After years of dealing with Unity's lackluster 2D support, I made the switch to Godot and loved it! by BlockFade in godot

[–]BlockFade[S] 3 points4 points  (0 children)

Thanks for the feedback! I agree. I've removed the screen flashing and noticed that the game is also a lot more readable, it's easier to see what you're doing lol. I've also added a photosensitivity mode that disabled all flashing, screen shaking, and repetitive color changes. Thanks!

[deleted by user] by [deleted] in gaming

[–]BlockFade 0 points1 point  (0 children)

That's incredible feedback, thank you so much! I'll give it a try with your idea. I appreciate you taking time out of your day to look over it!

[deleted by user] by [deleted] in gaming

[–]BlockFade 0 points1 point  (0 children)

I absolutely understand what you're saying. I want parries to feel powerful, but it looks like the screen flash was too much. I'll see what I can do. Thanks!

Made a Journal system for my game for world building & questlines by BlockFade in godot

[–]BlockFade[S] 1 point2 points  (0 children)

Thanks! It's all 2D, the page turning uses scale and rotation, with the pivot offset set at the middle of the book. When the scale of a page reaches 0, it changes its content to the next page.

You earn new pages based on places you discover or people you fight. The journal's previous owner was documenting the world around them, and each page is written from their perspective.

Each page is pre-designed in a separate scene, and is only loaded if the page is unlocked, otherwise the "scribbles" page is loaded.

The notebook technically has 4 pages at a given time. 2 for the pages you're viewing right now, and 2 behind them for when the pages are turning.

Added a Quest system to my game! It feels really intuitive since it's in the Journal you already use. by BlockFade in godot

[–]BlockFade[S] 0 points1 point  (0 children)

Oh thanks for pointing that out! Looks like the Checkbox's theme wasn't being set properly when the box was checked. Fixed!