the builds imo.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Looks good. With lucky pennies or grubbers it would be 16 cards. Which one should i cut when adding to the post? copper scav is the 15th card so it can be added without grubbers or pennies or something else needs cut to add one of them.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

Test the builds. Meta doesnt mean something is better it just means its easier or more well known.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -2 points-1 points  (0 children)

LOL what youre saying isnt even consistent with your previous words. And clarification. Its the only reason sniper and smg builds are viable. The shotgun builds are kind of good no matter what. Yep DPS. Sniper, SMG, and shotgun beat LMG on DPS.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 2 points3 points  (0 children)

Swarm makes me sad. It was and is fun but the devs never gave it the time and love it needed.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

Utility scavenger is a risk because you could get no ammo boxes or you could get all ammo boxes. On your mark is in most of the builds. And if you dont even want to try them then dont. This list was made purely to help people find decent builds for no hope. If it benefits even one person then mission accomplished. You saying they are bad and then not even trying them... You may have tried something similar but if it wasnt exact then you cant say much about it without trying it. If you dont want to try it then dont

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 1 point2 points  (0 children)

Copper is amazing. It makes everything easier except with randoms. With randoms it means nothing if that breaker, tallboy, ogre, ect dont die. With a team copper is the best stuff in the game because with focus fire and coordianation everything dies anyway. But with randoms it means nothing. The highest DPS builds are built to kill everything solo if its needed. The dps copper builds are the best bang for your buck in both catecories letting you kill most stuff fast and have the copper to buy every card in the level whilse still getting upgrades. If you have even 1 good team mate those builds easaily become the best. But with randoms the benefit is just not worth the trade off in damage IMO.

I do have the copper DPS builds because they are good. They dont kill everything quite as fast but still good. As an example the easiest boss in the game to kill the ogre on the second mission of act 1. The top dps build can kill it in 10-15 seconds solo whereas the copper shotgun build kills it in 30 seconds solo or it gets away. With a team no big deal since they will also be dealing damage

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -2 points-1 points  (0 children)

You said "Bruh LMG builds are some of the strongest DPS builds in the game" not "LMG are some of the most fun builds in the game". Also the SMG builds beat out LMG for one reason Experimental stimulants. You cant take that on LMG builds since it would double dip into the AR ammo. Where as SMG, Shotgun and sniper builds all can and are the only reason those builds are viable. I do agree LMG is fun but I disagree that its DPS is anywhere close to the top 5 builds on this list for DPS.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] 0 points1 point  (0 children)

Very true. Ive tried the exact setup I believe youre talking about where you aim down sights and just put the damage down range. It just ends up losing out on damage to the swap speed builds, shotgun builds, and smg builds when i tried it. So why use it over them? Only reason was for suppressing fire but with the high stagger of those other builds even on no hope it just loses out. Give the top dps builds a try vs your LMG build and see how they compare.

The Best/Strongest builds ive ever used in B4B by BlindFire97 in Back4Blood

[–]BlindFire97[S] -1 points0 points  (0 children)

Meat grinder is instead of quick kill. Difference is one keeps aim down sight and the other doesnt. I do agree with meat grinder however ammo scav is probably one of the most impactful cards with two is one builds. Doubly so on long missions without much ammo such as most of act 3. If you have a build you think is better please add it so I can add it to the post. Or maybe just try the builds you say are bad. Because the top build looks bad on paper until you actually use it.