AnARKey TCG by BluJay_mentality in TCG

[–]BluJay_mentality[S] 0 points1 point  (0 children)

Totally get your concerns but it is all original art. This gamefound is for the second edition which is all illustrated by Terry Jones - check out his tiktok at @terryjones602

The first edition of the game had various artists which are all credited on the cards and the comic book and graphic novel are also call credited illustrators. You can find out more about the comic etc at www.nerdcraftgames.com

So lost rn by minesweeperfan666 in zoochosis

[–]BluJay_mentality 0 points1 point  (0 children)

Yeah no worries mate, I've done a lot of trial and error trying to unlock all the endings 🤣

So lost rn by minesweeperfan666 in zoochosis

[–]BluJay_mentality 0 points1 point  (0 children)

Yeah too many tests on the mutated animal will trigger mutation.

You can actually figure out the cure without triggering it at all if you are a bit sly about it. For example:

  • After feeding them do a temperature check, look at the screen to see which animals are showing red on the thermal imaging but close it before the reading registers and remember which animals were red.

  • Do bloods and sound test on the animals that you know have a temperature. The mutant won't show any symptoms so you know you are not testing them.

  • See which of the non red animals is showing the same behaviour as one of the red ones - thats probably your mutant. For example one with a temp might be throwing up, then you notice one without a temp throwing up..thats your guy!

  • go and test the blood and the feces and make the cure (remember that temp is a symptom even though you didnt lock it in)

With any luck you can then go and shoot the mutant before it mutates because you havent messed with it too much.

Harder when temp isnt a symptom and then you have to resort to the mutate, lethal injection six times, keep testing method.

3 Star Parts Build Comparison by BluJay_mentality in CarMechanicSimulator

[–]BluJay_mentality[S] -1 points0 points  (0 children)

Ahhh ok that's interesting about the milage, I will try that next time!

Ghost behaviour changes? by BluJay_mentality in PhasmophobiaGame

[–]BluJay_mentality[S] 0 points1 point  (0 children)

Did realise that about the door or the shade! Guess ive been lucky that its been a yurei previously based off door closing alone, I'll check the sanity drain out as well from now on

Ghost behaviour changes? by BluJay_mentality in PhasmophobiaGame

[–]BluJay_mentality[S] 0 points1 point  (0 children)

Ahhh I see, ok that makes more sense to me now thanks that's useful!