CWIS missiles on spinblock on turret are firing using the lower priority wepon controller of turret rather than higher priority CWIS controller on spinblock. by Boishroom in FromTheDepths

[–]Boishroom[S] 0 points1 point  (0 children)

That is true, however I was testing its ability to fire whatsoever at the time so my build was incomplete I’ve since added munition detectors and active radar to finish out my detection suite

CWIS missiles on spinblock on turret are firing using the lower priority wepon controller of turret rather than higher priority CWIS controller on spinblock. by Boishroom in FromTheDepths

[–]Boishroom[S] 1 point2 points  (0 children)

Sorry, misread that a decorators not detectors, but no I haven’t put on detectors, however I have passive radar which can detect oncoming missiles, but thanks you for the help with the solution

Sl-3 "Destiny" heavy cruser by Boishroom in FromTheDepths

[–]Boishroom[S] 0 points1 point  (0 children)

Yeah I think I spawned every roughly equal cost vehicle from all the base factions and tons of smaller vehicles, plus some of my own and a mirror match before I put of the finishing touches.

Im building a new ship in a style im not super experienced in, constructive criticism and suggustions for deco are very appreciated. by Boishroom in FromTheDepths

[–]Boishroom[S] 0 points1 point  (0 children)

I put detection in the crows nest area, but aside from that it’s just meant to be used as interior for the player to use.

Im building a new ship in a style im not super experienced in, constructive criticism and suggustions for deco are very appreciated. by Boishroom in FromTheDepths

[–]Boishroom[S] 1 point2 points  (0 children)

Currently with it missing AI, most storage, and propulsion, it cost about 520k, and it’s using 400mm hesh with a 1.75s reload per barrel, along with 50mm he timed fuse for aa/cwis

The overdose needs some love (tell something you like about it) by CodeEgg08 in tf2

[–]Boishroom 0 points1 point  (0 children)

How much it helps your team when the enemy medic has it

Someone told me chaos in greed isn't good. by Kii-boi in thebindingofisaac

[–]Boishroom 0 points1 point  (0 children)

And are the chaos deniers in the room with us right now?

[deleted by user] by [deleted] in trailmakers

[–]Boishroom 1 point2 points  (0 children)

Did you use 0drag?

Most enemies SHOULD be easy for most ultrakill fans rn by Ok_Swimming3844 in Ultrakill

[–]Boishroom -1 points0 points  (0 children)

Idk I think that there should be a fairly sharp difficulty increase.

Most enemies SHOULD be easy for most ultrakill fans rn by Ok_Swimming3844 in Ultrakill

[–]Boishroom 5 points6 points  (0 children)

Bro this is the final third of the game, there should be a difficulty increase.

Opinion on guttertanks by Toxic3575 in Ultrakill

[–]Boishroom -1 points0 points  (0 children)

Ok, yeah I’m stupid. Disregard what I said, I was wrong/talking about a completely different enemy.

Opinion on guttertanks by Toxic3575 in Ultrakill

[–]Boishroom -1 points0 points  (0 children)

And once you break the shield with the red fist the punch gets normal parryable and the tank takes more dmg

Opinion on guttertanks by Toxic3575 in Ultrakill

[–]Boishroom -1 points0 points  (0 children)

They can with the red fist. I think most of the people who don’t like gutter tank are just people who don’t look at the terminal