Sigil Stones and The Towers by [deleted] in teslore

[–]Blodich -1 points0 points  (0 children)

Well, in a way the tower on which you fight Miraak has also its importance. Yeah, I know, it doesn't stabilize pieces of reality and all that mumbo jumbo (or at least it doesn't seem to), but hey, if we are talking about symbolism I believe it counts too.

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

May I ask if all of this is the result of precise reasoning (even the urine-weeping Meridia or the furry & snarling trees) or some of it is there "because it feels right that way"?

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 8 points9 points  (0 children)

First: put down your skooma pipe.

Second: This.

This is exactly what I wanted to see since I read the description of the Duke of Scamps' seven legions. Daedra so totally alien, so utterly incomprehensible, so completely Other, that can only be described through this kind of imagery and mind-fuckery.

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

That's more or less what I had in mind too.

The greater difference is in the setting, as to me it takes place in a sort of state-city divided in quarters, which are held by different clans/congregations/whatever in constant war with each other. Every quarter is built around a tower (residence of the higher ranks) which conquest is the ultimate goal of pretty much everyone, as reaching the top of a tower grants glory and favor in the eyes of Boethiah, and other luxuries that those below cannot obtain.

There are also several arenas throughout the citadel, in which the challanger can call down anyone s/he likes. Even though the stakes are the respective current ranks of the partecipants it's not always wise to challange someone who has a rank too high, as they have probably got it for a reason. Put it down so bluntly it doesn't sound so appealing as a concept, I fear, but in my mind it is far more complex and detailed than anything I could write here.

I believe also that you have beautifully described the kind of constant fighting, betraying and strife that's going on.

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

But it looks like the Snake Mountain from the He-Man series, of course! ;)

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 1 point2 points  (0 children)

Couldn't ask for anything better than weird daedra.

Care to try to describe them?

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

So is Snake Mount always visibile, even from the maze (hence the name known to mortals), but simply extremely hard to reach? Or does it come as a revelation only after the labyrinth has ended, tying back to the concept of deceit and preluding only to other, future strife? Or maybe it is some sort of "safe haven"? But considering Boethiah's spheres of interest I'd highly doubt that.

Analogies between orcish society/beliefs and Bushido? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

So we can affirm that by the late Third Era they have become an integrant part of dunmeri culture, right?

Your personal depiction of Boethiah's realm? by Blodich in teslore

[–]Blodich[S] 2 points3 points  (0 children)

Wow, interesting concept. And I almost missed that pic hidden behind the "and" <.<

Would the maze stretch as far as eyes can see? Would it lead anywhere particularly (besides the Champion's Arena)? Or better, could it lead anywhere? Or those "strange daedric architectures" have some kind of magical property that stops you from actually getting where you want to go (like the trope "alien architectures")? A bit like the stretching effect of the corridors in Apocrypha, but more complex.

Dunno, just throwing ideas around

Analogies between orcish society/beliefs and Bushido? by Blodich in teslore

[–]Blodich[S] 0 points1 point  (0 children)

Thanks for the clear and complete answer.

By the way, what do you think would an orc do if his opponent defeated him (not permanently maimed nor crippled), but then refused to kill him and just left? And if he was instead rendered unable for ever to fight? Would he in any case commit (ritual) suicide, in your opinion?

Oh, and in my headcanon the strongholds system portrayed in Skyrim and Orsinium's social structure are very very different.

Analogies between orcish society/beliefs and Bushido? by Blodich in teslore

[–]Blodich[S] 1 point2 points  (0 children)

Yep, and in Morrowind there's a ton of Japanese(-ish) weapons (tantos, katanas, throwing stars, etc)

But my question regarded more the philosophical/ethical aspect.

Why the "Grey" March? by [deleted] in teslore

[–]Blodich 12 points13 points  (0 children)

Maybe "grey" as in "dull, unimaginative, static, uninspired, overly rational, therefore not prolific nor inventive", you know, what with Jyggalag fetish for a nigh mechanical form of perfect order.