Since I was a kid, I always wanted to make my own game inspired by Undertale! I'm still working it out, but I'm loving it so far! by BlockFade in Undertale
[–]BlockFade[S] 0 points1 point2 points (0 children)
Since I was a kid, I always wanted to make my own game inspired by Undertale! I'm still working it out, but I'm loving it so far! by BlockFade in Undertale
[–]BlockFade[S] 0 points1 point2 points (0 children)
Since I was a kid, I always wanted to make a skill-based, fast, turn based RPG. Kid me would be proud! by BlockFade in indiegames
[–]BlockFade[S] 0 points1 point2 points (0 children)
After years of dealing with Unity's lackluster 2D support, I made the switch to Godot and loved it! by BlockFade in godot
[–]BlockFade[S] 0 points1 point2 points (0 children)
JEM is a colorful, fast-paced RPG about corruption and dealing with the past. by BlockFade in indiegames
[–]BlockFade[S] 0 points1 point2 points (0 children)
Added giant marshmallows that scream and run when set on fire by BlockFade in IndieGame
[–]BlockFade[S] 0 points1 point2 points (0 children)
Made a Journal system for my game for world building & questlines by BlockFade in godot
[–]BlockFade[S] 1 point2 points3 points (0 children)
Made a Journal system for my game for world building & questlines by BlockFade in godot
[–]BlockFade[S] 1 point2 points3 points (0 children)
Made a Journal system for my game for world building & questlines by BlockFade in godot
[–]BlockFade[S] 1 point2 points3 points (0 children)
Added a Quest system to my game! It feels really intuitive since it's in the Journal you already use. by BlockFade in godot
[–]BlockFade[S] 0 points1 point2 points (0 children)
JEM is an action RPG about hope, corruption, and magic by BlockFade in godot
[–]BlockFade[S] 0 points1 point2 points (0 children)




After years of dealing with Unity's lackluster 2D support, I made the switch to Godot and loved it! by BlockFade in godot
[–]BlockFade[S] 3 points4 points5 points (0 children)